I wonder how the game compares to Beseria, apart from the terrible Dungeon-o-Matic shite, I really enjoyed that (apart from the slightly iccky ending...)...
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Tomizawa stated that one of the big goals of this game is to help the series go fully multiplatform. The Steam versions of Tales games in particular sell very well.
While this time the concept was to bring a good game to current platforms as it was, Tomizawa wants the team to challenge itself for future Tales games. While the team will keep aspects of the Tales of series that should never be changed, he wants to reconsider how much of the series should be changed
Good to hear the Steam version of these games are selling well.
Both for future installments and possible re-releases of the older titles that might be viable for porting over with some enhancements on newer systems.
Tomizawa stated that one of the big goals of this game is to help the series go fully multiplatform. The Steam versions of Tales games in particular sell very well.
While this time the concept was to bring a good game to current platforms as it was, Tomizawa wants the team to challenge itself for future Tales games. While the team will keep aspects of the Tales of series that should never be changed, he wants to reconsider how much of the series should be changed
Good to hear the Steam version of these games are selling well.
Both for future installments and possible re-releases of the older titles that might be viable for porting over with some enhancements on newer systems.
I hope they get rid of the hub system and go back to having a proper world map.
As for the charm of the series disappearing, I think that's mostly because it's gone too anime so characters and stories all end up fairly predictable.
While I haven't booted up Beseria yet, I think you play as a bad guy or something in that right? So that's a step in the right direction.
While I haven't booted up Beseria yet, I think you play as a bad guy or something in that right? So that's a step in the right direction.
It's a bit more complicated then that neither the protagonist and her party nor the "Hero" which is the antagonist are actually good people but saying more would spoil the game and the story and characters are by far the best part of TOB i actually enjoyed it more then any other Tales of game i played (which don't include Vesperia and Xillia) because of them.
Is the combat button mashing for combos? Or more selective? It kinda looks like Grandia to me. Is this at all an accurate analogy? Looks fun though. Thanks in advance.
couleur wrote:
Everything I don't understand is a mental disorder.
couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s
russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
Is the combat button mashing for combos? Or more selective? It kinda looks like Grandia to me. Is this at all an accurate analogy? Looks fun though. Thanks in advance.
you could mash your way through the game but it does have a lot of actual combo potential, it can get pretty indepth with certain characters
it's a fun game, worth playing. only tales game that doesn't suck dick
It's a game where you could put a rubberband around a controller and leave the combat running overnight, so it's certainly easy to spam certain abilities.
Lol. It's a good game. I played through it a couple of times on the 360. You can cheese or derp the combat, but that's not exactly unique to ToV. The game has AI scripts that basically let the combat play itself, if you want an easy/story mode. The example I cited was a case of grinding an achievement for number of consecutive combos/hits or something, by equipping Rita with an item that capped her to 1 damage and having her spam Tidal Wave against an never-ending wave of mooks.
Just crank up the difficulty, set everything to manual, don't cheese and it can be plenty challenging.
Been playing this for now and yeah it's a pretty good port. And I so miss the overworld map. Having to traverse via corridors in the later Tales games robbed me of a lot of enjoyment.
Fixed a rare issue in which the game would freeze during gameplay.
Adjusted the height of certain enemies both in the overworld map and in battle.
Fixed the display lag that would occur in Mantaic.
Adjusted the behavior of stick controls during battle.
Fixed an issue in which Flynn’s voice would play in Japanese when changing his strategy to “Up To You” during battle, even when voiceover settings had been set to English.
Improved stability of other behaviors.
PlayStation 4, Xbox One, and Switch Versions
Fixed an issue in which an arte assigned to a shortcut wouldn’t be performed properly when stick controls to perform it.
Xbox One, Switch, and Steam (When Using a Controller) Versions
Fixed an issue in which certain of Rita and Estelle’s artes would trigger in an unintended location.
PlayStation 4 and Xbox One Versions
Fixed the cooking challenge sub-event so an event scene now plays when the player loses.
Switch Version
Adjusted the audio balance.
Steam Version
Fixed an issue in which completing 100 percent of the achievements would revert your progress to the last place you saved.
Fixed an issue so any food can be cooked from the battle results screen even after customizing your button configuration.
Improved overall performance and reduced latency.
Fixed an issue in which settings changed in “Configs” would not be reflected properly. Also enabled specific settings to be adjusted from the in-game “Configs” menu.
Fixed an issue with Patty’s “Brainiac Magic Selection” so it can now be correctly selected when changing button assignments.
Fixed text that would display incorrectly for certain rankings.
What an empty and totally uninspiring looking game, even the first 3D Zelda game, 10 years(!) earlier, had more going on. This doesn't even seem to have trees in the landscape, it's just empty green space. reminds me of a (poor) RPGmaker game but in (poor) 3D. The characters are decent though.
Spoiler:
there's no excuse for that, on the same console we had e.g red dead redemption, it had grass, tons of trees, atmospheric and weather effects + other stuff going on in the game world.
The overmap? world-map? Yeah the JRPG design for these tend to be more simplistic with hotspot areas that when visited load into more detail.
From there to corridor designs and then full open world.
I like the overworld for it's sense of scale and progression though open world can be nice but also requires a significant amount of work to make it feel hand crafted and unique instead of generated via some algorithm with some POI's here and there with some actual stuff going on in them.
The corridor design in e.g Final Fantasy X and XII can work but can also feel narrow or really restrictive though the overworld maps of JRPG's also frequently had plot blockers and other progression stoppers going back well into the 1980's ha ha.
For these games I think this came out around the X360 and PS3 transition period and developers particularly in Japan going through a bit of a phase and learning these systems but also changes to the actual games and content though I suppose that happened for every major console cycle really from it all being new to comfortably working with and getting the most out of these systems although earlier gens also had little chips and such for cartridges pulling in tech above what the base hardware could do.
(Though even without that there's a transition of tech knowledge and improvement.)
This is also one of those mega-RPG's or JRPG's of the period with dozens of hours of content though over time budget and expectations would scale down a bit for many studios and gaming also shifted in popularity first from home systems and PC to console and then to handheld and even mobile.
It might also not be the most impressive world map visually but they do have a bit of detailing to it so it's not entirely empty other than the locations you wander around with some terrain color changes or such.
From Google:
As for good and bad world maps I'd say Final Fantasy Type-0 is probably up there as a really ugly one though the game has it's roots as a hand-held title too.
And good well I heard Ni No Kuni 1 did a good job, second game is a bit meh for the overland map honestly.
Though I suppose art style factors in as much as raw graphical tech and having some grass or trees around, design and all that.
The overall game seems empty i think, i looked at some playthrough, just big empty rooms and corridors.
I don't know, i have a hard time with those types of games, it doesn't draw me in. I guess i'm too used with Bethesda and PB type of RPG's where every room has doors and drawers that can be opened, objects to steal if you want and sometimes little secrets to discover.
This does not look like a place where people live, it looks like a place where devs didn't have the time to add any assets, or people are just about to move in
Yeah the overland maps in these types of games can often be pretty static and then the various dungeons and towns have a little instanced area which for some titles they change things up a little bit as the story progresses and others are like separate little bubbles that never really changes.
Bethesda was fairly early with trying to provide players full freedom and immersion from Arena to Daggerfall and once 3D became a thing then Morrowind, Oblivion and Skyrim whereas for JRPG's fully open world is less common and the degree of interactivity can be pretty limiting in comparison.
Xenoblade Chronicles X seems to be pulling some pretty impressive vistas and such for running on the WiiU though I don't think it has quite the same interactivity with the world but the scale and scope they're doing is really impressive looking.
Mechanized modes of transport also allows for more vertical exploration and traversal options.
While I do kinda like them perhaps the old world-maps and overworlds might be as much of a technical hurdle and shortcoming than anything else and with current tech going to a full open world is possible though it does require significant amount of work to make it seem fully detailed and interesting to explore in between major hubs for story progression and such events.
(The usual plot dungeons and towns conveniently located in the vicinity.)
EDIT: Guess Switch and Breath of the Wild is a example too, while it's a bit empty the world and the numerous mechanics implemented in it are quite a feat of technical prowess and also works for numerous gameplay purposes that can both help and hinder.
Not quite a JRPG if that can be done on current console hardware and the slightly weaker Switch of all of them then that bodes well for what could theoretically be done on the upcoming generation of hardware too.
(If everything wasn't so involved in online and gaming as a service I suppose.)
Oh yes, i want to play that game, it's right up my alley..
Breath of Wild felt a bit empty too to me, but it wasn't too bad, just not Bethesda or PB level really.
I got the first Xenoblade on Switch, i was extremely disappointed with how it felt/looked (i liked it way better emulated on PC), I later also bought the third installment of the series, it was fun for a while but not as good as the first. Chronicles X seems great, maybe it can be emulated, i have to research that.
It can be but the late-era WiiU games require some hefty hardware and the CEMU developers are still early on in the works on this emulator plus for a while a lot of focus ended up being put to getting Breath of the Wild playable over almost all else though it probably skyrocketed Patreon income for a while.
Getting D3D12 or Vulkan implemented and solving compatibility problems in other games would be a nice improvement over time but these fixes can be pretty complicated and even older emulators including Dolphin still sees major changes and improvements or even older going back to Nintendo Famicom or the Super Famicom though the game library and community involvement can vary a bit and with Patreon allowing for donations easier the newer consoles and getting these up and running is probably also very attractive for skilled coders and reverse engineering and getting the PS3 and X360 into emulation and playable status especially for the more popular titles and exclusives.
WiiU in comparison didn't do quite as well but it has some good titles though CEMU is also closed source I believe but at least it is still seeing good progress and updates nearly monthly.
And then Switch is seeing some progress too although from what I am hearing Xenoblade and Xenoblade Chronicles X seem to be the better compared to Xenoblade 2 which has it's fans but is also more divisive with it's gameplay and elements like the "gacha" style collecting of these blade helpers.
(Many done via work from numerous different artists so the art style even when made into 3D by the game developers are all over the place.)
EDIT: There's the earlier Xeno Saga and Xeno Gears too, think they're highly rated but one of them is a bit problematic with the late game feeling a bit rushed possibly due to time or cost concerns during development.
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