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headshot
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Posts: 36497
Location: UK
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Posted: Thu, 23rd Jun 2022 12:34 Post subject: |
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It's funny how the teaser IGN showed on their TW felt like an horror game (Kinda like THOTD OVERKILL, with that movie filter, red line, etc)
But nope, it's something futuristic and....Meh?... Not my stuff but had to say it
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Fri, 29th Sep 2023 09:10 Post subject: |
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https://www.eurogamer.net/sega-has-cancelled-hyenas
| Quote: | ORIGINAL STORY 10.45am UK: Sega has dramatically canned Hyenas, the upcoming space-set loot shooter from Creative Assembly.
The publisher demoed the game to press and public only last month at Gamescom.
Today, Sega announced it had cancelled Hyenas in a financial update. It blamed the decision on "lower profitability of the European region" which had caused it to review its project portfolio. "The resulting action will be to cancel Hyenas and some unannounced titles under development," Sega wrote.
Hyenas was being developed by Creative Assembly, the UK-based team better known for its long-running Total War strategy series.
But this space-based loot shooter was something very different: a hero shooter that looks a bit like Payday in space. Here, the loot was licensed objects you'd recognise from the real world - like a Sonic the Hedgehog figurine.
One of the heroes in the game was even a Sonic the Hedgehog cosplayer.
In early August, Sega top brass raised eyebrows by publicly branding Hyenas' development as "challenging". At the time, Sega said it was also looking into "adjusting" the game's business model - hinting it could launch as a free-to-play game instead.
After playing a few matches of Hyenas on the Sega booth at Gamescom, I sat down with two members of its development team to discuss how the project was faring, and Sega's comments.
At the time, Creative Assembly was upbeat on the game's chances, while acknowledging the risks involved.
"I think it's fair," product director Alex Hunnisett said, when asked about Sega's "challenging" comment.
"It's a new IP, a new genre for us, that is challenging. I think [associate game director Christoph Will] turned around and said 'if you ask 10 game developers if what they're doing is challenging, nine would say yes and the other one would be lying'." |
How much money was already blown on this garbage, though?
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 29th Sep 2023 09:11 Post subject: |
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At least they're starting to catch on \o/
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Posted: Fri, 29th Sep 2023 10:41 Post subject: |
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i think it was around $100 million spent
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Wed, 4th Oct 2023 18:37 Post subject: |
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https://www.eurogamer.net/cancelled-loot-shooter-hyenas-allegedly-segas-biggest-budget-game-ever-new-report-claims
| Quote: | A new report has alleged that Hyenas, the recently cancelled space-set loot shooter from Creative Assembly, was Sega's "biggest budget game ever".
YouTube channel Volound shared an eye-opening video on the recent cancellation, with claims from anonymous developers detailing a "total lack of direction" around the game, with one contributor stating many members of the leadership team were "asleep at the wheel but they never seemed to lose their jobs". The same source noted an engine change and "not committing to doing anything adventurous with the game" were all part of Hyenas' ultimate demise.
Another contributor said that internal feedback on the game was poor, adding it was felt that Hyenas would "melt into the background of an already saturated multiplayer shooter market". These claims have since also been corroborated by VGC.
As the video goes on, sources also said that while Hyenas was originally planned as a premium game, it had transitioned to a free-to-play game with microtransactions by the time it was unceremoniously cancelled by Sega.
However, its whole development process from the get-go seemed to be full of uncertainty and confusion, with one developer stating the game was "watered down repeatedly" as the original idea to draw on "looter shooters like Tarkov" was seemingly "too hardcore for a wide audience".
Meanwhile, characters were changed from the initial ideas. While one developer said originally they were aiming for a game with "lovable rogues", the higher ups instead opted for "gleeful audacity".
"They wanted characters who 'don't give a fuck maaan' and have heaps of 'tude'," one developer claimed, adding that while the powers that be at Hyenas didn't use these exact words, that was the idea. The end result was "unmemorable" and "unrecognisable" characters.
"This was a period where it felt like we had just no idea where we were going with the tone, or what needed to be done."
According to sources, when film director Neill Blomkamp visited the studio back in 2019 he also provided feedback on the game's overall direction.
"He comes to visit the studio, and he's shown what we're up to," one source told Volound. "He has some ideas of a direction to take it in, basically that you're not stealing to survive, but Netflix/Steam/etc doesn't exist anymore so DVD boxsets, music, games, all that physical media is now super valuable.
"[Blomkamp] also had that idea of inserting a lot of internet humour and stuff. He even made a mood video to show what he was thinking, and to be honest after that period of 'wtf are we doing here' it was a real shot in the arm to have some DIRECTION (the project so often felt utterly rudderless)," the source said.
One of Volound's sources went on to state that Hyena's was "Sega's biggest budget game ever".
"Towards the end, there were people from Sega Japan more or less permanently at the UK office, this has NEVER happened the whole time l've worked at CA, they occasionally came to visit and check how a game was looking but as I said previously, generally hands-off," they shared.
VGC was also told by a former developer that Hyenas had Sega's biggest budget ever for a game. According to this source, Hyena's budget even beat that of 1999's Shenmue, a game which was once claimed to have cost around $70m.
Despite all this, one of Volound's sources said they are "not angry with Sega for cancelling" Hyenas. "I firmly believe it would have lost more money otherwise," they said. "I am angry with the shit leadership, and for the people above them not dealing with them."
The developer continued: "I had hoped that maybe after Hyenas flopped we could be kept on at CA if the next project was another nice low risk contract job... but most of us are likely being made redundant and I'm ok with that really.
"What I am actually furious about is that the redundancies are affecting people who had nothing to do with Hyenas. Like IT, operations, marketing, HR, even some people over on TW, they bear no responsibility for this binfire."
Eurogamer has asked Sega for further comment. You can watch Volound's full video below. |
| Quote: | | "He comes to visit the studio, and he's shown what we're up to," one source told Volound. "He has some ideas of a direction to take it in, basically that you're not stealing to survive, but Netflix/Steam/etc doesn't exist anymore so DVD boxsets, music, games, all that physical media is now super valuable. | Dumbest shit I've read in quite a while, these idiot hollywood drones cannot into non-digital media piracy 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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tonizito
VIP Member
Posts: 51506
Location: Portugal, the shithole of Europe.
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Posted: Mon, 16th Oct 2023 23:37 Post subject: |
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https://streamable.com/c3f274
100 million blown allegedly away on this 
| boundle (thoughts on cracking AITD) wrote: | | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Fri, 8th Dec 2023 03:04 Post subject: |
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