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Support81
Banned
Posts: 332
Location: At home
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Posted: Wed, 8th Oct 2008 23:57 Post subject: |
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I love the chosen! There is no funnies class to play! Lots of love
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Posted: Thu, 9th Oct 2008 01:43 Post subject: |
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Well even if the Scenarios pop up constantly it's the redundency of them that plays the biggest role in losing interest. After like 10 of them Im done and need to switch up what Im doing but you can't because everything else is not worth the effort/time in regards to the reward.
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Posted: Thu, 9th Oct 2008 09:40 Post subject: |
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I lvled to 40 with my squig herder. finally! now my dps is half decent.
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Posted: Thu, 9th Oct 2008 10:13 Post subject: |
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Yes one in our guild has just done that with squig herder I asked him what is he doing now that hes hit 40, farming for armor etc etc now.. Amazes me that it was doable, I played squig for a bit but wasnt impressed with its damage output really, but I guess that changes when your alot lot higher..
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Posted: Thu, 9th Oct 2008 13:36 Post subject: |
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| moosenoodles wrote: | Yes one in our guild has just done that with squig herder I asked him what is he doing now that hes hit 40, farming for armor etc etc now.. Amazes me that it was doable, I played squig for a bit but wasnt impressed with its damage output really, but I guess that changes when your alot lot higher.. |
wat attracted me atfirst, is the lore, and the cuteness of the character.
after playing bright wizard, i was furious at the gimpness of this class.
then you discover that if you play smart, know what you can do at the right time, choose your battles, its actually the best class, with the sheer amount of utility/ fluid DPS it has.
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 10th Oct 2008 16:56 Post subject: |
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UPDATE 1.02
Spoiler: |
The team here at Mythic has been busy this week making improvements and fixes based on your feedback to further enhance your gameplay experience. While these may change read on to check out the latest of these exciting updates coming to a server near you!
Please note that there has been some changes to these notes. These are tagged with "UPDATE". These changes are active on the European servers.
* The war against the gold spammers continues. We’ve added new code that will hinder the spammers as they seek to carry out their nefarious deeds! This is only the next step, not the final one, in our continued battle against them.
* We have added a 'Join All' button to the scenario window which now allows players to join all scenario queues in their current tier at once.
* In order to promote realm and population balance, some realms on some servers will now award their players with a +20% bonus to renown and experience. This is not a permanent bonus, but rather a temporary incentive to promote balance. Realms currently offering this bonus are marked on the server list with a colored icon; blue for Order and Red for Destruction - see war-europe for an updated list
* In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface. In addition we have fixed some issues with the control and release processes of siege weapons.
* In an ongoing effort to deter players from going AFK while in scenario starting areas, we have made the following changes:
o First, players who join a scenario and remain in their realm's spawn area for two minutes will be automatically removed from that scenario.
o Second, upon entering the spawn area of a scenario, players will receive a debuff that prevents them from earning renown and experience. This debuff will be removed when the player leaves the spawn area.
* The level range at which players are able to receive the "Bolster" buff while in RvR has been expanded. This buff will now be available starting three levels lower than it had been previously. Please note this change only applies to Scenarios on Open-RvR Ruleset Servers.
o In tier 2, the buff will apply from rank 8 to rank 17, and will raise players to Battle Rank 18.
o In tier 3, the buff will apply from rank 18 to rank 27, and will raise players to Battle Rank 28.
o In tier 4, the buff will apply from rank 28 to rank 35, and will raise players to Battle Rank 36.
* In response to player feedback, we’ve added RvR and NPC chat tabs for new players. These tabs filter scenario chat and NPC chat respectively. In order to minimize frustration to users who have already customized their chat window, we will not be overwriting any current settings, so this change will affect only new players. Players who wish to add these tabs may do so through the normal chat configuration options.
* While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll. UPDATE: Outside of scenarios, this feature is an optional setting that may be turned on manually by group leaders.
* We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.
* Improvements have been made to how pets follow and they should now return to their owners more quickly.
* We continue to work on the issues with the pet window. We have identified and corrected another bug which was causing this window to disappear.
* Improvements have been made regarding an issue that was causing pets to teleport back to their owners after combat.
* Fixed a bug that prevented players from creating an alliance with more than two guilds. Now that this issue is resolved, alliances can grow to great numbers to crush their enemies!
* UPDATE: The patch note regarding the chat window position changing was erroneously posted. As a result, the following note has been removed: Fixed an issue that was causing the chat window to reset to its default position at logout.
* UPDATE: Due to reports that text logging in RvR may have been affecting performance in some cases, we have set combat and chat logging to be turned off by default. Players who wish to turn their logging on once more can do so by changing their game settings. Please note that there is a certain risk to changing your game settings, and so this process is only recommended for advanced users.
o In the game directory, in the user folder, locate the file named UserSettings.xml
o Edit that file with Notepad or Wordpad (double clicking on it will usually result in Internet Explorer showing the file and it will not be editable)
o Find the line that says, < Logging logAllToDisk="false" >
o Change "false" to "true"
o Save the file to the proper directory
* Ongoing improvements have been made to client and server stability.
* In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.
* We have fixed an issue that was causing monsters to lose their aggression toward players in some rare cases.
* We have identified a small percentage of monsters in the game that were slightly less challenging than originally designed. We have adjusted the abilities of these monsters to bring them in line with their intended level of difficulty.
* Fixed an issue that was allowing players to change their tactics configuration during combat.
* UPDATE: Guild Recall Scrolls have been fixed so they can be purchased and used correctly by guild members of a Guild Rank 17 Guild. This fixes an issue where the scrolls were potentially being purchased ahead of time and could not be used until Guild Rank 17.
* UPDATE: Addressed an issue which was causing the servers to crash.
* UPDATE: Fixed an issue in which graphics settings sometimes did not save properly.
* UPDATE: One of the things we’ve been hearing from players is that our Talisman making system was a bit more time-consuming than we wanted it to be. So, in an effort to make Talisman making more accessible to lower/mid-range crafters, our Items team changed Gold Essence (originally a product of Apothecary) to Gold Dust and added Gold Dust to crafting merchants to eliminate the need for a third crafter to level their skills. Unfortunately, this change was released slightly ahead of schedule and Gold Dust had no sell price. Rather than change everybody’s character, we decided to leave the change live. However, in order to avoid an impact on our economy, we have made it so that Gold Dust, that had been purchased prior to server restart cannot be sold but it can still be used. This item can still be traded. So, since Gold Dust could previously be bought for no cost, well, you haven’t lost anything.
o Players who previously had Gold Essence will notice that it has been converted to Gold Dust, which can be used in all recipes that previously required Gold Essence.
o As a result of this change, Goldweed, which had previously been an ingredient used to create gold dust, has now been converted to a stabilizer for Apothecary. This is a boon to Cultivators, who could not previously create a stabilizer and it will help make tie Cultivation and Apothecary more tightly together.
o Players can now purchase shattered and ruined equipment from Hedge Wizard Merchant NPCs to help in improving their crafting skills.
* UPDATE: The following note has been posted Erroneously. Additional testing is required before the Lost Vale can be opened. It remains closed at this time. OUTDATED: We have made several fixes and improvements to the behavior of monsters and encounters in the Lost Vale dungeon. Access to this dungeon has been granted once more, and it should now provide an appropriately challenging experience for high-level players.
* UPDATE: Trolls will no longer knockdown players with their Overhand Slam ability.
UPDATE: Combat and Careers
Archmage
* We’ve corrected a bug that caused Balance Essence to not do as much damage as it should.
Squig Herder
* Da Smell Don't Bother Me has had its effect overhauled. It now provides a slight Heal Over Time effect to the Squig Herder while he is inside the Squig Armor.
* Git ‘Em will now upgrade correctly.
* The following abilities should now be useable in Squig Armor:
o Don't Eat Me
o Farty Squig
o Squig Frenzy
o Tastes Like Chicken
o All Pet summons spells
Witch Hunter
* Trial By Pain can now be used while moving, and will not be able to be setback.
UPDATE: Capital Cities
* Tome tactic trainers in the libraries of capital cities will once again offer training.
* Warlord Set Trinkets were missing their career requirements. Career requirements have been added to these items.
* In response to player feedback, we have made several improvements to the behavior and responsiveness of the siege weapon interface.
* The words in the chat tab labels will no longer disappear when players change the game's graphical resolution.
* The chat window will no longer slide upward when being resized.
* Fixed some issues with the creation of chat tabs. Newly-created chat tabs should no longer continue beyond the border of the chat window.
* Players who interact with guild vaults while their inventory is full will no longer see items in the guild vault disappear.
* We have fixed an issue that was causing the game not to remember the chat prefix (/tell, /g, /wb), forcing players to retype it each time. The game should now correctly remember the chat prefix.
* Chat font settings will now save properly.
* Fixed an issue which was causing healers to lose targeting on a player who they just resurrected.
* A number of game actions and NPC and monster communications were being sent to players through the wrong chat channel. We have made several fixes relating to these issues.
* The pre-scenario countdown timer should now work properly once again.
* We have fixed an issue that was causing claimed keeps to forget that they had been claimed after a server restart.
* Players' use of siege weapons will be no longer be interrupted when those players take damage.
* We have fixed an issue that was preventing players from opening the main door of a captured keep which belonged to their realm.
* UPDATE: Players will no longer erroneously receive the "Bolster" buff when entering the Destruction war camp in the Chaos Wastes. |
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Posted: Sat, 11th Oct 2008 11:34 Post subject: |
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Some things were still not fixed that said they were in the notes AGAIN! might I add.
One simple one being, Only two chat tabs remembering when you hit enter the last /*** talk to command option. When i started using more that two windows to talk in, it kept pulling one of the other two ones that originaly stay saved to that third window and any others after that..
Not to mention my chat window keeps bloody bouncing up in the air to a place i never put it everytime I log in.
I was hoping I wouldnt see a repeat of AoC patches previous to the latest one (that is rather good actually) where it would break more than it fixes..
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Posted: Sun, 12th Oct 2008 07:21 Post subject: |
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ah some corrections for squig herder. nice but noone use the 2nd mastery with all the squig armor stuff. lets hope we get an overall dps buff..
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Support81
Banned
Posts: 332
Location: At home
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73357
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Fri, 13th Mar 2009 13:01 Post subject: |
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Mythic To Close 63 Warhammer Online Servers
| Quote: | Warhammer Online developer Mythic is to close a total of 63 servers for the massively multiplayer online game, with 43 to go in North America and Oceania and another 20 in Europe.
The closures are part of an ongoing effort to consolidate the game’s online population, which started some months ago with a free transfer offer to more popular servers. The now-compulsory moves have been completed this week and the empty servers are set to close.
Mythic was recently forced to confirm layoffs in its customer support and QA teams, although the developer insisted this was not unusual for a post-launch massively multiplayer online game.
Although Warhammer Online attracted 500,000 registrations in its launch week, current subscriber levels are now at 300,000. Both Mythic and publisher Electronic Arts have indicated they remain committed to the game.
Although the main Warhammer Online Herald news site is offline at time of writing, specific details of server closures and character migration routes should be available later. |
http://gamasutra.com/php-bin/news_index.php?story=22654
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Sin317
Banned
Posts: 24321
Location: Geneva
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Posted: Fri, 13th Mar 2009 13:06 Post subject: |
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| iNatan wrote: | Mythic To Close 63 Warhammer Online Servers
| Quote: | Warhammer Online developer Mythic is to close a total of 63 servers for the massively multiplayer online game, with 43 to go in North America and Oceania and another 20 in Europe.
The closures are part of an ongoing effort to consolidate the game’s online population, which started some months ago with a free transfer offer to more popular servers. The now-compulsory moves have been completed this week and the empty servers are set to close.
Mythic was recently forced to confirm layoffs in its customer support and QA teams, although the developer insisted this was not unusual for a post-launch massively multiplayer online game.
Although Warhammer Online attracted 500,000 registrations in its launch week, current subscriber levels are now at 300,000. Both Mythic and publisher Electronic Arts have indicated they remain committed to the game.
Although the main Warhammer Online Herald news site is offline at time of writing, specific details of server closures and character migration routes should be available later. |
http://gamasutra.com/php-bin/news_index.php?story=22654 |
not surprised. I played beta and liked it, i bought the game and played the free month. Game is nice and all, but at that time performance issues, class imbalance etc etc were just too big to ignore.
I might try it again sometime, especially since for now im done with wow again lol (farmed everything there is to farm, more or less rofl).
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Posted: Fri, 13th Mar 2009 13:57 Post subject: |
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I tried so much to like this game when it came out since I was sick of WoW and watned some real PvP. I've played the beta some and it seemed promising but a bit unfinished, but hey, it's beta right?
Well, release day came and I got my copy and installed the mofo just to find out that I WAS STILL PLAYING THE GOD DAMN BETA. I played the free month that came with the game and quit.
I started playing with a friend 2-3 weeks ago again, I rolled a knight and he rolled a WP and we had some fun up til t3 where everything went to a standstill because of the lack of RvR and scenarios. The final straw for my friend was then everytime he tried to log in with his WP he got a CTD or just a log-out (can't remember).
And this was after the patch....
Unfortunatley, this game is in shambles and is still broken as fuck long after release....which is such a shame since it had such potential. T_T
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Big_Gun
Posts: 3017
Location: My mother's womb originally. . .
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Posted: Fri, 13th Mar 2009 19:38 Post subject: |
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Still like the game. Still play it.
1 stripe purple belt in JiuJitsu (good grief this takes FOREVER hahah)
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Ankh
Posts: 23382
Location: Trelleborg
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Posted: Sat, 14th Mar 2009 01:18 Post subject: |
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excellent game and I enjoy every second of it
shitloads of new stuff in my pc. Cant keep track of it all.
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Posted: Sat, 14th Mar 2009 01:55 Post subject: |
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| Sin317 wrote: | | iNatan wrote: | Mythic To Close 63 Warhammer Online Servers
| Quote: | Warhammer Online developer Mythic is to close a total of 63 servers for the massively multiplayer online game, with 43 to go in North America and Oceania and another 20 in Europe.
The closures are part of an ongoing effort to consolidate the game’s online population, which started some months ago with a free transfer offer to more popular servers. The now-compulsory moves have been completed this week and the empty servers are set to close.
Mythic was recently forced to confirm layoffs in its customer support and QA teams, although the developer insisted this was not unusual for a post-launch massively multiplayer online game.
Although Warhammer Online attracted 500,000 registrations in its launch week, current subscriber levels are now at 300,000. Both Mythic and publisher Electronic Arts have indicated they remain committed to the game.
Although the main Warhammer Online Herald news site is offline at time of writing, specific details of server closures and character migration routes should be available later. |
http://gamasutra.com/php-bin/news_index.php?story=22654 |
not surprised. I played beta and liked it, i bought the game and played the free month. Game is nice and all, but at that time performance issues, class imbalance etc etc were just too big to ignore.
I might try it again sometime, especially since for now im done with wow again lol (farmed everything there is to farm, more or less rofl). |
Bullshit the subscribers are currently near 300k. Probably 100k tops.
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tw1st
Posts: 6112
Location: New Jersey
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Posted: Thu, 8th Apr 2010 21:51 Post subject: |
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Damn didn't think its been a year since someone last posted in here....
Anyways,
Looks like a bunch of players got overbilled, if you are playing this game I would check your bank account to make sure you didn't just get billed 50 times @ 14.99.....
thread:
http://forums.warhammeronline.com/warhammer/board/message?board.id=p2psupport&thread.id=15916&view=by_date_ascending&page=1
Glad I canceled my account last year.....
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Posted: Thu, 8th Apr 2010 21:53 Post subject: |
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50 times hahaha bwhahah lame ass fucking noobs
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Posted: Thu, 8th Apr 2010 22:04 Post subject: |
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as to revived topic. as i heard there is free trial with limitless time, but with lvl cap, hmm i wonder if you can keep pvping in t1 or t2.. depending on cap.. and cba rest..
and the game is free now, you go trial > subscribe . and you can skip buying game.. or its completely .. well you probably gonna do trial before anyway
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Posted: Thu, 8th Apr 2010 22:06 Post subject: |
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the endless trial is just for tier 1 only,, u cant go above it out of it over it through it.. its crud and ull get hammered by lots of twinks cause they think its funny..
and after this money blunder for the 2nd time, ill be suprised if anyone bothers with it anymore, what a major fuck up again.. some serious money taken and o/d issues for people.. fuckers!
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tw1st
Posts: 6112
Location: New Jersey
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Posted: Thu, 8th Apr 2010 22:11 Post subject: |
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| moosenoodles wrote: | the endless trial is just for tier 1 only,, u cant go above it out of it over it through it.. its crud and ull get hammered by lots of twinks cause they think its funny..
and after this money blunder for the 2nd time, ill be suprised if anyone bothers with it anymore, what a major fuck up again.. some serious money taken and o/d issues for people.. fuckers! |
Fuck.... that's right.... this is the second time, isn't it? Something similar happened in '08 I think? What a goddamn mess lmao. I really feel for those people, I would fucking lose it if they overcharged me by $1,000....
As for the free trial, ya I guess its nice to check out, but im staying the hell away from this one.
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Posted: Thu, 8th Apr 2010 22:14 Post subject: |
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why would you have debit card or just credit card for internet use.. which have credit, i understand its mostly usa problem.. as most ppl in europe uses debit cards, for online shoping.. which doesnt have credit.. doesnt allow any overcharge.. and it just bounce back if you get charged for 1.5k..
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Posted: Thu, 8th Apr 2010 22:20 Post subject: |
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well maybe, but thing is it should not happen most of them have not even finished the mnths sub yet and charged early lol.. fuck em bunch of tits.. and some people that cancelled a week ago got the same issue billed many times and dont even play the game no more lol.
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Posted: Sat, 10th Jul 2010 00:35 Post subject: |
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Last edited by Yondaime on Mon, 2nd Dec 2024 15:51; edited 1 time in total
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Posted: Sat, 10th Jul 2010 01:04 Post subject: |
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| Yondaime wrote: | Got a mail from Mythic:
| Quote: | Greetings!
Bioware Mythic is pleased to be assuming all publishing and operational responsibilities for Warhammer Online: Age of Reckoning in Europe, effective 7 July 2010. We would like to take this opportunity to thank GOA for their commitment and service to the WAR community and to invite you to join us in welcoming the European community to Bioware Mythic by extending 2 free weeks of playtime to all Current and Former GOA WAR players starting 7 July 2010.
We understand that you may have questions regarding this transition. To help, we've assembled a list of Frequently Asked Questions which can be found in the following languages:
* English - http://www.warhammeronline.com/international/goa/faq_en.php
* French - http://www.warhammeronline.com/international/goa/faq_fr.php
* German - http://www.warhammeronline.com/international/goa/faq_de.php
Once the transition has completed, existing and returning players can access the Mythic Account center (https://accounts.eamythic.com/) using their same Master Account name with the _EUR suffix added on; For Example ACCOUNT NAME_EUR. PLEASE NOTE: In some rare cases of Master Account names exceeding 19 characters, players will only use an underscore suffix; For example ACCOUNT NAME_. In most cases players will use the _EUR suffix. The above information applies to your WAR game account as well.
Also, we've been able to transfer all previously stored items in player Mailboxes, on the Auction House and in Guild Banks at the time we received the data stamp from GOA (29 June 2010), so these items will be waiting for you when you normal play resumes on the Bioware Mythic European WAR servers in the coming days.
Returning players can download the client here: http://www.warhammeronline.com/download/index.php
Welcome to our European community and we'll see you on the Battlefield!
WAAAGH! |
I think this only applies to the EU since nothing else is mentioned and GOA only hosted EU servers as far as I know (may be wrong though...). I might take them up on this just for shits and giggles since I'm interested in how the game is now, I definitely won't end up subbing but still, kind of interested at least. |
i think 2 free weeks applies to everyone.. problem is their character transfer is so buggy and broken.. couldnt even select it in middle of the day.. now i can select my old lvl 31 char, but it still dies while processing ;/ , i never actually added my game, but since they removed it i can just sub without having game added, could consider tbh if game is better, but i cant even transfer my god damn char.. if you bring welcome back week, at least make sure old players can play the GOD DAMN GAME with theirs char.. cuz otherwise its shity ass trial i aint interested in
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Sun, 28th Aug 2011 14:20 Post subject: |
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So it looks like they've given in and changed the game (or at least re-used the engine) to make a 3v3v3 standalone PVP game called "Wrath of Heroes".
https://wrathofheroes.warhammeronline.com/
You can sign up to the beta there! To be honest, I *loved* the pvp in WAR and would still be playing the game for that if the level grind wasnt so annoying, so I'm really looking forward to this one hitting.
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