Arcanum: Of Steamworks and Magick Obscura
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Interinactive
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Posts: 29477

PostPosted: Wed, 7th Sep 2016 04:23    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 22:59; edited 1 time in total
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lolozaur




Posts: 26309

PostPosted: Wed, 7th Sep 2016 13:15    Post subject:
if you have w10 http://steamcommunity.com/sharedfiles/filedetails/?id=755396888
also overlay doesnt work on steam but can be enabled with dgvoodoo though it may create problems
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red_avatar




Posts: 4567

PostPosted: Wed, 7th Sep 2016 14:14    Post subject:
Interinactive wrote:
I bought the Steam version earlier today, is it rubbish compared to the GOG one? Will mods and everything work the same?

I ask because I've had issues in the past where I could only get things working on GOG versions :/

Edit: Modded it up, still feels a bit janky. Probably playable though, I'll find out tonight!


Steam version for me felt weird - ran way too fast and a few other problems. The GOG version had problems too but far fewer.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Wed, 7th Sep 2016 17:18    Post subject:
Interinactive wrote:
I bought the Steam version earlier today, is it rubbish compared to the GOG one? Will mods and everything work the same?

I ask because I've had issues in the past where I could only get things working on GOG versions :/

Edit: Modded it up, still feels a bit janky. Probably playable though, I'll find out tonight!


steam is very likely just one of the older gog builds at worst or the same at best.

Mods I used with the GOG version

1. Unofficial Patch UAP 091225
2. HQ Map Pack
3. Extra Animations Pack
4. Hi Res Patch
5. HQ Music Pack (MP3)
6. arcanum_disableSpellNoise (essential for your sanity if you play a mage or use any active spells)
7. https://github.com/narzoul/DDrawCompat

commandline options used:

-scrolldist:0 -scrollfps:70 -doublebuffer (late game with a lot of companions I used the -no3d switch as well)

I picked one resolution lower than my native res, as the 2d art gets too tiny with anything higher. 1440x900 was a huge improvement over the native 800x600 the game offers.
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VGAdeadcafe




Posts: 22230
Location: ★ ಠ_ಠ ★
PostPosted: Sat, 10th Sep 2016 13:37    Post subject:
I installed the gog version, the unofficial patch and the HQ town maps, then the HighRes thing. I selected my resolution (1680x1050) and set the fonts to size 18 which was the largest of the two options I had. But the font is still small. The UI seems small, too Sad

And is realtime combat the normal way to play the game? It is the default.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 10th Sep 2016 16:29    Post subject:
try a lower resolution. I think rule of thumb is, you need to be comfy at reading the original, font 14 of the patch, not 18. so go a res lower until you can read without strain. it will still look good, higher res is basically just zoom out in a 2d engine.

combat mode depends on your character and skills/weaps. experiment and see which suits your char better. do know that technology/firearms are not recomended for the first playthrough.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sat, 10th Sep 2016 17:30    Post subject:
Plus turn-based combat could sometimes get stuck during AI turn. When this happens quickly double push spacebar to temporary switch to RT and back to TB.


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lolozaur




Posts: 26309

PostPosted: Thu, 12th Jan 2017 14:11    Post subject:
Im playing this in windowed mode but because the fonts are small, im playing at a much smaller res than my desktop's; so is there anyway i could enlarge the game window to match more of my desktop while keeping the game's res intact? Resize and maximize dont work on the game window

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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Thu, 12th Jan 2017 14:24    Post subject:
why you playing windowed?

I played it in one resolution down from my native, and used 14 font when installing the high res patch. 1440x900 on a 1680x1050 screen. there's also 18 font if you are still having issues. this is how it looks with 14.

 Spoiler:
 



Also, I hope you aren't playing a gunslinger/technologist on a first playthrough. you gonna get rekt Razz without knowing the game meta, it's impossible to play those classes.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Thu, 16th Mar 2017 00:32    Post subject:
Just came across to this: https://steamcommunity.com/sharedfiles/filedetails/?id=760410053
Originally mentioned by the Codex men

It's practically a ready-to-go package containing the game with all the tweaks and bug fixes available already set up, along with graphical improvements and compatibility/performance ones.
I haven't tested it yet, but sounds like the real deal to play the game with modern hardware in a proper way (I should replay it too sometime in this life, if only I had the time dammit Razz).
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inz




Posts: 11914

PostPosted: Thu, 16th Mar 2017 01:00    Post subject:
Good find, bookmarked. Been wanting to do another run - never managed to finish a techie playthrough. Just got a few (dozen) games to get through first. Laughing
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Stormwolf




Posts: 23844
Location: Norway
PostPosted: Thu, 16th Mar 2017 02:13    Post subject:
I kept being raped by wolves.
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inz




Posts: 11914

PostPosted: Thu, 16th Mar 2017 04:09    Post subject:
Stormwolf wrote:
I kept being raped by wolves.


Laughing if you want a super easy build, just go full caster and pick Harm to start out with - that'll carry you for a good part of the game. And for the love of all things unholy, don't play with that piece of crap real-time mode, it's awful.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Thu, 16th Mar 2017 11:40    Post subject:
ixigia wrote:
Just came across to this: https://steamcommunity.com/sharedfiles/filedetails/?id=760410053
Originally mentioned by the Codex men

It's practically a ready-to-go package containing the game with all the tweaks and bug fixes available already set up, along with graphical improvements and compatibility/performance ones.
I haven't tested it yet, but sounds like the real deal to play the game with modern hardware in a proper way (I should replay it too sometime in this life, if only I had the time dammit Razz).


Updated my backlog Very Happy

BTW, on a forum one of the modders mentions about the new planned version in a couple of months.


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Fri, 17th Mar 2017 06:47    Post subject:
is that the full game in that package?


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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lolozaur




Posts: 26309

PostPosted: Wed, 5th Jul 2017 23:09    Post subject:
http://terra-arcanum.com/drog/highres.html#downloads

Version 1.5 of the High Resolution Patch for Arcanum has been released

Version 1.5
The patch is now configured and applied via a config file, no more command line prompts.
Many more settings and features are now available in the config file, to be further configured by the user to their liking.
The vertical position of the middle screen menus (e.g. inventory or load save) can now be set to top, bottom or center (default).
Most UI graphics have been cleaned up, the top shading has been removed and full size borders have been added.
Added fullscreen backgrounds to the main menu, 3 variants are available: just black, fade to black, fullscreen wooden background (also applies to options and credits).
Compiled a completely new crisp sharp size 18 dialog font which is true to the original.
Increased preload distance, so that you won't see stuck objects at very high resolutions. This feature is also user configurable.
Increased broacast distance, so that the followers can heed your commands at greater distances. This feature is also user configurable.
Splash screens are now centered.
Fixed all lingering UI bugs, such as the map menu navigation button not working properly.
Resolved the issue with the Half Ogre Island captain not spawning.
Added options to force the game to use windowed mode, software rendererer and double buffer.
Scrolling distance is no longer patched to be smaller, and both scrolling distance and scrolling FPS can now be configured in the config file.
Streamlined and cleaned up a lot of code. All patch scripts are fully commented.
Fixed a 'run as administrator' prompt on newer versions of Windows.
The DDrawCompat wrapper is included in the patch and can be optionally installed, recommended for Windows 8/10 users.
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Bendi




Posts: 3403

PostPosted: Thu, 6th Jul 2017 06:14    Post subject:
And Drog is also updating his unofficial patch to 2.0, many new changes inbound, like finally being able to choose the progression paths of your companions Very Happy


sin317 wrote:

typical jew comment
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lolozaur




Posts: 26309

PostPosted: Mon, 10th Jul 2017 20:20    Post subject:
anyone tried hires 1.5?
im trying to install but getting this

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lolozaur




Posts: 26309

PostPosted: Wed, 19th Jul 2017 11:25    Post subject:
when drunk

 Spoiler:
 
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 19th Jul 2017 16:02    Post subject:
Very Happy Played a low int char for fun, great results in NPC conversations aswell


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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JBeckman
VIP Member



Posts: 35171
Location: Sweden
PostPosted: Wed, 19th Jul 2017 16:27    Post subject:
Shame not too many games do that adjustment to dialogue and in this case even the journal plus of course NPC reactions (Just try getting a decent quest completion reward.) but I guess today it would double the amount of voice acting required in addition to require clever alternative writing for pretty much the entire game.

Arcanum and the first two Fallout games worked pretty well, Fallout 2 was overall a bit more humorous in tone though.


EDIT: Come to think of it didn't New Vegas have some of these mechanics for a low-int character?

EDIT: VtMB: Bloodlines and it's Malkavian line too, plus the Nosferatu being required to pretty much hide from public.
(Most of these had some adjustments here and there but not quite to the extent of these two.)
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lolozaur




Posts: 26309

PostPosted: Wed, 19th Jul 2017 22:34    Post subject:
are you fucking kidding? Mad

 Spoiler:
 
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Stormwolf




Posts: 23844
Location: Norway
PostPosted: Wed, 19th Jul 2017 23:43    Post subject:
lolozaur wrote:
when drunk

 Spoiler:
 


one heck of a diligent character to bother writing that much in the journal while being drunk!
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ixigia
[Moderator] Consigliere



Posts: 65132
Location: Italy
PostPosted: Thu, 20th Jul 2017 00:18    Post subject:
Haha Very Happy

JBeckman wrote:
Shame not too many games do that adjustment to dialogue and in this case even the journal plus of course NPC reactions (Just try getting a decent quest completion reward.) but I guess today it would double the amount of voice acting required in addition to require clever alternative writing for pretty much the entire game.

Arcanum and the first two Fallout games worked pretty well, Fallout 2 was overall a bit more humorous in tone though.


EDIT: Come to think of it didn't New Vegas have some of these mechanics for a low-int character?

EDIT: VtMB: Bloodlines and it's Malkavian line too, plus the Nosferatu being required to pretty much hide from public.
(Most of these had some adjustments here and there but not quite to the extent of these two.)

Exactly, we're talking about a time when Role Playing games were all about..simply put, and in the most literal sense, playing a role, with all that entails in terms of feedback and interactions with the surrounding world.

Playing the game with a certain type of character meant experiencing a certain experience that completely differed from a second playthrough done with a diametrically opposite personality. Those were simpler times in terms of presentation, but hell, the amount of depth and sheer satisfaction of actually being part of a dynamic world that reacted to your actions was immense and unmatched by nowadays idea of cinematic movies in disguise with apparent sense of freedom.

New Vegas indeed had many specific dialogue options for a low-int character as well, resulting in bizarre outcomes and situations, though Fallout 2 had possibly the best and most thorough implementation of it in my opinion, that was genuinely mind-blowing and downright hilarious.
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Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sun, 27th Aug 2017 20:29    Post subject:




Where is Arcanum 2 though.


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lolozaur




Posts: 26309

PostPosted: Mon, 19th Mar 2018 21:19    Post subject:
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