oh man i was hoping for a little bit more. can't play it with those graphics
Yea, i doubt i will play this remaster too.
I liked the first Turok games back then. And i find it good that they modernize the titles a bit. But especially in a 3d-shooter i can't stand those rather ugy models anymore.
Would be different if it was some nice 2d-game. As those graphics often age very wel anywaysl.
Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
I told you guys, this engine reimplementation is using the original assets, so you can't expect a modern looking game. It's going to look like the old game, but in high res, smooth framerate, greater view distance and with spiffy lighting and other effects.
I actually like the look. The original had a nice smooth textured but sharp polygon look that just worked. It wasn't a ground breaking game (for PC anyway) but it looked good and played well. The fog was a bit of a killer but it did make the game more tense because you didn't know when a dino would jump out of it.
Kaiser (developer of PC ports of eg Doom64 and PowerSlave EX) was working on reverse engineering Turok and he has worked with NDS on Strife before, so I assume this is his work, but I don't know for sure..
For those who haven’t been keeping up, TurokEX is my next reverse-engineering project which aims to recreate the N64 game, Turok: Dinosaur Hunter (and eventually, the sequels). Unlike with Doom64EX, TurokEX will be using a new engine built from the ground up and also won’t be attempting to match the behaviors/mechanics of the game that accurately. The engine (Kex2) will support a Javascript interface which users can script many different aspects of the game. Most of these features that I am currently working on will also be brought over to Doom64EX eventually.
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I am aware of the PC version, in fact, most of the disassembly is based on the PC version. The reason why I am still doing this is because the original PC version was a pretty bad port on top of limited options and a horribly outdated directx renderer.
The goal of this is to recreate the game using a better engine more suited to modern hardware, support mods, and co-op games.
I’ve been spending a large chunk of time invested in getting TurokEX done and just realized just how complicated this project has become, but despite of this, I’ve been making a lot of progress. Some of the latest features I’ve worked on is enhancing the renderer and incorporating some modern rendering features such as motion blur, FXAA, bloom, and light scattering. Hopefully, I’ll figure out how to properly incorporate shadow maps and SSAO as well.
Granted the released screenshots in the link in the OP do not seem to have such graphical niceties (I think?) so maybe they have been scrapped.
Found an even older post of Kaiser's from 2012 and he says he started work on it in 2011.
I've been working on TurokEX for a year now, with the majority of that time spent researching on the data format. TurokEX was officially started a week ago and I hope to have a prototype done sometime next year. One of the major focus of TurokEX is to improve the game as well as give users the ability to play the game on modern machines and non-windows systems. This also includes network/co-op modes (though like with Doom64EX I will run into the challenge of supporting co-op for a game that was designed for single player).
Once TurokEX is done, then I can perhaps branch off into Turok2EX and even GoldeneyeEX since both of their engines share very similar traits despite both being different.
This is not going to be a simple project. With Doom64EX I already had access to the Doom source code and the disassembly was very predictable. With Turok it's completely different. I have no reference to go by and I am basically combing through every part of the disassembly one by one. Though I've managed to uncover a lot of information already.
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I hated how the fog was so aggressively used in Turok. Unfortunately cutting down the fog will allow you to see a lot of geometry that wasn't meant to be seen when looking up.
I might resort to using fog coordinates which I can apply to every vertex. That way I can expand the Z-depth of the fog but maintain the same Y-depth of the fog when looking up (if that makes sense).
Like I said before which of these features end up in the final game remains to be seen, because it's been 5 years of on and off experimentation and reverse engineering.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
It's going to look like the old game, but in high res, smooth framerate, greater view distance and with spiffy lighting and other effects.
sounds good to me.
Indeed, I'm craving for a single player fps, and while Fallout 4 is covering part of my needs, nothing beats some old-school action. Bring on the dinos!
I remember turok so well. It was one of the first 3dfx games and my jaw dropped when i've launched it for first time
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I find it quite impressive that Turok 1 and 2 actually fit on the N64 cartridge that's like 48 MB or so max for the later games if I remember correctly, Turok 2 especially as the game had a good selection of levels, weapons, enemies and pretty decent visuals too for it's time plus good AI as a bonus.
(And sound, music and limited voice acting too.)
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
The audio part of a Blue Book authored CD is Red Book authored!
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
I remember turok so well. It was one of the first 3dfx games and my jaw dropped when i've launched it for first time
sure, but first you rage cause you payed a lot of money for a cd which a huge content of 16mb on it
the iso file is 429mb, but when opened, indeed 16.5mb
yeah the original game was like 20mb
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
still have box somewhere, sadly i paid 80 deutsche mark for a censored version (which i didnt knew about) with robots instead of those indian or whatever guys that were. think i played it for 5 min and dled the uncut version
Turok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore. Now the classic game has been restored and enhanced with a new visual engine and exciting new features to sink your teeth into!
New features include:
Support for high resolutions, and widescreen
Improved gameplay and level design
OpenGL for video backend to provide portability and support for vertical sync
Dynamic lighting, bloom, FXAA, enhanced water effects, lights shafts and more
Ability to freely rebind all keyboard, mouse, and gamepad inputs
Steam Achievements
And I guess the free DLC is going to be a level editor for the new engine Kaiser wrote.
Q: Which version of Turok: Dinosaur Hunter is this?
A: This game takes the best of the N64 version and the best of the PC version and meshes them into one. It is running on a brand new engine!
Q: Isn't this just the same game as before? what's so different?
A: Some levels have gone through some re-design, items and keys were moved around, the AI is more ruthless.
Quote:
Q: What music is in this game? And is this water song back?
A: The soundtrack in this game is that of the Nintendo 64 version, the water song does indeed make a comeback.
I personally made sure the songs loop properly like they should just like the Nintendo 64 Version. I have also tagged the songs so you know which song is which when you view them in the games folder.
(Small note about the music, there was a problem with the looping code so we have extended music tracks until we fix that after release. The songs will just repeat after they play through and loop that way until we get the proper looping on the other songs fixed, we will be fixing this issue with the proper looping after release.)
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Q: Is there modding support? can we mod this game?
A: There is a pretty damn good chance you can, Nightdive has talked about releasing a Level editor sometime later on with possible workshop support in the future so you can make your own levels for Turok!
Quote:
Q: Can I save anywhere in this version?
A: No, just at the save stations.
Quote:
Q:Can we change the FOV?
A: yes, yes you can.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
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