I am interested in seeing how this will develop and it is a big leap though I am not very fond of NVIDIA doing their own GameWorks version of the tech but on the other hand the effects they do use it for (Shadows, reflections, ambient occlusion.) are likely far faster via the Volta tensor core acceleration though it now requires these GPU's to make use of the tech.
AMD and Microsoft might see it used in XBox 2019 or when the new systems will be unveiled though and that avenue might see it used more regularly for PC ports though to what extent remains to be seen, it is still a very demanding technique and will require good hardware even with various tricks and only using part of the light calculations offered by ray-tracing.
I do expect NVIDIA to use it first though with some GameWorks showcase title as is usually the case, will be interesting to see it even if only a small part of the user base can actually enable the thing.
(There's currently the Titan V and that's about it for Volta products for regular consumers and it's pretty pricey though who knows what they'll announce later this year.)
EDIT: Wouldn't mind seeing games such as Division updated to use it either although that's unlikely but heavy usage of reflections and shadowing would benefit greatly from the tech though yeah hardware constraints and performance concerns.
Makes sense Frostbite and Unreal would have jumped on this, Battlefield WW2 could be one potential candidate I suppose although to what extent they would use it remains to be seen.
This is nuts. The biggest leap in consumer graphics rendering!
Okay, now i am excited. If leo is, I feel better about this.
Tracing is obviously awesome and I would love to see it in real time. I tried ruining screen space effects myself. There are bad examples of ambient occlusion as well - aside from general problems like dark auras around characters.
One of the advantages is not needing to fake shit is that anyone can probably focus more on the actually desired assets and less on tricks. Anything anyone could do would just look better. Whats not to like?
Anyway. How does it work? Is it a combination of current rendering and tracing?
Octane render, which i think is just a tracer, whose primary focus appears to be really fast tracing is not fast enough for real time yet:
Amazing, too bad none of us will ever gonna get change to run these effects, since Volta is needed and miners are buying all of them at release (cards probably include Nvidia CoinWorks). Also after seeing Metro Last Light flickery ray tracing shadows, actual implementation in games is far away, looks absolutely garbage.
Was discussing yesterday after couple joints with friend about this new real time ray tracing tech, is it really "real time" 100%, or does it probably use the deep learning AI features aswell, where the AI "know pretty much" how the shadows should look, its impressive, but is it 100% "real time"?.
I would guess it is real time with neural networks denoising rough tracing results, which is perhaps what cuts down the render time the most. I mean it literally says AI Denoise in that video
They would be silly not to use temporal information. You can also see it in action with path-tracing scenes, as they take seconds to fully clean up.
The most interesting thing for me with this how they handle dynamic objects. Most efficient ray tracing spatial acceleration structures are well suited for static scenes, but are incredibly slow to update when dealing with dynamic objects. AI denoise is also an interesting idea.
Of course they don't show any performance numbers, which are almost certainly going to be very restrictive on how and when this can be used. But it's a step in the right direction - there's only so much we can do without ray tracing regarding high quality visuals.
The path tracing scenes are special, plus they only really gathered light over time when the scene was static. During the camera motion you only saw the result of early traces.
Performance is most likely absurd and I dont assume that this will happen soon. But perhaps jack-soon.
The final component in the triumvirate is an extension to DirectX - DirectStorage - a necessary upgrade bearing in mind that existing file I/O protocols are knocking on for 30 years old, and in their current form would require two Zen CPU cores simply to cover the overhead, which DirectStorage reduces to just one tenth of single core.
"Plus it has other benefits," enthuses Andrew Goossen. "It's less latent and it saves a ton of CPU. With the best competitive solution, we found doing decompression software to match the SSD rate would have consumed three Zen 2 CPU cores. When you add in the IO CPU overhead, that's another two cores. So the resulting workload would have completely consumed five Zen 2 CPU cores when now it only takes a tenth of a CPU core. So in other words, to equal the performance of a Series X at its full IO rate, you would need to build a PC with 13 Zen 2 cores. That's seven cores dedicated for the game: one for Windows and shell and five for the IO and decompression overhead."
This and maybe some other stuff might come to PC?
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
already youtubers saying there is no pc out there right now that has the gaming power of series x xbox
like these guys are on meth
he also says calling the xbox360 also more powerfull then any pc out there when the x360 launched , wtf are they smoking, hoping for xbox marketing budget to sponsor him, thats what hes hoping
its just a xbox that can do 4k at 30 fps lol , 60 if they turn of tons of gfx shit
Why? That would directly impact competitiveness an position of Xcrap on the market. "If it is on PC why buy?"
No one is going to buy it because "it has DirectStorage", that's ridiculous. They will buy it if they like its games, how these games run, and its price.
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
already youtubers saying there is no pc out there right now that has the gaming power of series x xbox
like these guys are on meth
he also says calling the xbox360 also more powerfull then any pc out there when the x360 launched , wtf are they smoking, hoping for xbox marketing budget to sponsor him, thats what hes hoping
its just a xbox that can do 4k at 30 fps lol , 60 if they turn of tons of gfx shit
The memory fails You I see. It was 2005. Gears of War launched in 2006 and BLEW away anything on pc. Of course, year later when 8800 cards came out it was game over. But for a brief moment, 360 offered unseen graphics. In 2005 I still gamed at 1024x768 ffs. I remember Prey and Oblivion running like shit on my pc. It was a real deal.
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
The memory fails You I see. It was 2005. Gears of War launched in 2006 and BLEW away anything on pc. Of course, year later when 8800 cards came out it was game over. But for a brief moment, 360 offered unseen graphics. In 2005 I still gamed at 1024x768 ffs. I remember Prey and Oblivion running like shit on my pc. It was a real deal.
i highly doubt it, we had cards in 2004 that can now crysis on 1600*1200 , back then u had ati 9800 pro and decent geforce cards pushing out 1280 or 1600 resolutions easily with tweaked settings if u didnt put shadows to ultra, which on xbox probably always was running on low.
i think all u remember is xbox marketing bullshit and the nasty shit optimized ports it gave us pc gamers
oblivion ran shit on those initial downclocked dual cores i vaguely remember, it needed a high clocked cpu as it badly dual core optimized
The memory fails You I see. It was 2005. Gears of War launched in 2006 and BLEW away anything on pc. Of course, year later when 8800 cards came out it was game over. But for a brief moment, 360 offered unseen graphics. In 2005 I still gamed at 1024x768 ffs. I remember Prey and Oblivion running like shit on my pc. It was a real deal.
i highly doubt it, we had cards in 2004 that can now crysis on 1600*1200 , back then u had ati 9800 pro and decent geforce cards pushing out 1280 or 1600 resolutions easily with tweaked settings if u didnt put shadows to ultra, which on xbox probably always was running on low.
i think all u remember is xbox marketing bullshit and the nasty shit optimized ports it gave us pc gamers
oblivion ran shit on those initial downclocked dual cores i vaguely remember, it needed a high clocked cpu as it badly dual core optimized
Back in 2005, i did not have any problems running games on ultra + AA @ 1600X1200, had Athlon 64 + 7800GTX. X360 for sure was powerfull console at release, its GPU was pretty much the same as X1800XT or 7800GT.
The memory fails You I see. It was 2005. Gears of War launched in 2006 and BLEW away anything on pc. Of course, year later when 8800 cards came out it was game over. But for a brief moment, 360 offered unseen graphics. In 2005 I still gamed at 1024x768 ffs. I remember Prey and Oblivion running like shit on my pc. It was a real deal.
Yup, Godzilla looked mind blowing.
Then ps3 came around and pc users were getting ps2 ports of games
Then ps4 game out and we were already equal to or surpassing their games
I hope this next gen of consoles surpasses current gaming pc's so that the envelope gets pushed. Plus, we can sit back and observe what we know we will inevitably get and surpass. It will look and run much better for us.......
Visually things aren't really going to significantly change, at least in terms of textures and geometry. The consoles will just be able to run at higher framerates and a higher res. Where they will gain a big advantage is in things like greatly improved asset streaming/better memory management and reduced loading times due to the way they are integrating PCIe 4.0 SSD storage. The PS5 especially looks like it is aggressively pursuing performance in this area. Native ray tracing will also presumably push that more mainstream, especially once AMD release PC cards that support it, although it remains to be seen how the console implementations work in comparison to the current state of affairs on PC, and how future PC ports of games with console ray tracing might work.
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