Total War: Rome 2
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dethy




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PostPosted: Tue, 20th Feb 2018 16:15    Post subject:
Rome 2 - Desert Kingdoms announcement trailer



Quite unexpected


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prudislav
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PostPosted: Wed, 7th Mar 2018 18:39    Post subject:
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prudislav
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PostPosted: Tue, 5th Jun 2018 15:33    Post subject:
Quote:
Historical New Content Team – ROME II

As we mentioned in the last blog, we’re currently working on a big feature as the free content update for the next campaign pack for Total War: ROME II, which we’ll be opening for a public beta once we’ve announced the content of our new campaign pack. This helps us to ensure that we’re giving all of you the chance to get hands-on with a new feature that will affect the entirety of ROME II’s Grand Campaign. We’ll be sharing more on this very soon…

Apart from the Free-LC, the historical new content team is also developing a campaign pack set in a specific location and time period. This particular combination of time and space has barely been touched by ROME II’s current content and comes with a very detailed new campaign map, brand new units, and factions familiar and new. There are also a number of new gameplay mechanics that aim to explore other ways of conducting total war in ROME II.


https://www.totalwar.com/blog/what-the-teams-are-working-on-june-2018


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prudislav
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PostPosted: Thu, 12th Jul 2018 16:22    Post subject:

Quote:
The long-awaited Family Tree for ROME II is here! The free Ancestral Update introduces this community favourite feature along with numerous tweaks, fixes, and improvements to ROME II’s base game and DLCs. The update is currently in open beta to ensure it works for all users before release, and will therefore require you to opt in with details of how to do this below. We welcome any and all feedback – again, find out where you can do this below.

As you may have guessed from the latest what the teams are working on blog post, a ROME II DLC announce will also be coming very soon.

Details :https://www.totalwar.com/blog/total-war-rome-ii-ancestral-update


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AKofC




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PostPosted: Thu, 12th Jul 2018 16:37    Post subject:
Hopefully not as shallow as the one in Thrones of Britannia.

But who am I kidding, this is CA, so it will definitely be as shallow, or probably will be the exact same one from Thrones of Britannia.


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prudislav
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PostPosted: Thu, 12th Jul 2018 17:00    Post subject:
Whats the problem with britannia one? Or is ut just CK2 fans having overblown expectations?


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AKofC




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PostPosted: Thu, 12th Jul 2018 17:30    Post subject:
I don't play CK2 or any of Paradox's grand strategy games mostly because I prefer turn based in these sort of games, and their games from the mid 2000s only let you slow down time. So for me it was either too slow, or too fast for when I wanted things to happen / resolve. I much prefer a turn based system, but dunno if that has changed.

As for Brittania's family tree, I just found it extremely shallow with your heirs rebelling just because you hold more estates. So now you have to go kill them and their single sad army because they couldn't wait a couple more years until you kicked the bucket.


All that thing boiled down to was how many estates you held and gave people and nothing else. From what I could tell, the number of estates the faction head held was the only thing that mattered, so a son could hold no estates but would still not get jealous or whatever as long as the faction head held only like 2 estates with the available ones distributed evenly.

Also, I had like 3 provinces in Ireland. I could understand if they wanted to rebel when I held more territory like later in the game, and then that could serve as a proper civil war where they'd take a good portion of the provinces with them.


It was very shallow and could have been improved if they had more stuff that would factor into rebellion as well as some more uses for the family tree.


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prudislav
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PostPosted: Tue, 17th Jul 2018 10:56    Post subject:
Quote:
Thanks to Reddit users and r/TotalWar aficionados AlCap0wn95 and __Benjin__, we now know that the next DLC will take place at an earlier time period. Specifically, it would be during the 4th century BC. That’s right, we’re talking Rome’s toddler years here. The users also provided more screenshots of new character models and assets.

Before Rome became the intercontinental spanning empire, it was just a small republic in the Mediterranean. In its infancy, it warred against the Samnites, the Veli, and various settlements in the Italian hinterlands. In that same time period, the Gauls under Brennus sacked the city. The legend of Rome almost never came to be. One of the faction leaders who would, supposedly, make his mark in the game is Marcus Furius Camillus, one of the most decorated commanders and dictators of the time. Apart from the Romans under Camillus, and the Gauls under Brennus, the map also shows territory across the Adriatic Sea, and the northern tip of Tunisia.

Datamined map:
 Spoiler:
 

https://www.pcinvasion.com/datamine-hints-at-earlier-time-period-for-next-total-war-rome-2-dlc/


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prudislav
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PostPosted: Tue, 17th Jul 2018 19:33    Post subject:
Quote:
What the Teams are Working On July 2018
July 17 2018
Historical New Content Team – ROME II

As you may have seen already, we’ve just announced the Ancestral Update for ROME II and it’s now in open beta!

If you haven’t been paying close attention, the Ancestral Update is the Family Tree feature plus loads of fixes, tweaks, and improvements to ROME II’s base game. It’s free to opt in, and will be free on release if you own the main game – we really want you to get involved, create your own legacies, and share your feedback with us so we can ensure it’s working as intended on release.

If you want more information on how to opt in and where to share your feedback, you can read all about it here.

This isn’t the only ROME II news you’ll be getting this month, though – keep an eye on our social media channels for a DLC announcement coming very soon…

https://www.totalwar.com/blog/what-the-teams-are-working-on-july-2018


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prudislav
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PostPosted: Thu, 19th Jul 2018 17:49    Post subject:

https://store.steampowered.com/app/850010/Total_War_ROME_II__Rise_of_the_Republic_Campaign_Pack/
Release Date: 9 Aug, 2018

Quote:


The year is 399 BC, and Rome is poised for greatness. However, its very existence balances on a knife-edge.

The Gallic Senones tribe, led by chieftain Brennus, are newly settled in eastern Italy. Ambitious and fierce, they are but a javelin-throw from the nascent republic.

The tyrannical Dionysius rules Syracuse with an iron fist. He leads the war against Carthage, but his eyes range across the Mediterranean as he considers future conquests.

Under the guiding hand of the great philosopher-statesman Archytas, Taras in southern Italy is reaching the zenith of its glory and power. Rome’s meteoric rise is cause for concern, to be sure – perhaps an intervention is merited?

Meanwhile, Marcus Furius Camillus seeks the title and powers of Dictator. His vision for Rome is grand indeed, but can it survive the designs of the young republic’s neighbours?

A crossroads in history: a time of threat – and of opportunity.

A time for the republic to rise.




Total War: ROME II – Rise of the Republic is a thrilling new campaign pack charting the events surrounding Rome in the 4th century BC. The campaign unfolds across a detailed map of Italy including Sicily, Sardinia, Corsica and Carthage, and depicts the tumultuous events which ultimately set the stage for the Second Founding of Rome.

Rise of the Republic Content:
A full prequel campaign to Total War: ROME II set in the 4th Century BC

All-new campaign map, detailing the landmass of Italy and its neighbouring states

Nine playable factions:

  • Rome – a growing republic, vulnerable and surrounded by enemies

  • Tarchuna – the mighty and influential Etruscan state

  • Senones – a Cisalpine Gallic tribe with a thirst for plunder

  • Insubres – a Gallic tribe who are diplomatic and managerial in style

  • Samnites – an Italic state that threatened Rome in the 4th century BC

  • Taras – a Greek city-state founded by the Spartans

  • Syracuse – a Greek metropolis in Sicily, and the bastion against Carthage

  • Iolei – an indigenous Sardinian tribe

  • Veneti – an Italic tribe of horse masters surrounded by enemies

An epic campaign battle for the city of Rome

Post Battle Loot

New Technologies

Region specific dilemma systems – depending on the regions you control dilemmas related to Carthage or Massalia might spawn.

Chapter objectives are also faction specific and are a way to unlock agents.

The factions of Rise of the Republic are uniquely replayable due to the new Government Actions options, which replaces the Change Government system from prior ROME II campaigns. These options provide unique new bonuses, albeit at a cost. Some notable examples are:
  • Rome may appoint consuls or dictators in times of need
  • The Etruscans of Tarchuna can initiate the summit of Fanum Voltumnae, where decisions are made
  • The Samnites can rely on the ancient Ver Sacrum rite, to receive an instant army
  • The Insubres and Senones rely on druidic councils for divination and public support
  • Taras has access to court philosophers who greatly improve their research

Along with these, different factions have access to specific dilemma chains such as:
  • Rome often is forced deal with domestic trouble that result in plebeians or patricians being happy or enraged.
  • Greek factions can influence the struggle of the Greek poleis back in Hellas.

Rise of the Republic will be released alongside the Ancestral Update, which introduces the fan-favourite Family Tree to Total War: ROME II and all its various free and premium Campaign Packs. The Ancestral Update is available to opt in for open beta now. Learn more about the family tree, huge graphical updates and how to opt into the beta here:




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blackdochia




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PostPosted: Fri, 20th Jul 2018 10:00    Post subject:
Damn...another one...
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r3dshift




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PostPosted: Fri, 20th Jul 2018 13:20    Post subject:
Are people still interested in this game? It seems so, as there's new content coming out continuously, but I've just gotten bored of historical titles. And especially the shitty combat. Not comparable to Warhammer at all.


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prudislav
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PostPosted: Fri, 20th Jul 2018 13:22    Post subject:
i guess people like me who were dissaponted by pretty much everything outside of battles in WH
one and are not ahrdcore enough to go into paradox games (or at least in TWWH1 las time i tried the strategy map part was very shallow compared to the historical games)


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AKofC




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PostPosted: Fri, 20th Jul 2018 14:57    Post subject:
I hear the Paradox games are modable, is there a mod that lets you play it turn based?

Things were pretty unwieldy and hard to keep track off, but that was like 10 years ago or so with their Rome game lol.

Also the UI was horrible and the tiny text hurt my eyes.


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prudislav
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PostPosted: Fri, 27th Jul 2018 23:34    Post subject:


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Interinactive
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PostPosted: Wed, 26th Sep 2018 01:01    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:42; edited 1 time in total
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prudislav
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PostPosted: Wed, 26th Sep 2018 01:10    Post subject:
once again mentally retarded people got crazy because of randomass pic with bunch of female generals on it (probably from mod or insane rolldice as probability of just female general is around 10% in the code for some nations, 50% for kush and 0% for greeks and the actual percentages didnt even changed with this patch Very Happy) ....


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Interinactive
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PostPosted: Wed, 26th Sep 2018 01:18    Post subject:
⁢⁢


Last edited by Interinactive on Mon, 4th Oct 2021 09:42; edited 1 time in total
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prudislav
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PostPosted: Wed, 26th Sep 2018 01:58    Post subject:
Interinactive wrote:
prudislav wrote:
once again mentally retarded people got crazy because of randomass pic with bunch of female generals on it

No they didn't, which he clearly demonstrated if you'd watch the video.

was talking about the social media meltdown , not about the video which is mostly about what happened after.... and tbh not fun of murican sociul commentary channels

Interinactive wrote:
Problems only arose once the community manager got involved and pulled an EA with the 'don't like it, don't play it' statement. From that point they were review bombed and then the creators decided they would make it about females.

i think you missed whole twitter metldown after somone posted all female generals pic (https://pbs.twimg.com/media/Dn7S1kQWkAA0-Fs.jpg), before the CM even replied ... the what you are talking is just escalation of bullshit not the start of it all (no clue about review bombing)

Interinactive wrote:
To say anything shouldn't be up for discussion is ridiculous and childish, and that's all people were doing before CA decided to throw their toys from the stroller.

“Total War games are historically authentic, not historically accurate - if having female units upsets you that much you can either mod them out or just not play.”
i would say the CM messed up (should have bring the probbilities and such instead) but its imo pretty tame (definitelly not worthy of firing her which is what lot of the harrasers say)... but she should have worded it bit better without the sarcastic remar not to sparkore shit

and at this point there is nochance for real discussions and arguments anyway with bunch of retards shouting at each other by the funny names


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LeoNatan
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PostPosted: Fri, 21st Dec 2018 14:36    Post subject:
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