Age of Decadence
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 20th Oct 2015 15:31    Post subject:
http://steamcommunity.com/games/aod/announcements/detail/79170231967440200
Quote:
Some of you have concerns about the difficulty. We hear you. While we won’t change the core of the game, we *will* add options that make mandatory fights for certain characters (like the mine for the praetors) easier.

We’ll continue supporting the game and going through your feedback for the next 3 months, during which we will work on extra content and improvements requested by the community.

Today’s update mainly adds Russian localization, courtesy of the Russian supporters of our game who worked for more than THREE years to bring it to you, and minor tweaks, improvements, and bug fixes.

Improvements:
    New Path: Praetor can get a strong poison for the mine from Dellar.
    Added better cape icons.
    Added healer and blacksmith fast travel points on the maps.
    Improved the map quest’s flow. If you couldn't talk to Antidas about it, you can talk to Abukar and he’ll send you to Domitius.
    Changed Hellgate lasers generators’ position, lockpick required, disabling gives civic SP. You can disable them without going through lasers first.


Fixes:
    Fixed minor journal issues.
    Fixed issue with Hector’s quest when you met him via Claudia.
    Fixed issue with being transported to Senna's house when you talk with him at the palace.
    Fixed issue with the blank slide in Maaadoran endings.
    Fixed issue with HD achievement and blowing up Al-Akia.
    Fixed TG fence in GNZ having no items.
    Added a few missing combat SP.
    Fixed issue with Hellgate’s constructs not activating.
    Fixed issue with the bolter and aimed attacks.
    Fixed a rare issue in monastery storm walls fight.
    Fixed issue with animation speed setting not applying.
    Fixed rare start-up issues.


Changes:
    Tweaked reputations in Teron.
    Tweaked Praetor’s monetary rewards.
    Thieves in TG2 have more arrows.
    CS partial failure with mine guard lowers his HP by 20 (was 10).
    All players start with some basic crafting schematics.


Combat Balance:
    Bash has better chance to knock down.
    Constructs have slightly bigger CS chance, lowered damage.


Thank you again for your support. Expect the next update by the end of the month
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Areius




Posts: 14857

PostPosted: Tue, 20th Oct 2015 16:36    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:22; edited 1 time in total
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 20th Oct 2015 17:06    Post subject:
i guess from what i read they have two new projects in mind - small dungeon crawler and big "Colony ship" RPG
EDIT:
Quote:
Our goal is to release the dungeon crawler by the end of 2016 and to launch the colony ship RPG on Steam's Early Access in early 2018.

http://steamcommunity.com/app/230070/discussions/0/490123197943074416/#c490123197947262411


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
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Steelone




Posts: 1524

PostPosted: Tue, 20th Oct 2015 17:46    Post subject:
Areius wrote:
Only support for 3 more months?


They've spent over 12 years on the game and want to move onto other things. The game is already pretty polished bug wise, as long as they fix the remaining stuff that's fine.
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Mister_s




Posts: 19863

PostPosted: Tue, 20th Oct 2015 17:46    Post subject:
Any possibility to get it for 10 bucks somewhere?
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fawe4




Posts: 1809

PostPosted: Tue, 20th Oct 2015 17:52    Post subject:
I'd have nothing against an easy mode for combat. As it is, way too much depends on luck and build. Constant deaths in combat aren't challenging, they are just frustrating.
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termcan




Posts: 352

PostPosted: Tue, 20th Oct 2015 17:55    Post subject:
Just dodge, man.
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sabathius___




Posts: 558

PostPosted: Tue, 20th Oct 2015 21:33    Post subject:
Mister_s wrote:
Any possibility to get it for 10 bucks somewhere?



GOG key 7.30 GBP

http://www.g2play.net/category/21196/the-age-of-decadence-gog-cd-key/


Future of gaming by Bioware:

"WHEN YOU PRESS A BUTTON, SOMETHING AWESOME HAS TO HAPPEN."
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AKofC




Posts: 4359

PostPosted: Wed, 21st Oct 2015 00:35    Post subject:
Steelone wrote:
Areius wrote:
Only support for 3 more months?


They've spent over 12 years on the game and want to move onto other things. The game is already pretty polished bug wise, as long as they fix the remaining stuff that's fine.


Pretty much this.

I would like their other games to expand on the world they built in AoD. It's pretty good.


Gustave the Steel
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Wed, 21st Oct 2015 02:15    Post subject:
AKofC wrote:
Steelone wrote:
Areius wrote:
Only support for 3 more months?


They've spent over 12 years on the game and want to move onto other things. The game is already pretty polished bug wise, as long as they fix the remaining stuff that's fine.


Pretty much this.

I would like their other games to expand on the world they built in AoD. It's pretty good.

Definitely, the post-apocalyptic Roman Empire is such a good setting for a cRPG. Razz The usual fantasy universes were getting a tad too overwhelming, you always feel some deja-vu when exploring them. It will be great to play their next game with our grandchildren.
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AKofC




Posts: 4359

PostPosted: Wed, 21st Oct 2015 02:27    Post subject:
LMAO


Gustave the Steel
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Mister_s




Posts: 19863

PostPosted: Wed, 21st Oct 2015 16:11    Post subject:
Why no mini-reviews? Steam reviews make it seems glorious, but I don't know how reliable Steam reviews are.

sabathius___ wrote:

GOG key 7.30 GBP

http://www.g2play.net/category/21196/the-age-of-decadence-gog-cd-key/

Thanks.
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fawe4




Posts: 1809

PostPosted: Wed, 21st Oct 2015 20:48    Post subject:
I wouldn't trust steam reviews too much. They tend to follow hype too much when it comes to well publicised indie games.

Game still feels unpolished and rough at times. Graphics are terrible, and even after a decade in development I still encountered bugs, crashes, bad balance, writing errors and somewhat dull combat system. But I'm having fun with it. Not because I'd really like it's verbose storytelling, but because it allows you to effect and experience the world in a big way. You've plenty of unique starting classes, and extremely branching story depending on which of the seven factions you chose to join, or into which skills you invest your points, and that is something I really like. For the same reason I preferred Wasteland 2 over Pillars of Eternity.

It's a hard game to recommend, though. One really need to play it to see if he'll like it. Create a character, try to play yourself out of the first town, and don't be afraid of using console to get through some frustrating parts.
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Auran13




Posts: 385

PostPosted: Thu, 22nd Oct 2015 17:50    Post subject:
I dont mind the bad graphics and the story seams ok but the combat is just too boring and feels more luck than any major skill.

I went full combat and i still have a 60% chance to hit (which happens 33% of the time) on the weakest attack.

To be fair i went dodge and they dont hit me much either but that just makes it boring.

I cant imagine what its like if you dont choose a combat build?? even if you can talk you way out of most you must get destroyed on the few you cant.
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Steelone




Posts: 1524

PostPosted: Thu, 22nd Oct 2015 17:55    Post subject:
Auran13 wrote:
I dont mind the bad graphics and the story seams ok but the combat is just too boring and feels more luck than any major skill.

I went full combat and i still have a 60% chance to hit (which happens 33% of the time) on the weakest attack.

To be fair i went dodge and they dont hit me much either but that just makes it boring.

I cant imagine what its like if you dont choose a combat build?? even if you can talk you way out of most you must get destroyed on the few you cant.


What was your perception stat? It has quite a big effect on accuracy. If it's low you should get the cybernetic eye asap.

My combat mercenary character with 10 sword and 10 block was invincible at end game. I would block the vast majority of attacks and any that got through would be absorbed by my blue steel armour.

I could do aimed head and power attacks with about 80% chance to hit on most enemies, fast/regular attacks were usually around 97% accurate.
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vurt




Posts: 13909
Location: Sweden
PostPosted: Thu, 22nd Oct 2015 17:55    Post subject:
Mister_s wrote:
Why no mini-reviews? Steam reviews make it seems glorious, but I don't know how reliable Steam reviews are.


Same as RPG reviews on GOG, as long as it has some retro vibe to it will get 9/10 no matter how the game is..

6/10 here: http://genwire.co.uk/reviews-games/22-review-pc/380-review-age-of-decadence
3.5/5 here: http://wegotthiscovered.com/gaming/age-decadence-review/

Doesnt seem that good imo.
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Steelone




Posts: 1524

PostPosted: Thu, 22nd Oct 2015 17:56    Post subject:
vurt wrote:
Mister_s wrote:
Why no mini-reviews? Steam reviews make it seems glorious, but I don't know how reliable Steam reviews are.


Same as RPG reviews on GOG, as long as it has some retro vibe to it will get 9/10 no matter how the game is..

6/10 here: http://genwire.co.uk/reviews-games/22-review-pc/380-review-age-of-decadence
3.5/5 here: http://wegotthiscovered.com/gaming/age-decadence-review/

Doesnt seem that good imo.


It's a love it or hate it RPG. Very different to most CRPGs.

Everyone should try it for themselves and make a decision.
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vurt




Posts: 13909
Location: Sweden
PostPosted: Thu, 22nd Oct 2015 17:58    Post subject:
yeah i played that short beta (or alpha) 1-2 years ago, it was different..
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Auran13




Posts: 385

PostPosted: Thu, 22nd Oct 2015 18:52    Post subject:
Steelone wrote:
Auran13 wrote:
I dont mind the bad graphics and the story seams ok but the combat is just too boring and feels more luck than any major skill.

I went full combat and i still have a 60% chance to hit (which happens 33% of the time) on the weakest attack.

To be fair i went dodge and they dont hit me much either but that just makes it boring.

I cant imagine what its like if you dont choose a combat build?? even if you can talk you way out of most you must get destroyed on the few you cant.


What was your perception stat? It has quite a big effect on accuracy. If it's low you should get the cybernetic eye asap.

My combat mercenary character with 10 sword and 10 block was invincible at end game. I would block the vast majority of attacks and any that got through would be absorbed by my blue steel armour.

I could do aimed head and power attacks with about 80% chance to hit on most enemies, fast/regular attacks were usually around 97% accurate.


6 i believe, but still even when i used a net and had 80% i missed alot, maybe im just unlucky Sad
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fawe4




Posts: 1809

PostPosted: Thu, 22nd Oct 2015 22:59    Post subject:
Well, you could screw your character like I did couple of times already.

Games defensive abilities block and dodge are really badly implemented. You basically must chose one and stick with it through whole game. And then you must take into consideration that block will work ONLY if you use a shield. For everything else you must stick with dodge, but then dodge will work poorly if you're in heavy armour, and blocking in light armour is useless as well... So you are completely stuck with a few builds that work.

For two handed weapons you have must have high AP, must have dodge, and must use light armours. And for heavy armours, you must use block, light weapons and must forget about high AP since heavy armour will eat it. And on top of all that, you MUST ditch talking skill to be a good fighter. Even devs say that's the 'way' to play it.
Quote:
...see what you can do without. If a charismatic fighter can't win a fight, see if an ugly fighter can. If he can't, see if a dumb and ugly fighter can.
http://steamcommunity.com/app/230070/discussions/0/666826251161436246/


That's certainly way too many musts in a game that otherwise offer good freedom. It really brings whole experience down.
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KGen




Posts: 1081

PostPosted: Fri, 23rd Oct 2015 07:53    Post subject:
Must ditch talking skills to be a good fighter? Nonsense.

Steam forums have a thread called Murderous Psychopaths Needed, there are plenty of character examples there that excel in combat and have high charisma/intelligence with high persuasion/streetwise skills (among many other civil skiils).

For example - a character with body count of 174 (!) and 7 charisma (persuasion 8, streetwise 6). It's almost as high as I had on my talk only Loremaster game. There are many similar or better examples there.

http://steamcommunity.com/sharedfiles/filedetails/?id=538256686

What Vince mean with "If a charismatic fighter can't win a fight, see if an ugly fighter can. If he can't, see if a dumb and ugly fighter can", is that new players should experiment with different builds while learning the game and not give up the minute they die.


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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fawe4




Posts: 1809

PostPosted: Fri, 23rd Oct 2015 17:17    Post subject:
Quote:
For example - a character with body count of 174 (!) and 7 charisma (persuasion 8, streetwise 6). It's almost as high as I had on my talk only Loremaster game. There are many similar or better examples there.


No, none better. In fact this one is an exception as all the rest are in fact dump builds. This guy ether cheated, exploited something, or had insane patience with reloading. Not to mention exact knowledge of game beforehand, since he must have been very carefully not to get into fights that would be impossible.
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KGen




Posts: 1081

PostPosted: Fri, 23rd Oct 2015 18:45    Post subject:
Couple of seconds in the thread, another example -

http://images.akamai.steamusercontent.com/ugc/394421705868950440/75C85ECCE7979E440D6445477A35523B8EE33473/

Assassin with 7 in charisma (high streetwise and impersonate) with body count of 109.

You can believe whatever you want, but this game allows you to play pure fighters, pure talking characters (I hadn't even one fight the entire game with a loremaster) or anything in between.


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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fawe4




Posts: 1809

PostPosted: Fri, 23rd Oct 2015 19:02    Post subject:
109 really isn't saying a lot for Assassin. They get to kill people through dialogue based on critical, but how on earth did he become arena champion? Must have had extreme luck in certain cases.
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Steelone




Posts: 1524

PostPosted: Fri, 23rd Oct 2015 21:29    Post subject:
fawe4 wrote:
109 really isn't saying a lot for Assassin. They get to kill people through dialogue based on critical, but how on earth did he become arena champion? Must have had extreme luck in certain cases.


Most arena fights are pretty winnable with a little preparation (and a large supply of nets).

Hardest is the last fight with the guy that will almost always kill you in two rounds if you don't kill him first (he has some very very nice loot though).
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Nodrim




Posts: 9681
Location: Romania
PostPosted: Sun, 1st Nov 2015 22:52    Post subject:
Age of Decadence is a fantastic RPG that easily puts to shame many AAA releases from the past few years. It is one of those games that truly lets you roleplay however you wish, and this gives it great replayability value through all of its factions, multiple ways of building your character and different stories to be experienced. I have only felt like this in Fallout 2's New Reno, where I had the freedom to join any of the families in the city. Oh, and I could also become a pornstar. Age of Decadence takes it one step further with all the possibilities it offers and is a must play for any gamer that misses the "golden era" of CRPGs.

http://thegameslashers.blogspot.ro/2015/11/the-age-of-decadence-review.html
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sun, 1st Nov 2015 23:04    Post subject:
Nodrim wrote:
Age of Decadence is a fantastic RPG that easily puts to shame many AAA releases from the past few years. It is one of those games that truly lets you roleplay however you wish, and this gives it great replayability value through all of its factions, multiple ways of building your character and different stories to be experienced. I have only felt like this in Fallout 2's New Reno, where I had the freedom to join any of the families in the city. Oh, and I could also become a pornstar. Age of Decadence takes it one step further with all the possibilities it offers and is a must play for any gamer that misses the "golden era" of CRPGs.

http://thegameslashers.blogspot.ro/2015/11/the-age-of-decadence-review.html


nice review.
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fawe4




Posts: 1809

PostPosted: Sun, 1st Nov 2015 23:50    Post subject:
+ Great writing

Laughing
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ixigia
[Moderator] Consigliere



Posts: 65123
Location: Italy
PostPosted: Mon, 2nd Nov 2015 01:16    Post subject:
Indeed, I agree with everything that you said. Razz Especially the replayability factor which is overwhelming (in a good way), it's like a crazy matryoshka where each decision makes you feel like you're going to inevitably miss something just because of your status, you can't go more role-playing than that.

But it doesn't have bulls to mount, looks uber-vintage and is the antithesis of the awesome button culture, so it's destined to remain unknown in its niche cave (the best place to stay, by far! Very Happy Laughing)
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Mister_s




Posts: 19863

PostPosted: Mon, 2nd Nov 2015 12:10    Post subject:
Damn that review makes it sound awesome Very Happy What would be the best ccharacter for a first play considering difficulty? A diplomat or a brawler?
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