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StEFaN7
Posts: 5875
Location: them swamps
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Posted: Tue, 27th Oct 2020 16:36 Post subject: |
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it was already unlocked since weeks ago
I can see your soul at the edges of your eyes..
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Ke1N
Posts: 2403
Location: Bulgaria
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konkol84
Posts: 3678
Location: Po(o)land
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Posted: Tue, 27th Oct 2020 18:00 Post subject: |
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Is it 100% the same version as what is going to be released on Steam?
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Tue, 27th Oct 2020 18:29 Post subject: |
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Posted: Tue, 27th Oct 2020 18:31 Post subject: |
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Ghostrunner-CODEX
chill out man, life is beautifull...
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konkol84
Posts: 3678
Location: Po(o)land
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Posted: Tue, 27th Oct 2020 19:06 Post subject: |
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what the hell is wrong with those private trackers these days? takes ages for the releases to show up...
Ryzen 7600x/5600x/3600 | 5070TI/3080/3070Ti | 32GB RAM | LG 55OLEDC9/42OLEDC2 |
Oculus Quest 2 | Steam Deck
\[T]/
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Tue, 27th Oct 2020 19:19 Post subject: |
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konkol84 wrote: | what the hell is wrong with those private trackers these days? takes ages for the releases to show up... |
Showed quite fast in TL and RTT. Some of the trackers might have people/bots with topsites that no longer run after the busts so that could be a reason.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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konkol84
Posts: 3678
Location: Po(o)land
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Posted: Tue, 27th Oct 2020 19:23 Post subject: |
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Posted: Wed, 28th Oct 2020 02:00 Post subject: |
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konkol84 wrote: | what the hell is wrong with those private trackers these days? takes ages for the releases to show up... |
Legal threats.
Iptorrents and other sister sites didn't post new releases for over 3 weeks. Came here to discuss, nobody was discussing.
Kinda weird.
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konkol84
Posts: 3678
Location: Po(o)land
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StEFaN7
Posts: 5875
Location: them swamps
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Posted: Sun, 1st Nov 2020 21:20 Post subject: |
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finished too, was really good. graphics, or the style and music are really well done. gameplay while tough sometimes was very satisfying
I can see your soul at the edges of your eyes..
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demde
Posts: 6537
Location: Lake Karachay
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Posted: Mon, 2nd Nov 2020 07:12 Post subject: |
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Finished too. Was a nice ride. Only a few really frustrating parts in the game. First two "bosses" 20x harder than last two levels. Really hope they make more levels or release some kind of level builder for community made ones.
AMD Ryzen 7 7800X3D / MSI Gaming X Slim GeForce RTX 4080 SUPER / ASRock B650 PRO RS / Arctic Liquid Freezer III 360 / G.Skill Trident Z5 Neo 2x16GB DDR5-6000 CL30 / Samsung 980 Pro 2 TB / SeaSonic VERTEX GX-850 850W Gold / Lian Li LANCOOL 216
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Posted: Wed, 4th Nov 2020 02:54 Post subject: |
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Finished "first" so-called boss. Looks and plays good.
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Posted: Wed, 4th Nov 2020 07:43 Post subject: |
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Yeah plays really well but fuck this is one of the hardest games i've ever played tbh you just have to accept that you will die a shit ton that's why they made respawn so fast.
Personally i don't really like instagib mechanics all to much game would be better if you could take 1 or 2 hits before dying.
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Posted: Wed, 4th Nov 2020 10:29 Post subject: |
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Ah crap it doesn't even save checkpoints i have to restart a level if i quit cmon that's just bullshit.
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Posted: Wed, 4th Nov 2020 11:40 Post subject: |
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tet666 wrote: | Ah crap it doesn't even save checkpoints i have to restart a level if i quit cmon that's just bullshit. |
Yes that was quite annoying but I guess they did it because levels are quite short.
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ixigia
[Moderator] Consigliere
Posts: 65081
Location: Italy
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Posted: Thu, 5th Nov 2020 03:05 Post subject: |
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Finished slicing folks like a madman as well, it was a pleasant surprise indeed. I didn't really think much of it at first, it gave the impression of being the usual gimmicky title with little inventive and repetitive encounters..but thankfully, it's not the case
The game constantly throws new mechanics and enemies into the mix in order to keep things fresh, then the sexy neon-ridden audio-visual cyberdepartment alongside the good linear level design and the simplistic but effective m/kb controls do the rest like some sort of Mirror's Edge-meets-Katana Zero hybrid. The story is..serviceable, and rather predictable as well, though at least it accompanies the action pretty decently without being too cinematic or nosy.
Some of its parts can be infuriating (especially the laser climbing session and the damned exploding freaks ), but the game is built upon the 'git gud' mantra in a satisfying way without being too unfair in my opinion and once you embrace the flow (it takes a bit to become confident enough), it really takes off. I'd give it a 7,5/10 for the effort, I wouldn't mind seeing a Ghostrunnerer sequel in the future as long as the formula doesn't get bastardized.
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Posted: Thu, 5th Nov 2020 05:35 Post subject: |
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tet666 wrote: | Ah crap it doesn't even save checkpoints i have to restart a level if i quit cmon that's just bullshit. |
I think all of the levels can be finished under 5 min if you ignore non-mandatory enemies and know layout.
Finished it as well, found a few bugs, a few mechanics and design decisions are weird and very unpolished/untested but overall it is good.
Definitely worth playing.
Not sure about the price, probably no full price. 30% - yeah
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Posted: Sat, 7th Nov 2020 01:43 Post subject: |
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I really enjoyed the game, took me 10 h to finish it.
Some levels took me as long as 50 min to complete with death count > 100.
Overall difficulty and checkpoints were tuned correctly. I had to try over and over but was never tempted to give up. Especially the fact that you can respawn very fast to to try again a given (rather diificult but short section) is a good design choice.
8/10 for me, well worth the asking price.
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Ke1N
Posts: 2403
Location: Bulgaria
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Posted: Mon, 9th Nov 2020 11:24 Post subject: |
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I liked it as well but stopped playing for now. This stupid "virtual" level where you need to hop around collectin 13 orbs (around mid-game) just killed all flow that game had. I got screwed by a bad checkpoint where I was locked pretty much in the middle of the platforms requiring me to go back and forth and when I restarted the level (hoping it would just bring me back to the start of that section) it placed me all the way back to the start of that "backalley section". Now I'm pissed.
“The only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.”
- Albert Camus
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Nodrim
Posts: 9598
Location: Romania
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Posted: Mon, 9th Nov 2020 11:47 Post subject: |
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Same thing happened to me and I barely able to recover without having to restart from the beginning. That level highlights the game's issues with movement accuracy.
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Posted: Mon, 9th Nov 2020 17:56 Post subject: |
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Yeah, that level pretty badly designed, game is full of such rough spots.
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Nodrim
Posts: 9598
Location: Romania
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Posted: Mon, 30th Nov 2020 18:30 Post subject: |
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The Game Slashers wrote: |
Ghostrunner doesn’t take the time to deliver in full an expanding story worthy of its cyberpunk setting. We are patiently waiting on another game to achieve such a feat. But I had a blast jumping and slashing on the edge of vertigo despite sucking at it so much. Getting stomped while trying to get better is part of the experience and when I was finally able to stand on my feet, I felt like a true cyber-ninja.
Pros:
+ Great visual style
+ Fantastic soundtrack
+ Adrenaline pumping gameplay
+ Level design
+ Cool collectibles and easter eggs
Cons:
– The story requires more buildup
– The fast movement doesn’t facilitate accurate jumping puzzles
– Poor ray tracing performance
– Unfinished levels restart on quitting the game
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Source:
www.thegameslashers.com/ghostrunner-review.html
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Danyutz
Posts: 4418
Location: Redplanet
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Posted: Sun, 6th Dec 2020 11:50 Post subject: |
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This was a pleasant surprise. I was a bit reluctant at the FPS setting, but after getting warmed up, I really enjoyed the game. Reminds me of Mirror's Edge if Faith received a katana. Music was great, I actually had the music volume louder than the other sfx.
Story was kinda predictable, not something I played for, but the gameplay itself, insta-gib reminded me of the mod for Unreal Tournament, fast pace - exactly what I needed.
I hated that sometimes the NPC's shots seemed like they were guided.
Like someone said above, user built maps would be super nice.
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Nodrim
Posts: 9598
Location: Romania
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Posted: Thu, 13th May 2021 21:28 Post subject: |
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505 Games and developer One More Level announced today their plans for the sequel to Ghostrunner, the first-person cyberpunk parkour action game with more than 600,000 copies sold. The continuation of last year’s indie hit will launch on PC, PlayStation 5 and Xbox Series X|S.
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Ke1N
Posts: 2403
Location: Bulgaria
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