It looks decent, but is it really that brutal? No gore, no blood/wounds on bodies (only blood particles behind/near the bodies, not on the model itself, unless they're previously placed in the level), and it seems to me that melee blows just lack the "oomph" factor.
No dismemberment either. The guy receives multiple blows with a katana, yet all of his limbs are intact, and the model is exactly the same, just ragdolled?
Last edited by Neon on Sun, 24th Apr 2016 19:26; edited 1 time in total
i mean.. it looks good, and i do like a fun twin stick shooter...
Thats a mouse and keyboard game there son, doesn't have console release set as of now and doesn't have controller support. Which is beyond awesome. An actual PC design in 2016, fully designed and implemented specifically for mouse and keyboard? Jesus, these have gotten so rare
"See, we can do this! We can do better than Hatred, we can cash out on their idea! They showed us we can do what nobody dared before! Time to milk this cow bby!"
The only concern that I have involves the design (levels and enemies), since if there isn't enough variety or environmental interactivity, the approach with little 'arenas' could be repetitive after a while. Fingers crossed though^^
(plus what you mentioned about the lack of gory details, shame )
TLDR: It looks decent. Nice music. Looks a bit too arcade'y, losing some atmosphere. It lost some depth and feel when you seemingly kill many generic enemies. I do believe it is early game/tutorial stage, as they are introducing abilities. Besides the blood puddles, the evironment looks too clean, even if they are in Heaven, and it irks me a bit.
My thoughts just based on this:
I like the name for a Cyberpunk game. Ruiner is both adequately depressing and negative.
The negative contrast of the atmosphere conveyed in the teaser from your post Feb 23 to the gameplay demo video is pretty high, the clueless chatter doesn't help of course.
Personally, I'm not at all convinced by this, the game has some cool stuff happening, but yeah... not sold, which I kinda hoped I'd be, because I'm a screaming fangirl for dark, neon-lit and rainy city-scapes. This is maybe very early game, I believe the devs say your character doesn't know who he is or why he is doing these things, so it isn't at full momentum yet. The slow-mo felt a bit odd at times, because it toggles on/off all the time. A bit motion-sick inducing for some players?
I wanted to see more cool fatality/kill animations and combos. Emphasis on quality kills, not generic slashes and enemies just topple over, please. In the sense of the dash-move it resembles an old arcade game; also if I can dash unlimited times, I don't walk or run if dashing is faster, so the effect that happens when you dash maybe gets spammed a lot during a game even when you don't fight.
:::NOTE:::
If you want to keep your sanity, maybe you should mute the video he posted March 15. The people talking over each other is a bit messy, they should just let the developers try to explain the gameplay without interrupting them/random commenting. Actually it is pretty disrespectful and doesn't provide a taste nor proper info about the game beyond the visuals, so bad journalism going on right now - everyone can be a better journalist than this.
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