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moosenoodles




Posts: 18411

PostPosted: Sun, 11th Sep 2011 02:59    Post subject:
Kurosaki wrote:
Cinema 4D

Surprised


is cinema 4d in anyway linked with cry engine tools ?
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sun, 11th Sep 2011 03:07    Post subject:
Mmh, I don't know =/
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 11th Sep 2011 03:10    Post subject:
Hey be sure to post a lot of updates! Maybe we can start together. Just post the blueprints!

And I don't think that you'd need any help from me Laughing


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moosenoodles




Posts: 18411

PostPosted: Sun, 11th Sep 2011 03:18    Post subject:
PumpAction wrote:
Hey be sure to post a lot of updates! Maybe we can start together. Just post the blueprints!

And I don't think that you'd need any help from me Laughing


split a job between you both and then put it together Very Happy
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sun, 11th Sep 2011 13:22    Post subject:
I guess I can still do it Very Happy



I'm using the point-to-point modeling method - I know, it's a pain in the ass and it takes a lot of time, but it's the only way I know how to create stuff in c4d.
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moosenoodles




Posts: 18411

PostPosted: Sun, 11th Sep 2011 13:29    Post subject:
point to point.. is that like using splines in maya and then once all connected they become a surface, also do you end up with it being like a plain and having to face out the normals or does cinema 4d get smarter and you dont have to even worry about it..?

I only use maya. I know alot of these apps are samey in many ways, but some do things much easier.
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sun, 11th Sep 2011 13:48    Post subject:
Well, you're adding polygonpoints and after you've placed them you can connect them to create a polygon (like you've said). To make it easier, you can simply clone polygonpoints and move them like you want to.

I'm sure there are easier methods, but I'm old school and that's the only way I know Sad


Last edited by Kurosaki on Sun, 11th Sep 2011 14:05; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Sun, 11th Sep 2011 13:59    Post subject:
Kurosaki wrote:
Well, you're adding polygonpoints and after you've placed them you can connect them to create a polygon (like you've said). To make it easiert, you can simply clone polygonpoints and move them like you want to.

I'm sure there are easier methods, but I'm old school and that's the only way I know Sad


i know where you are coming from, with updated tools all the time they always add faster ways to do things but its not always easy or rather its the "can i be bothered to find out" aspect of changing the way you are used to doing things.. If you were in a studio im sure it would be even more needed to work faster but hey if its hobby type stuff and it works still, do it the way you know how I guess.

Ive only ever used maya and because of this am more comfortable with that app. But I sometimes see other 3d tools and think hey that was nice way to do that etc, I dont get that function with maya etc etc.. I quite liked the way softimage worked with modeling tools, but I could not get into the feel of the UI and menu's. C4D not even tried it but been checking out some vids, seems pretty std so far not seen any tools that are much different to what I use in maya.

The whole drag and drop routine for adding say nurbs surfaces to a spline etc and deformers is pretty much std although they make it come across different in feel with the drag and drop stuff. I mean its no diff really I guess from just applying a tool to your selected model direct really.. I liked the plain buttons for fast alignment though not sure ive even seen those in maya, I just always enter in the degrees direct..

Keep showing pics Very Happy

Edit: just saw the cloner tool, that is rather funky..
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 11th Sep 2011 14:13    Post subject:
Why don't you model it out of a box? Just to have the basic rough structure and then add detail?

With the cars I tried making I went with the point method too but next time I'll try to model it out of a box Smile

And is that your real C4D setup? You should add the texture material of the blueprint into luminance, not into color Smile And the planes are not exactly at the same points Smile

Could you share the blueprints with us too? Very Happy
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moosenoodles




Posts: 18411

PostPosted: Sun, 11th Sep 2011 14:18    Post subject:
LoL can def tell you're into modeling with such nit picky observations Razz

 Spoiler:
 
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sun, 11th Sep 2011 14:23    Post subject:
PumpAction wrote:
You should add the texture material of the blueprint into luminance, not into color Smile And the planes are not exactly at the same points Smile

Could you share the blueprints with us too? Very Happy


Thx, I should do that and of course fix the planes Very Happy

sure, here are the prints Very Happy

http://i.imgur.com/ZvZTc.png
http://i.imgur.com/nK2Gj.png
http://i.imgur.com/FnUTs.png
http://i.imgur.com/F21nU.png

here's the whole thing:

http://www.smcars.net/forums/attachments/mercedes-benz/118642d1299523542-mercedes-benz-c-class-coupe-2011-mbc204-2011.jpg
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 11th Sep 2011 14:30    Post subject:
Which C4D are you using btw? And thx for the textures!


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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Kurosaki




Posts: 5673
Location: germany
PostPosted: Sun, 11th Sep 2011 14:32    Post subject:
R 12.043

np Very Happy
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moosenoodles




Posts: 18411

PostPosted: Tue, 13th Sep 2011 18:03    Post subject:
I just took a look at C4D, its nice my maya latest package has softimage as well, but never tried C4D so took a look and its nicely put together the UI so far it seems, alot less fussy then the main stream ones but did like the vray renderer, not sure if its my eyes etc but everything did seem to be more fluid when working in it.. But that could be that maya 2012 has some funkyness with the ui going on right now..

Either way, nice tool - does this bode well with zbrush and even mudbox?
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 25th Sep 2011 05:32    Post subject:
Hey Kuro, any advancement? Smile

Btw, that is what I did last... nothing special though.



Does anyone know a good image host? Need some (reliable) space to put my rendered images Smile


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Lutzifer
Modzilla



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Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Sun, 25th Sep 2011 12:24    Post subject:
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GeordieRacer




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Location: Leeds, UK
PostPosted: Sun, 25th Sep 2011 12:35    Post subject:
haha quality
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PumpAction
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PostPosted: Sun, 25th Sep 2011 14:32    Post subject:
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ClaudeFTW




Posts: 5074
Location: Bucharest, Romania
PostPosted: Sun, 25th Sep 2011 14:36    Post subject:
Try imgur, Pumpy. Although you are limited at 255 pics per account. Unless you go pro.




R7 2700x @4GHz / MSI B450 Tomahawk / beQuiet! Dark Rock 4 / 32GB @3000 MHz / MSI RTX 2060 Gaming Z / Samsung 850 EVO 250GB / Western Digital 1TB / Fractal Design Meshify C Dark / SuperFlower Leadex Gold 650W / DELL whatever 27 inch IPS

I usually stream stuff: http://www.twitch.tv/claudeftw
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 25th Sep 2011 14:50    Post subject:
Imgur alters the pictures and I want to be in 100% control on how they look Smile


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TSR69
Banned



Posts: 14962
Location: Republic of the Seven United Provinces
PostPosted: Sun, 25th Sep 2011 15:00    Post subject:
Perhaps a blog. blogger.com
For pics I use imghunt.com, it is not as handy as abload was and 5 MB per file is the limit.


Formerly known as iconized
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Lutzifer
Modzilla



Posts: 12740
Location: ____________________ **** vegan zombie **** GRRAAIIINNSS _______
PostPosted: Sun, 25th Sep 2011 15:01    Post subject:
why not get your own webspace then? It s not that expensive. I m at domainfactory and like it there. www.df.eu
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garus
VIP Member



Posts: 34197

PostPosted: Sun, 25th Sep 2011 15:09    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:45; edited 1 time in total
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 25th Sep 2011 15:33    Post subject:
I'm not a webdev Razz Yeah, even currently I'm mainly developing html/js/java & some more super secret stuff, but I do not create webpages Smile

If I should go for a hosting solution it'll definitely be something like all-inkl, they have pretty fast servers compared to strato, 1&1 & co Smile


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PumpAction
[Schmadmin]



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PostPosted: Sun, 23rd Oct 2011 02:18    Post subject:
So my fiancée is a huge South Park fan (especially cartman), I decided to make her a little gift.

This is how far I got this evening and fuck this really takes it's time Laughing



And the colored version is what it will look a like when I'm hopefully done some time soon Very Happy

Btw. if you know this kind of stuff, I'm always open for suggestions on how to improve. This is basically my first "sculpting" effort in the last ~20 years Laughing
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ixigia
[Moderator] Consigliere



Posts: 65134
Location: Italy
PostPosted: Sun, 23rd Oct 2011 02:50    Post subject:
Hahah it's nice!

I'd wife you in a heartbeat Very Happy
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 27th Oct 2011 03:31    Post subject:
I still have to do the coloring, but I think that the actual model is finished Very Happy



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Raccoon




Posts: 3160
Location: Poland
PostPosted: Thu, 27th Oct 2011 03:39    Post subject:
It's really nice!

Smile
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Thu, 27th Oct 2011 03:40    Post subject:
Well done, Pumpy, that looks great!
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ixigia
[Moderator] Consigliere



Posts: 65134
Location: Italy
PostPosted: Thu, 27th Oct 2011 03:44    Post subject:
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