StarSector (formerly StarFarer)
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Wed, 7th Aug 2019 03:24    Post subject:
I've actually had this game for years. Tons of potential. Been a long while since I played. Updates came pretty slow.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 7th Aug 2019 18:37    Post subject:
Decided to give it a try with Sseth's code. I can totally see why it's praised. The UI is a bit obtuse right now, but nothing I couldn't get used to.

One question though. I didn't pay attention to my money so I'm not sure if I got the bounties after killing some pirates. Do I have to turn them in somewhere, or is it automatically transferred after each battle? I can see the amount offered in the intel screen, but not sure about collecting it.

I try to limit my playtime with this key. Good guy devs making a niche but immensely deep and enjoyable game are deserving of some money. Razz
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Big_Gun




Posts: 3017
Location: My mother's womb originally. . .
PostPosted: Thu, 8th Aug 2019 03:16    Post subject:
zmed wrote:
Decided to give it a try with Sseth's code. I can totally see why it's praised. The UI is a bit obtuse right now, but nothing I couldn't get used to.

One question though. I didn't pay attention to my money so I'm not sure if I got the bounties after killing some pirates. Do I have to turn them in somewhere, or is it automatically transferred after each battle? I can see the amount offered in the intel screen, but not sure about collecting it.

I try to limit my playtime with this key. Good guy devs making a niche but immensely deep and enjoyable game are deserving of some money. Razz


I honestly dont recall myself. Its been a long time since i played. I tried not to burn myself out on it before it was done and ended up forgetting about the thing entirely. Except when he sends out uypdates and I get an email... which isnt very often.


1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 8th Aug 2019 15:59    Post subject:
Man the keyboard controls are horrible. Does this have joystick support? I've redone the tutorials a couple of times and just find it hard to control. even the last advanced tutorial I lost to the destroyer controlling the hammerhead. lol
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 8th Aug 2019 16:23    Post subject:
you don't actually have to fly anything manually with the keyboard
just issue fleet commands


Lutzifer wrote:
and yes, mine is only average
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 8th Aug 2019 17:04    Post subject:
StrEagle wrote:
you don't actually have to fly anything manually with the keyboard
just issue fleet commands


yeah, I saw that in the tutorial. I haven't yet started a new game but was concerned about how well your AI fleet does with the commands outside of the tutorial.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Thu, 8th Aug 2019 17:08    Post subject:
I also lost the destroyer in the tutorial, but the actual enemies you'll face early on are piss easy. They are all rickety tincans damaged beyond any usefulness, most of them don't even have shields. I'd say just start playing, you'll learn the controls with easy pirates soon enough. I'd assume that tutorial fight meant to be a little harder.
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 8th Aug 2019 17:25    Post subject:
ahh, ok. Yeah the tutorial was actually scaring me from playing. lol
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Fri, 9th Aug 2019 15:12    Post subject:
man this game is tough, even on easy. Did a food run to a different system for my first mission and let the AI fly me there. Went through a sector with a ton of nebulas and thought the AI would pilot around them. Nope. Tore up my ships pretty good. Then got caught by some pirates and realizing that my two ships weren't powerful enough I retreated but had to wait what seemed like minutes for my ships to exit the battle. Once completed I did a second run farther through the system to pick up some AI component. Ran out of fuel before I could get there and pirates took my "dead in the water" ship. Game over.

These missions seem to be tough to make money, esp when you're repairing and replacing supplies, fuel and crew. I heard you can make money surveying planets. Do you have to take missions to do those or do you just go out and find them? Also, if the latter, how do you get paid?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 9th Aug 2019 16:54    Post subject:
briangw wrote:
man this game is tough, even on easy. Did a food run to a different system for my first mission and let the AI fly me there. Went through a sector with a ton of nebulas and thought the AI would pilot around them. Nope. Tore up my ships pretty good. Then got caught by some pirates and realizing that my two ships weren't powerful enough I retreated but had to wait what seemed like minutes for my ships to exit the battle. Once completed I did a second run farther through the system to pick up some AI component. Ran out of fuel before I could get there and pirates took my "dead in the water" ship. Game over.

These missions seem to be tough to make money, esp when you're repairing and replacing supplies, fuel and crew. I heard you can make money surveying planets. Do you have to take missions to do those or do you just go out and find them? Also, if the latter, how do you get paid?

That nebula thing I think is hyperspace based on your description. I haven't seen any storm inside real-space systems yet, but who knows, I saw some pretty outlandish stuff in some clips on YT. Smile

As for surveying, just go to the map, look for an unexplored system, go there and fly to one of the planets. Then you'll have to have a bunch of machinery, supplies and crew to survey the place. I only did it once, but it seem to be based on the size of the planet. The bigger it is, the more stuff you'll need.

For me a tiny little planet with no remarkable features whatsoever gave me 10000 credits. You'll get some kind of certification once you survey a place that you can sell like any other item.

Also, as far as I could tell you only use up the supplies during surveying, the machinery and crew should come through, unless there's some random event that I didn't trigger. Razz


You can also make a bit of money salvaging stuff. Look for debris fields (clouds of "stuff" floating around), you might find some good things like abandoned ships, weapons, resources, etc. You can even find free-floating ship hulks that usually are only salvageable, but sometimes can be claimed for yourself. They are almost always too damaged to be of any use. I would guess if it has more than 4 damage indicators (the reddish rectangles on the ship picture) then just salvage it, but if it's in a relatively ok condition, then it might be worth repairing.

AFAIK all battles leave behind a debris field, so if you can see two huge fleets duking it out you might want to stick around until things calm down and pick through the leftovers. Smile
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Fri, 9th Aug 2019 18:06    Post subject:
hahaha. Like a vulture waiting for the predators to leave.

Yeah, I went through one of those black jump things and it brought me to an area with lots of storm clouds and lots of those black jump things. I needed to get to one on the other side of the map. I guess the AI just decides to go straight so I guess I need to manually pilot it.

As for supplies they were getting eaten up flying around. Maybe because I went through storm clouds but I needed to top off when I got to my destination.

Question about the salvaging: During the tutorial when I started a new game, every time I salavaged, I lost machinery and men due to accidents. Like every time. Is that common?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 9th Aug 2019 18:22    Post subject:
I think it depends on how likely an accident would occur. You can see that when you first trigger the salvage skill and a choose-your-own-adventure window comes up. Plus I think if you don't have the required number of crew/machinery that also raises risk, but that's just a guess.
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no9999




Posts: 3437
Location: Behind you...
PostPosted: Sat, 10th Aug 2019 13:29    Post subject:
When you want to salvage it will say in the description what risk you will wake, if the risk is low you wont suffer a loss.
I you repeat salvaging the same area the risk will increase.

Also when you take damage through the storm clouds your use of supplies will increase because theyre being used for repairs.

Just fly around in the starting area when you begin a game and explore systems.
You can find floating battlecruisers for free and different cores/plans which can be used or sold for 400-500k (on easy mode)
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Ishkur123




Posts: 2850

PostPosted: Sat, 10th Aug 2019 13:43    Post subject:
no9999 wrote:
When you want to salvage it will say in the description what risk you will wake, if the risk is low you wont suffer a loss.
I you repeat salvaging the same area the risk will increase.

Just fly around in the starting area when you begin a game and explore systems.


Good advice, i salvaged everything and went too far out on my first playthrough. Hadnt too good of a time.
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 12th Aug 2019 15:01    Post subject:
Yeah I spent time playing a lot this weekend so I've figured out a lot of things.

However I am stuck trying to make money.

I did run some missions bringing supplies to various places and running drugs but I can't seem to break out of the 200-300k range I have, mainly from allowing the AI to fly me through the storm clouds (I really need to just manually fly) and then buying more supplies and I have brought on more ships that I am now realizing I need to ditch as they are getting expensive to run. However, I haven't figured out the best ratio of small/large ships to have for cargo runs and when I get into battles with pirates. So, I carry about two carriers, a couple of capital ships, various cruisers and destroyers, a tanker and a salvage ship. Any that I pick up from salvaging, I sell at the next port.

Trying to find supply run missions is quite frustrating. Sometimes flying system to system will not yield any runs so of course wasting money doing that. Also I after checking prices of drugs, I tend to buy up a lot of drugs but then I think I noticed when you try to sell 800+ at a station that is paying the most, the purchase prices goes down after a certain amount is purchased. I never confirmed that but I have noticed that if I offload everything I don't recoup more back than what I spent. Is that true or is there another factor involved?

Finally, where do you get surveying missions from? I have run out to various unexplored systems and surveyed planets and then just sold them at the next station making a few thousand or so here and there. I read that you can often sell these for higher prices but I never see any of these missions offered at the bars when I dock.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 12th Aug 2019 16:51    Post subject:
ok

1) this is your friend:


when you press F1 you will see not only supply and demand but also Excesses and Shortages
the more you buy the price goes up
the more you sell the price goes down
unless it's Excess/Shortage

so don't buy much more than the excess
and don't sell much more than the shortage
if you've bought more than the shortage, sell the rest to another high-demanding station

2) the black market is your friend, if you're smart enough
watch the video on the previous page

3) it would appear you're overextended with your ships
I'm running around with 3 cruisers, 3 destroyers, 2 salvage, 2 tankers, 3 freighters with shielded cargo holds

also freighters are good for cargo hauling
noob tip: put extended fuel tanks on tankers and extended cargo holds on freighters

4) all missions are consolidated in the INTEL screen (button E)
there under the exploration tab you will find survey missions, or scan a drifting ship missions
bounty missions also pay pretty well, but take care not to bite off more than you can chew

BUT they change rapidly, and to have the latest and eligible ones you need to be close to/inside a system with a functional comm relay

5) wiki is your friend
https://starsector.fandom.com/wiki/Trade

P.S: there is no big deal of the hits you take in hyperspace
for the most part I just ignore them


Lutzifer wrote:
and yes, mine is only average
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 12th Aug 2019 18:56    Post subject:
Thanks for the info. Makes more sense now

I realized that having my capital ships in the storm are causing a lot more supplies being used so I will leave those behind unless I need to attack someone when I'm ready.

As for cargo holds, does anything get stored in your attack ships or is it only in the freighters? I assume the same is true with fuel in that it is only stored in tankers?

Is there a location for plans for the shielded cargo holds? I've yet to find them but I'm guessing there's a lot more tech the further out in space you go.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Mon, 12th Aug 2019 19:28    Post subject:
Decided to colonise a planet. It didn't take long for the pirates to grind any possible progress to a halt before I could get my defenses up.

Then I started a new game, and now I set my colony up in a Church owned system. They keep me safe from the pirates, but some Independent planet keeps trying to bombard me.

Noticed that there's an "Avert" button in Intel. Extremely handy, I can just take a rep hit, or throw money at the problem, and it's solved. Was there such an option with the pirates tho? Never bothered to look at the Intel entry for the pirate attacks, but I did notice it when the Independents started bugging me.

Planets are great money makers BTW. The one I colonised in Church space could support life, had farmlands, and both metals are super rich. I only set up the mining and refining industries and I'm already making 50k per month.
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 12th Aug 2019 19:31    Post subject:
Does it take a lot of money to colonize a planet? I've been holding off doing so until I put about a mil away
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Mon, 12th Aug 2019 20:00    Post subject:
it takes only 1000 crew, 200 heavy machines and 200 supplies
but he found out you need at least 600k, preferably 1kk for adequate colony expansion
basically colonies are money pits at start, and after you put in some effort you start to reap rewards

1-st thing find a suitable colony - survey class 5 (or 4 if you don't mind, but don't recommend it for first colony)
2-nd thing is build a starport (which is automatically built, but takes time)
3-rd thing is build a police HQ that maintains fleets in the system combating pirates
4-th is subsidize colony growth

read this wiki:
https://starsector.fandom.com/wiki/Colony


Lutzifer wrote:
and yes, mine is only average


Last edited by StrEagle on Mon, 12th Aug 2019 22:01; edited 1 time in total
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Mon, 12th Aug 2019 20:31    Post subject:
Sweet. Thanks for the info!
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Wed, 14th Aug 2019 09:07    Post subject:
so few things I found out:

don't sell blueprints on the black market - the pirates will get them and you don't want pirates fielding high-tech battleships
surveys are safe to sell, in fact that's their only point at this version

keep AI cores - you will need them to improve your colonies (especially Alpha and Beta, Gammas are plentiful)
as tempting as it may sound, putting an Alpha AI to govern a colony, might not be such a great idea if you decide to remove it later.. Laughing


Lutzifer wrote:
and yes, mine is only average
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AnarchoS




Posts: 2142
Location: An Archos
PostPosted: Wed, 14th Aug 2019 12:17    Post subject:
StrEagle wrote:
so few things I found out:

don't sell blueprints on the black market - the pirates will get them and you don't want pirates fielding high-tech battleships
surveys are safe to sell, in fact that's their only point at this version

keep AI cores - you will need them to improve your colonies (especially Alpha and Beta, Gammas are plentiful)
as tempting as it may sound, putting an Alpha AI to govern a colony, might not be such a great idea if you decide to remove it later.. Laughing


Or they remove it by AI inspection. Wink
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Wed, 14th Aug 2019 15:10    Post subject:
StrEagle wrote:

as tempting as it may sound, putting an Alpha AI to govern a colony, might not be such a great idea if you decide to remove it later.. Laughing


Sseth mentioned that in a funny way in his vid.

So doing a lot better now. Ended up buying out the entire Harvested Organ supply at a planet for a mission elsewhere. I delivered it and then noticed that the place I bought it from was offering 3x the cost of the lowest price elsewhere. lol. Made prob 500k on that trek.

Say, was thinking about doing some survey/derelict missions on the fringes and was wondering what a good fleet load-out is for speeding out there. I tried it once with my fleet but got destroyed by a large group of pirates as what I had was pretty slow. I assume I'll need some sort of fast tanker and freighter for fuel and supplies
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 15th Aug 2019 20:43    Post subject:
this is my current fleet composition
I can clear any fleet that has less than 2 capital ships



Lutzifer wrote:
and yes, mine is only average
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Thu, 15th Aug 2019 22:15    Post subject:
oh wow. I might be overdoing it with my fleet. I have two tankers, 2 salvage ships, I think three freighters (none have shielded cargo. every time I see one, it's been damaged and I'm afraid to buy it), one larger carrier, three frigates and three destroyers. Oh and a missile cruiser that I think I might sell since I don't think it's very effective

I think I need more carriers. I can't ever catch up to the enemy ships that start to retreat in battle.

Another thing I was wondering. How do missiles get resupplied? Does that come from supplies or from stations? I haven't seen an option to resupply and was wondering.
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Thu, 15th Aug 2019 23:19    Post subject:
missiles get resupplied after each battle
except 1 of the missile cruisers, that has a nanoforge integrated skill that is one time use and restores missiles to 100%

you do know that you can fix D-modules in every base?


Lutzifer wrote:
and yes, mine is only average
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briangw




Posts: 1754
Location: Warren, MN
PostPosted: Fri, 16th Aug 2019 02:03    Post subject:
StrEagle wrote:
missiles get resupplied after each battle
except 1 of the missile cruisers, that has a nanoforge integrated skill that is one time use and restores missiles to 100%

you do know that you can fix D-modules in every base?


I did not. Something I read that was on the Starsector Reddit mentioned not to purchase those ships. I assumed that was due because they were permanently damaged. But maybe it was because they cost more to fix.

EDIT: So I modded my fleet to look similar to yours. Added some speed mods but still find it hard to chase down ships during battle when they're retreating and my aircraft don't always catch up to ships escaping. Do you have this issue?
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Fri, 16th Aug 2019 09:22    Post subject:
yes there are always ones that escape
but after the battle you can choose to pursue them
I usually use the option to delegate it to "the second officer in command"
and select some or all ships in my fleet, depending on supply stock
after that the ones that really escape are minor ships that are too insignificant to chase
and there are spoils to salvage in the debris field


Lutzifer wrote:
and yes, mine is only average
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StrEagle




Posts: 14059
Location: Balkans
PostPosted: Sun, 18th Aug 2019 20:11    Post subject:
behold! my new fleet:



bonus aux ships refits:
 Spoiler:
 


it would appear that militarized systems is better than augmaneted drive, to keep up the speed of the whole freet at 7 +2(ox) than augmented drive

militarized gives +1 burn and lowers sensor profile
if you don't care about sensor profile you can replace the insulated engines with the respective cargo hold/fuel hold mods


Lutzifer wrote:
and yes, mine is only average
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