There is this upscalig option and it makes all the difference.
With it off i couldnt get past 35fps on gtx 1060.
With it on 60fps no drops. You have to accept blurry image. But it is not aliased.
It combined four 720p frames to eliminate jaggies or something. No idea why they went this weird route
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
From my understanding it reduces the resolution by 4x and then uses the last four frames together with 4x MSAA to reconstruct the image, it's still a far softer image than if it was running at native res but it's not pixelated to hell which it would be if you were really running the game at 1/4th of your native resolution.
(I forgot the exact system they used but I know it uses 4x MSAA together with the last four or so frames to reconstruct and upscale the image.)
Can be disabled or well it can partially be disabled since even with it off there's still some downscaling resulting in a very soft looking final image.
(The setting for this in the config file refers to it as running the depth buffer at full res.)
Scale back shadow detail and GI by about one step and you should see a pretty good performance gain although it might still not be enough for "only" a Pascal GPU to run it at 60 FPS constantly with downscaling (partially) disabled.
Then again far as I remember not even the "full" Pascal G102 or what it was called chip could do that (Titan X, not the actual full G100 Quadro card.) so yeah.
Game certainly has some really good looking visuals but eh I'm not sure if it's worth the extreme performance hit and some of the tech used like global illumination for example well it's not fully dynamic global illumination (They use various tricks to reduce the performance impact of GI.) and as for the shadows well I'm not really sure why those cause such a FPS hit either, I doubt they're above 2048x2048 though it's possible the distance is extended to reduce pop-in or noticeable transition "steps" between quality levels.
its sad.. im using upscaling and it makes the game run well (though some 30 fps - exactly - drops during some cinematics), but yeah.. the image is.. soft. In motion its fine, you can accept it, but its a damn pity its not crisp because i think its a very pretty looking game... but not pretty enough to justify the terrible frames when you turn the upscalling off
such a pity, because it IS an enjoyable game.. the shooting is a bit crazy at times, and im a bit annoyed that headshots dont seem to matter like they should but its servicable enough.. i dont mind the talky bits, and the story/presentation is good.
remedy just need to find a less shitty and slovenly sugar daddy to snuggle up with than fucking microsoft, who love gamers money, but hate games, gamers and gaming..
though i guess it COULD be worse.. they could partner with sony, which would mean playstation exclusivity and we wouldnt even get their games on pc...
yep lol I know, the sentence is a clasic KC quote.
I'm a bit worried about 2017. looks like upscaling and dynamic resolution were successfuly unleashed upon the masses in the 2016 test titles, and are ready for mass deployment in 2017.
Let's hope 540p and 720p don't become the new 1080p and 1440p for real.
Upscaling is definitively going to be a thing now that VR and also the new consoles have seen some pretty impressive performance gains from various techniques of it plus the whole "4K with K for kinda since it's not native for most games though apparently there's a few that actually accomplish that which is impressive even with the GPU upgrade in the PS4 Pro.
(So will the new upcoming XBO use upscaling too? probably.)
Well to be fair, it's a good compromise for games. Take Quantum Break for instance, its gorgeous global illumination wouldn't be possible without softening and optimizing the image a little bit in a negligible way. Yes perhaps it's more difficult to distinguish textures and sometimes you think you see an enemy in the background, only to realize it's a tree, but it's a minor issue after all.
imo of course
I really liked that stupid reconstruction tech because it eliminates all aliasing at good performance but even I noticed it's quite blurry...
Better play Timeshift at 4k. That's what I am going to do
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
yep. I was serious. I love Timeshift. It came out the same month as Crysis and I don't replay Crysis anymore
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
I have an old timeshift russia copy, but am too worried about vpn activating it on my account... i really dont know how shitty and anal valve has gotten over this stuff.. no idea if it'll fuck with my store of wallet
What a stupid fucking point in time we live in. High resolutions advertised on the outside, some stretched crap with derp techniques applied on the inside. So why move from the lower native resolutions to begin with? Both look like shit. What's the major difference supposed to be?
i actually genuinely liked it. I mean ill like it more, 10 years from now, when the hardware finally exists to play the game at 60+ without upscaling, but even now it is at least playable and looks pretty nice (if a lil blurry)
BUT.. the story.. the story is what i care about most, and i really really really enjoyed it. It was such a well crafted story, written, acted and scripted so well. I had no questions, i felt everything fit together and made sense to me in a way that is so rare for a time travel story, especially one that throws in as much stuff as this one did.
The only thing i didnt like, other than the shitty porting job, was the final battle. Wave combat is just the worst, laziest way of doing a boss fight, let alone a finale. It just wasnt fun.
but everything else? yeah im definitely going to buy this in the future, i think.. porting aside, yes i know, its still a great game worth the purchase (when its at a reasonable... 66%ish off? )
will say this... i felt super ripped off at the ending.. until i had a moment to give it a little thought and roll it around in my head, and ultimately really felt it finished off super well, clearly with a sequel hook that im actually excited about. I hope the game did well enough for MS to order a second game. I think its rare these days for a game to end with a clear sequel in mind, but still give a complete, fully rounded off satisfying story. Well done, remedy. Well done.
BUT.. the story.. the story is what i care about most, and i really really really enjoyed it. It was such a well crafted story, written, acted and scripted so well. I had no questions, i felt everything fit together and made sense to me in a way that is so rare for a time travel story, especially one that throws in as much stuff as this one did.
The only thing i didnt like, other than the shitty porting job, was the final battle. Wave combat is just the worst, laziest way of doing a boss fight, let alone a finale. It just wasnt fun.
yep sums up my feelings as well. The wire actors brought it to another level, and compared to most time travel stories, there was no obvious swiss cheese.
I would have liked a little more gameplay meat on the bone though, but I know you are a fetishist for games without gameplay like firewatch
and yes, alan wake 2 please remedy. I need my gloomy forests and flashlight spookiness.
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
BUT.. the story.. the story is what i care about most, and i really really really enjoyed it. It was such a well crafted story, written, acted and scripted so well. I had no questions, i felt everything fit together and made sense to me in a way that is so rare for a time travel story, especially one that throws in as much stuff as this one did.
The only thing i didnt like, other than the shitty porting job, was the final battle. Wave combat is just the worst, laziest way of doing a boss fight, let alone a finale. It just wasnt fun.
yep sums up my feelings as well. The wire actors brought it to another level, and compared to most time travel stories, there was no obvious swiss cheese.
I would have liked a little more gameplay meat on the bone though, but I know you are a fetishist for games without gameplay like firewatch
and yes, alan wake 2 please remedy. I need my gloomy forests and flashlight spookiness.
What about the whole game interspersed with TV show angle? Because if you liked that then the both of you are gaylords
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
TV show wasn't too terrible. I liked it more than medicore (at best) game
It was nothing like AW or Max Payne.
It still wasn't a bad game but just so medicore and kinda boring...
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
BUT.. the story.. the story is what i care about most, and i really really really enjoyed it. It was such a well crafted story, written, acted and scripted so well. I had no questions, i felt everything fit together and made sense to me in a way that is so rare for a time travel story, especially one that throws in as much stuff as this one did.
The only thing i didnt like, other than the shitty porting job, was the final battle. Wave combat is just the worst, laziest way of doing a boss fight, let alone a finale. It just wasnt fun.
yep sums up my feelings as well. The wire actors brought it to another level, and compared to most time travel stories, there was no obvious swiss cheese.
I would have liked a little more gameplay meat on the bone though, but I know you are a fetishist for games without gameplay like firewatch
and yes, alan wake 2 please remedy. I need my gloomy forests and flashlight spookiness.
What about the whole game interspersed with TV show angle? Because if you liked that then the both of you are gaylords
I personally didn't like that and would always put a grumpy face on at first, but the acting and the premise always made me go like "okay I forgive you this time". but the gameplay is so thin anyways I think it would feel even shorter without the vids. I have to say, the two actors from the wire, my favorite tv show of all time, were noticeably better than the rest to the point that they made okayish acting seem even worse . the main character to a certain degree and especially the rest of the cast had an indie flick aura, but the story and the two stars carried them and made them look bad at the same time.
Basically, they never fully use the potential of the gameplay systems they created. it feels like you get a new power, get a short tutorial period to get used to it, and then there's a movie clip. In that aspect, it almost felt like a proof of concept than a game.
if I was a console gamer, i'd call that rental material. not sure if that even exists now, but basically that's how we played xbox games in our stoner den in highschool. rent a game, finish it over a smoke filled weekend, and return it. this is that kind of game.
MOAR was needed, but never happened, and yet, the story and the presentation were top notch, as well as the little of gameplay that was there, so my opinion is always gonna be schizophrenic about the game.
yes yes, tis true, i do really enjoy games that place a massive emphasis on storytelling and atmosphere, and do find myself getting more and more bored of games that focus entirely on gameplay... take doom for example, a game that has LOADS of gameplay and tight shooting mechanics, but it has zero story and is just endlessly repeating the same thing over and over... go to next area, shoot everything, move to next area, shoot everything... i get bored of repetition i guess (probably why i dislike mmos and the like ), so when a game comes along that gives me a neat story and characters to immerse myself in, even if the gameplay is forgettable, i absolutely take to it... which is probably why i was fine with the TV show being tied in when MANY others were not. The show didnt look cheap, it was well acted, and it added an extra layer of depth to the story and minor characters behind the scenes - it didnt bother me that i wasnt actively participating, because i was so engrossed in how the narrative was progressing.
spoiler below:
now that i think about it, i did have one question that i dont *think* the game revealed (on purpose, or something that just got lost along the way) - how paul managed to find williams machine. Clearly between 2016 and 2021, the machine is moved out of the swimming hall and hidden somewhere else.. maybe hatch took it and brought it to monarch hq? either way, somehow paul, while being chased, managed to stumble across it, fix it, and travel back to.. '99 was it?
I'm also not super happy with the beth paradox... i find paradoxes lazy storytelling usually, especially when everything else in the game fit so nicely as a coherent natural progression, but i can forgive it because everything else was so strong, the paradox loop 'fit' perfectly fine and beth was such a well done character.
either way, i agree as a 'game' there wasnt much gameplay (entire segments of the game werejust walking through time-stopped areas, or listening to people talk - which i loved!! yay storytelling!), but as an interactive story, it was phenomenal. Overall one of the best experiences i had from a 2016 game.
Maybe I should have made it clearer in that last post: didn't putting down your m+kb (or derptroller... you know who you are ) for ~30min from time to time impact your experience with this? Assuming you've been playing it this way, if I remember correctly this was their intention all along and it just seems... really off to me.
If you didn't play it/watch it like this then disregard the question.
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
no, but then maybe because i went into it knowing what the game was and expecting it., AND i was primarily in it for the story rather than gameplay
rockstar, however, ambushed me with their cinematic bullshit in max payne 3 that start/stopped the game every 10 seconds to play a 10 minute cutscene, and it didnt help that the characters and story were absolutely atrocious. THAT is the experience that I had that you are probably talking about having with this game.
I think thats where the big gap is between those who loved it and those who didnt.. individual expectations of what it was going to play like, and what people prioritize in terms of experience from a game.
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