For technical reasons we started with the Xbox source code and data. This has the advantage of some additional features missing from the Dreamcast version:
Snapshots system
Filters
Texture mip-maps to improve anti-aliasing
As some community members will know, the Xbox does have some graphical differences to the DC version which will also be present in our version.
What features have we added?
As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:
Choice of Japanese or English speech in both games
Saves can be carried over from Shenmue into Shenmue II on all platforms
Saving anywhere in both games
HD resolution rendering
Updated UI
New post processing effects for both games
Full controller support and configurable mouse and keyboard for PC users
Full Achievement support for both games on all platforms
What does Modern control scheme mean?
Modern control scheme means we have enabled use of the analogue stick instead of the D-Pad for movement of Ryo, as well as adding full mouse and keyboard support for PC users.
Will the games run at 60Hz?
Throughout the engine, game code and scripts there are hard coded assumptions about a fixed 30Hz frame update rate, so the game needs to run at 30Hz.
Is the game 4:3 or widescreen?
Gameplay where the player can control the camera is 16:9.
Cutscenes are letterboxed in their original formats.
Can the emulated arcade games be played?
We are pleased to announce that all the arcade games in the original are fully playable in the new release!
Who do we have to thank for this incredible work?
The amazing team at d3t.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
Guessing graphical differences also means the brand name products are not used though then again that'd probably be a licensing nightmare to get sorted out plus costs.
Framerate's a bit of a unfortunate drawback but at least it makes sense for the games age and how some games are just so heavily coded for a certain update rate or framerate so it's quite a task to undo that and make it uncapped.
4:3 letter-boxing for cutscenes is understandable if it's pre-renered maybe upscaled and filtered cinematic files they're working with.
Yeah, that's quite disappointing. Keeping the classic visuals/style practically intact isn't a problem for me, but 30fps is a sin (I imagine that there's stuff tied to the framerate and whatnot, still, it is a quick very-low-effort attempt). I hope at least m&kb controls will be acceptable enough, I've never played the game(s) and was waiting for this version to finally do it. Oh well, the segaisobear shall patiently wait as per tradition.
Sounds like the port was really problematic though the video also covers other info.
Shenmue 1 - Dreamcast version, Shenmue 2 - XBox version including improvements.
Not a remake or a remaster strictly but something in-between a port and a remaster.
(Higher resolution, improved loading time, widescreen support outside of cutscenes.)
Messy code base from the sounds of it thus some of these difficulties with porting it over.
Original (compressed.) audio. (Dreamcast for Shen1, XBox for Shen2)
30 FPS on console, still unconfirmed on PC.
Arcade games are in.
Save anywhere.
Time skip is still only available in Shenmue 2 and not the first game.
PC, PS4 and XBoxOne with PS4 and XBox one getting physical releases.
30$ price.
English and Japanese voices.
Save importing works although you won't be importing the save to Shenmue 3 later.
This absolutely isn't a cash in on Shenmue 3. Nope, not at all.
30fps could be 'fixed' if they'd change the code, but it appears they're not, just updating a few visuals. Typical porting of an old game. Hardly worth the effort - especially for that price.
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SEGA being surprised at the positive reception to the games being re-released is kinda telling since fans have been asking about it for some time but only with Shenmue 3 sparking an interest in the franchise are they doing it and even then since they're surprised about this getting such a positive reception they can't have had very high opinions about it to begin with.
Or at least not expected much of a return of whatever they had to invest into porting the games over to current-gen systems which is also why it is ported with a few enhancements instead of a more thorough overhaul since they're still being really cautious about it and probably don't have too high expectations sales wise although now with pre-order numbers probably soaring they might change their opinions a bit but the works just about over with so it's not going to affect the games in any way but might drive interest in creating a new game though then you'd have SEGA being behind Shenmue 4 and their decision being final on what the game should contain.
(Although Shenmue 3 in comparison is probably having to balance budget far more than if they had a larger publisher backing the game though of course said publisher would expect the game within a deadline and without having overstepped the budget.)
It's what I'm getting at least, they're not outright saying it of course but SEGA's not taking any real risks and doing a fairly standard port although they're adding some enhancements at least though much of the technical work requiring effort and investment is left as is unless they have to change it.
(Recording the audio and coding the engine for proper 60 FPS support wouldn't be a small amount of work and would probably also be costly though if they had higher expectations for sales it would probably have been considered more.)
So then charge $5 for it, if they're not prepared to do any real work in regards to making it display nicely on modern systems. The other additions are nice, I guess, but it seems I might as well keep emulating it
They already did real work: porting it. It wasn't running on Unreal Engine 3+ or something like modern games do to click a couple of times and presto, it's almost there.
Note I'm not commenting on whether the current price is right (but $5 is definitely not right either), only on whether there was "real work" involved.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TBH i played shenmue back in the day but as i mentioned before it didnt age well. I will probably only buy it in a good sale.
Anyhow it is hard to attract a new crowd to that.
Smart thing would be to sell the first and second one cheap and not put denuvo on it in order to broaden the customer base for a game that has a 3 on it and most (younger) gamers dont even know as a franchise.
Join Corey Marshall, the voice actor of Ryo Hazuki as he takes you on a journey to discover how the story of Shenmue I & II helped define modern gaming.
Corey Marshall, the English-version voice actor of Ryo Hazuki, presents a series of videos exploring the world of Shenmue. Today, we’re delving deeper into the characters themselves.
If they do not end up adding Denuvo back it probably was causing some sort of game bug or slowdown they could not fix and with that release date creeping up on them they went for the easier choice.
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