This update addresses the base framerate that should see the game running better in all situations. Many more performance updates are on the way, but we feel this is significant enough an improvement that it’s worth releasing what we have so far. Pushka has been fantastic to work with in helping us sort this mess out, and things will only get better from here as they help us optimize for the console ports.
While this update does not include any new content, there is plenty on the way - including two new weapons and an all new Vehicle. Watch this space!
Patch notes:
Significant performance improvements
Fix for level transition crash AP2Bot::ReportLooksTick()
NPCs no longer konga line into buildings like the arcade and are spread out a bit better
Added some additional checks to turn off the catnip effects after the player becomes Cat Dude
Sledgehammer and Mallet now more reliably applies physics impulse on hit
Lowered the physics impulse imparted by the Mallet from testing values
Fixed the Sledgehammer and Mallet projectiles not having Catnip support
Fixed the Sledgehammer not imparting physics impulse sometimes
Implemented Vitamin X support for the Sledgehammer and Mallet
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