SpellForce 3 was obviously rushed, which is a shame because. It's a good game that got some bad publicity which could have been avoided with a small postpone.
I'm hoping the publisher/devs won't quit on the idea of expansions. They have a really nice platform to expand on. I would really like to see more of this universe in the current formula with a few upgrades here and there.
Started this and played til i got in prison; i enjoy it so far, story seems interesting and overall looks good; seems like it was done properly, many little gameplay things that i like. What i dont like is all the sector bullshit stuff, kind of annoying, plus auto workers and shit.
Three years after the Purity Wars, Nortander is on the cusp of a new era. However, things aren't as peaceful as they seem - when the Queen calls you, a disgraced General, back to your homeland, you're plunged in a war on many fronts: While a hatemonger threatens to tear apart the Dwarven realm, an enigmatic cult of Dark Elves harvests the souls of people for reasons unknown.
Gather your allies and prevent a catastrophe!
Soul Harvest is due in Q2 2019 and will be available as a stand-alone expansion for SpellForce 3 on PC.
Features:
- Stand-alone expansion to the RTS/RPG mix SpellForce 3
- Story mode featuring a dark and enthralling story with a playtime of around 20 hours
- Build your distinct heroes by a deep skilltree
- Lead your army to victory in a new sector-based RTS system
- Use unique mechanics of your army units to win epic battles
- Use flying units for even more advance tactics
- Play 5 distinct factions: Humans, Orcs, Elves, Dwarves and Dark Elves
- Epic fantasy soundtrack and bleeding edge top down graphics
Multiplayer Features:
- Each faction has three unique heroes that compliment individual play styles
- A modern multiplayer lobby will allow easier matchmaking and ranked play
- Play new game modes for a special challenge
- Create your own maps with the powerful modding tools.
New features compared to SpellForce 3:
- All-New Campaign: Featuring new storyline with over 20 hours of content
- All-New abilities and skilltrees for even more diverse heroes
- All-New RTS Gameplay: Sector-based system with a focus on global resource distribution and unique faction mechanic
- Unique mechanics and unique unit kits make the races feel very diverse and offer replay-value in the campaign
- Flying units allow more tactical elements
- New factions: Dwarves and Dark Elves
- Overhauled UI makes the game more pleasant to look at and more readable
"Thanks! It's actually a spin-off. We won't touch the story of the original series, but offer a different approach to the world of EO. Turn-based instead of real-time and an overall strategic layer. But we will keep the great fantasy, the "RPG meets Strategy"-Idea and the awesome setting."
It's not Diablo:Immortal.
Edit: it will be a premium game, no f2p elements! Price will be 7.99 USD.
I've played untill the point I refuse an order and shit hits the fan, what a surprise this has been. The RTS part is average, but the rest is top quality. Especially the VA is excellent. I expected a decent, budgety game, but this is great untill this point.
How long is this?
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