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razor1394
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Location: Sweden
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Posted: Fri, 25th Feb 2005 23:02 Post subject: |
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Updates
* Huge Steam update!
Halflife2.net wrote: |
Valve has released yet another update over Steam. This one focuses on hl2dm and the source engine itself, as well as including a huge CS:Source update. Here's the full changelog:
Counter-Strike: Source
* New hostage rescue map cs_compound
* Added Source version of de_train
* Upgraded version of the CT player model
* Location names are shown in radio/team chat, and under the radar
* Server tickrate can be specified with -tickrate
* Added radio command aliases
* Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots)
* Added new "match" mode for bot_quota -- If bot_quota_mode = "match", bot count = (human count) * bot_quota
* Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
* Bots are balanced before humans with mp_autoteambalance
* Bots can open simple +use doors
* Bots change their names to match the prefix when bot_prefix changes
* Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
* Bots won't throw grenades if something is blocking their throw
* Bots are better at only breaking objects that are in their way
* Fixed bug where a bot occasionally "dithered" rapidly between two or more targets without firing
* bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
* de_piranesi - bots avoid the breakable crates better.
* A bomb exploding just as the round restarts no longer kills players at the start of the next round
* Grenades being thrown when the player dies no longer disappear
* Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
* Players' arms and hands can be hit by bullets now
* Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
* Overviews don't show player locations when mp_fadetoblack is on
* Players with spaces in their names can be selected in the spectator GUI
* Observers can change their name at round restart
* Throwing a grenade right at round restart no longer results in holding a "ghost" grenade viewmodel at respawn
Source Engine
* Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
* Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
* Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community
Master Server Query Protocol
* Added a challenge number to A2S_PLAYER and A2S_RULES server queries
* setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality
* Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.
Half_life 2: Deathmatch
* Fixed model exploit that would allow players to select an invalid player model
* Added weapon type to server log
As per usual, in order to receive the update, simply restart youre Steam client.
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Last edited by razor1394 on Tue, 1st Mar 2005 14:03; edited 1 time in total
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Posted: Fri, 25th Feb 2005 23:13 Post subject: |
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razor1394 wrote: | Major Steam update
* Huge Steam update! |
Let me re-quote you
*Huge full of fuckin bugs in the shitty update!
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Fri, 25th Feb 2005 23:53 Post subject: |
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Kommando wrote: | razor1394 wrote: | Major Steam update
* Huge Steam update! |
Let me re-quote you
*Huge full of fuckin bugs in the shitty update! |
It works fine here...
"Why don't you zip it, Zipfero?" - fraich3
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Posted: Sat, 26th Feb 2005 00:52 Post subject: |
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You're lucky...cause even Valve had to make another update after the first one.
Known bugs:
-Cant see money in HUD
-Cant see HP in HUD
-Disconnected for Bad Challenge
-Rebuy button is not working
-All your favorites are wiped out and when you remake the list, it get wiped out again as soon as you restart the game
Not to mention the crappy model they released wearing a Retard Helmet
So as i said....Huge buggy update
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Posted: Sat, 26th Feb 2005 02:58 Post subject: |
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If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh.
Im a cockfag
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Posted: Sat, 26th Feb 2005 03:25 Post subject: |
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dryan wrote: | If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh. |
These are no "enhancements" though, these are things which should have been in the game to begin with.
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Posted: Sat, 26th Feb 2005 04:11 Post subject: |
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Mchart wrote: | dryan wrote: | If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh. |
These are no "enhancements" though, these are things which should have been in the game to begin with. |
He's right
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Posted: Sat, 26th Feb 2005 05:26 Post subject: |
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OK Compound sucks, no point to the new model (Want MORE models not replacement ones), Train is good but just a remake. Who gives a shit about bots, totally useless...what else? Nothing worth mentioning...ok I guess thats the only update we get for a long time now.
For fucks sake just finish DoD.
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hahe
Posts: 1685
Location: US
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Posted: Sat, 26th Feb 2005 08:45 Post subject: |
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ok lets see..... they got control of CS 1.6.... introduced new guns and a shield. no1 liked it so they got rid of the shield.
CZ came out.... new missions were available to download along with bot updates etc.
HL2 comes out... got new maps, and weapons already
CS:s is out... countless tweaks and new maps. also in nearly every update they make changes to SDK so people can improve their own mods.
I dont know any games 'series' that gets updated as frequently as these. also with VAC2 coming out i think a lot of you guys will stop the moaning about cheaters.
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Posted: Sat, 26th Feb 2005 09:48 Post subject: |
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D4rkKnight wrote: | .ok I guess thats the only update we get for a long time now.
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Not really.
It has just about been every month that valve releases an update for CS:S.
Waiting a month for a patch isn't considered 'waiting long' compared to MOST of the other gaming developers.
But i do agree that this update was filled with bugs, but so what really.
It took normal CS years to become semi-perfected, and it has still more to come.
AMD64 3800+, Leadtek 6800 Ultra, 1GB Kingston HyperX RAM, SB Audigy 2Zs.
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razor1394
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Location: Sweden
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Posted: Sun, 27th Feb 2005 14:50 Post subject: |
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Posted: Sun, 27th Feb 2005 16:34 Post subject: |
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hahahaha why use a 3rd party thing anyway? stupid fools 
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razor1394
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Location: Sweden
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Posted: Tue, 1st Mar 2005 14:18 Post subject: |
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no i mean using a 3rd party app with a real account which is what some people are doing.
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Mutantius
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Posts: 18594
Location: In Elektro looking for beans
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Posted: Thu, 3rd Mar 2005 07:43 Post subject: |
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Steam News:
Quote: | We've chosen the three winners from the Half-Life 2: Deathmatch map competition. It was tough going through and picking the winners given the quality of maps that the community built, but we feel these three represent the best of the group. The winning maps will be released sometime in March for everyone to play.
We've also been watching what the MOD community is producing lately, and there are some very promising projects underway. Recently, we had the team from Dystopia up to Valve for a few days to get their feedback on the SDK and and help them with any technical issues they might be having. Head over to their website to check out their work in progress.
In news much closer to home, we've been challenged to a game of Half-Life 2: Capture the Flag by the team that created this mod. We noticed on their website that they want to "beat up on Valve" in a match that starts today at 6:00 pm PST. While our relationship with the MOD community usually involves us providing tools and support, we're more than happy to give them a beating in their own game. |
"Why don't you zip it, Zipfero?" - fraich3
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razor1394
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Location: Sweden
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Posted: Thu, 3rd Mar 2005 09:15 Post subject: |
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Haha very nice news. Good to see that the maps have been picked and that they're gonna compete in CTF.
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Posted: Sat, 5th Mar 2005 12:28 Post subject: |
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yea shows real dedication
from hl2ctf.com....
Quote: | The Great Valve Showdown - Wed Mar 02nd, 2005 09:35 PM
Words were exchanged, gauntlets were thrown down, and the stage was set.
First match Valve beat us 2-0 on ctf_prisonriot. Second match, we beat valve 3-2 on ctf_defrost. The third match was a stalemate, ending at 0-0 on ctf_prisonriot. This leaves the overall score for the match tied up, so we're going to need to do this again in the near future to settle this once and for all!
We want to give a HUGE thank you to all the Valve guys that showed up to play with us tonight. We really appreciate it! |
true to their word.
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razor1394
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Posts: 3571
Location: Sweden
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Posted: Sat, 5th Mar 2005 15:22 Post subject: |
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Source SDK Update Released
Quote: |
Valve has released another update to the SDK yesterday, restart Steam and the update will be automatically applied.
The changes include:
* Source SDK
* Added new example character model
* Added new character creation documentation
* Added QC eyes tool
* Added more in-depth shader examples -- including a post-process shader
* Added Motion Mapper - a tool used to map animations across differently-proportioned skeletons
* Fixed dedicated server UI not automatically finding HL2MP MODs
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Posted: Tue, 8th Mar 2005 11:55 Post subject: |
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Posted: Tue, 8th Mar 2005 12:23 Post subject: |
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Thanks for showing that...
..
..
AMD64 3800+, Leadtek 6800 Ultra, 1GB Kingston HyperX RAM, SB Audigy 2Zs.
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razor1394
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Location: Sweden
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Posted: Tue, 8th Mar 2005 20:41 Post subject: |
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razor1394
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Posts: 3571
Location: Sweden
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Posted: Thu, 10th Mar 2005 09:35 Post subject: |
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Updates
* Counter-Strike: Source, Source Engine, and Source SDK Updates Available
Quote: |
Valve has released an update tonight. As always, restart steam to recieve the update automatically:
* CS:S Fixed an issue which was affecting player movement prediction
* Stopped players on de_dust2 being able to hide inside of rocks
* Added clipbrushes to de_train to prevent players from reaching certain areas
* Enabled bots to navigate their way out of the carts in cs_compound
* Source Engine (game server changes) Added "stats" command to print the current cpu usage, players and net bandwidth in use
* Fixed rcon responses to properly reflect request id's
* Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
* Removed sv_allowlocalquery cvar
* Source SDK Added Snow and rain materials
* Added qc_eyes.exe
* Made various improvements and fixes to .FGD files
* Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
* Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
* Fixed the "cordon" texture used by Hammer
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Last edited by razor1394 on Thu, 10th Mar 2005 10:24; edited 1 time in total
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Posted: Thu, 10th Mar 2005 09:52 Post subject: |
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Midget85--^ wrote: |
When some updates come out (especially big updates) the steam network gets screwed, and when trying to launch any games (even offline aka hl2) you get a message telling you the steam network is too busy atm try again later.
"Hey, f*ck you buddy, I paid for this game I can play it whenever the hell I want."
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You can play HL2 in offline mode any time you want, the steam servers have nothing to do with it. Just start steam in offline mode,
"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D
"Faith without logic is the same as knowledge without understanding; meaningless"
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razor1394
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Posts: 3571
Location: Sweden
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Posted: Fri, 11th Mar 2005 16:29 Post subject: Weekly Steam News (10/03/2005) |
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Updates
- Weekly Steam News (10/03/2005)
Quote: |
Valve have released yet another weekly news update over Steam today, in which they talk about the Game Developer's Conference as well as new Counter-Strike updates.
Yesterday, a minor update was released for Counter-Strike: Source, the Source engine, and the Source Software Developer's Kit. Launching (or restarting) Steam will automatically get the updates.
Also this week, many of us at Valve are attending the Game Developer's Conference in San Francisco. It's always nice to be able to compare notes with people in the industry, but this year we've been very honored to receive several of the Game Developer's Choice Awards for Half-Life 2. These awards are especially meaningful to us, so we're feeling very grateful.
We hope everyone playing Counter-Strike: Source is enjoying the new maps cs_compound and de_train. Coming soon, there will be another new map for CS:S called "de_port". As a teaser, here's a sketch of the layout.
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razor1394
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Posts: 3571
Location: Sweden
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Posted: Mon, 21st Mar 2005 09:57 Post subject: Updates |
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Updates
- Weekly Steam News (18/03/2005)
Quote: |
This weeks Steam news finally reveal the winners of the Half-Life 2 Deathmatch Mapping Contest by Valve:
"This week we're proud to announce the winners of the Half-Life 2: Deathmatch mapping contest. We were blown away by the quality of the levels that were entered; we think the community will be as well when the winning maps are released on Steam."
"One reason to have a contest like this is to highlight the quality of work that the community is capable of producing. Over the next few weeks it will be just as exciting to see the community playing full games that MOD developers are currently working on."
Following are the winners of the contest:
Contest Winner: dm_underpass by Scott M Jordan, USA
First Runner-Up: dm_resistance by Jonathan Linker, Germany
Second Runner-Up: dm_powerhouse by Michael Schulz, Germany
Honorable Mention: dm_avalon by Michael Visser, Netherlands
Congratulations!
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Posted: Mon, 21st Mar 2005 10:08 Post subject: |
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razor1394
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Posts: 3571
Location: Sweden
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Posted: Thu, 24th Mar 2005 09:51 Post subject: Updates |
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Updates
Counter-Strike: Source and Engine Update
Quote: |
Valve have released an update over Steam today, concerning certain issues within Counter-Strike: Source and the Source Engine itself. The full changelog is as follows:
Counter-Strike: Source
* Added buy favorite system
* Added location names to voice chat
* Soundscape files will be loaded properly for custom maps
* Fixed tinnitus effect for HE grenades playing twice
* Fixed the Five-Seven's price not matching the value in the buy menu
* Fixed case where money and chat HUD icons sometimes being the wrong color at round start
* Target IDs will no longer show when mp_fadetoblack is active
* When mp_humanteam is active human teams will be allowed to spectate
* The "hostage" field of the "hostage_rescued" event is filled in correctly
* Equipping the silencer is canceled if the player switches weapons
* Fixed problems with the hostage shack door in cs_compound
* Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
* Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
* "Enemy Spotted" hint text doesn't show for players behind smoke clouds
* Flashbang effect can't be reduced by hitting escape or turning off the HUD
Source Engine
* Fixed registry handle leak in VCR mode
* Added explicit engine error when trying to render too many decals in a frame
* Sound files will work properly when in a packfile now.
As per usual, to recieve the update, simply restart your Steam client.
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Posted: Sat, 26th Mar 2005 03:31 Post subject: |
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Quote: |
Friday, March 25 2005
Next week we'll begin beta testing the new Valve Anti-Cheat system. For people playing multiplayer games, there will not be any visible difference while we're conducting the beta, but we will be logging cheating violations into our database to make sure it's ready for general release. This will be the last public notice before the system is released and active for everyone.
If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. When a cheat infraction is detected, the offender will be permanently banned from playing on secure servers.
In lighter news, work is progressing on Lost Coast, that is the level we've built to showcase a new piece of rendering technology coming to Source called High Dynamic Range lighting, first mentioned here. Valve's Doug Lombardi will be showing the level on G4 TV next Wednesday, March 30th. More information on the broadcast is available here.
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edited by moderator RaZoR1394
edit: i added the urls and ty for paying attention
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Posted: Fri, 15th Apr 2005 00:09 Post subject: |
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since no1's doin this (again )
Quote: | Winning Maps and Source Games Update Available Now
April 13, 2005, 6:12 pm · Alfred Reynolds
Three Half-Life 2: Deathmatch maps are now available via Steam. These maps were created by the three players who won our recent HL2:DM mapping contest. If you have HL2:DM installed in your Steam games list, you will receive the new maps automatically.
The new maps are:
* Winner: dm_underpass by Scott M Jordan, USA
* 1st Runner Up: dm_resistance* by Jonathan Linker, Germany
* 2nd Runner Up: dm_powerhouse by Michael Schulz, Germany
This release also includes a Counter-Strike: Source update which fixes incorrect player names appearing in the scoreboard.
*Based upon "Bodies" from Blood. |
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