The official Valve, Steam and Source thread
Page 6 of 9 Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Fri, 25th Feb 2005 23:02    Post subject:
Updates

* Huge Steam update!

Halflife2.net wrote:

Valve has released yet another update over Steam. This one focuses on hl2dm and the source engine itself, as well as including a huge CS:Source update. Here's the full changelog:

Counter-Strike: Source

* New hostage rescue map cs_compound
* Added Source version of de_train
* Upgraded version of the CT player model
* Location names are shown in radio/team chat, and under the radar
* Server tickrate can be specified with -tickrate
* Added radio command aliases
* Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team - useful for humans vs bots)
* Added new "match" mode for bot_quota -- If bot_quota_mode = "match", bot count = (human count) * bot_quota
* Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)
* Bots are balanced before humans with mp_autoteambalance
* Bots can open simple +use doors
* Bots change their names to match the prefix when bot_prefix changes
* Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana
* Bots won't throw grenades if something is blocking their throw
* Bots are better at only breaking objects that are in their way
* Fixed bug where a bot occasionally "dithered" rapidly between two or more targets without firing
* bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
* de_piranesi - bots avoid the breakable crates better.
* A bomb exploding just as the round restarts no longer kills players at the start of the next round
* Grenades being thrown when the player dies no longer disappear
* Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality
* Players' arms and hands can be hit by bullets now
* Target ID font is proportional, and it doesn't resize incorrectly after a resolution change
* Overviews don't show player locations when mp_fadetoblack is on
* Players with spaces in their names can be selected in the spectator GUI
* Observers can change their name at round restart
* Throwing a grenade right at round restart no longer results in holding a "ghost" grenade viewmodel at respawn


Source Engine

* Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate
* Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware
* Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community

Master Server Query Protocol

* Added a challenge number to A2S_PLAYER and A2S_RULES server queries
* setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality
* Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.

Half_life 2: Deathmatch

* Fixed model exploit that would allow players to select an invalid player model
* Added weapon type to server log

As per usual, in order to receive the update, simply restart youre Steam client.


Last edited by razor1394 on Tue, 1st Mar 2005 14:03; edited 1 time in total
Back to top
Kommando




Posts: 4863
Location: Vinland
PostPosted: Fri, 25th Feb 2005 23:13    Post subject:
razor1394 wrote:
Major Steam update

* Huge Steam update!


Let me re-quote you

*Huge full of fuckin bugs in the shitty update!
Back to top
Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Fri, 25th Feb 2005 23:53    Post subject:
Kommando wrote:
razor1394 wrote:
Major Steam update

* Huge Steam update!


Let me re-quote you

*Huge full of fuckin bugs in the shitty update!


It works fine here...


"Why don't you zip it, Zipfero?" - fraich3
Back to top
Kommando




Posts: 4863
Location: Vinland
PostPosted: Sat, 26th Feb 2005 00:52    Post subject:
You're lucky...cause even Valve had to make another update after the first one.

Known bugs:

-Cant see money in HUD
-Cant see HP in HUD
-Disconnected for Bad Challenge
-Rebuy button is not working
-All your favorites are wiped out and when you remake the list, it get wiped out again as soon as you restart the game

Not to mention the crappy model they released wearing a Retard Helmet

So as i said....Huge buggy update
Back to top
dryan
Banned



Posts: 2446

PostPosted: Sat, 26th Feb 2005 02:58    Post subject:
If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh.


Im a cockfag
Back to top
Mchart




Posts: 7314

PostPosted: Sat, 26th Feb 2005 03:25    Post subject:
dryan wrote:
If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh.


These are no "enhancements" though, these are things which should have been in the game to begin with.
Back to top
Kommando




Posts: 4863
Location: Vinland
PostPosted: Sat, 26th Feb 2005 04:11    Post subject:
Mchart wrote:
dryan wrote:
If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh.


These are no "enhancements" though, these are things which should have been in the game to begin with.


He's right
Back to top
D4rkKnight




Posts: 801

PostPosted: Sat, 26th Feb 2005 05:26    Post subject:
OK Compound sucks, no point to the new model (Want MORE models not replacement ones), Train is good but just a remake. Who gives a shit about bots, totally useless...what else? Nothing worth mentioning...ok I guess thats the only update we get for a long time now.

For fucks sake just finish DoD.
Back to top
hahe




Posts: 1685
Location: US
PostPosted: Sat, 26th Feb 2005 05:41    Post subject:
Kommando wrote:
Mchart wrote:
dryan wrote:
If only every game development company supported their games after release as much as Valve do. These content updates are great and help keep the game fresh.


These are no "enhancements" though, these are things which should have been in the game to begin with.


He's right


Yes. Lets delay the game another year so we can have those features then don't release anything new for it Rolling Eyes
Back to top
Sublime




Posts: 8615

PostPosted: Sat, 26th Feb 2005 08:45    Post subject:
ok lets see..... they got control of CS 1.6.... introduced new guns and a shield. no1 liked it so they got rid of the shield.
CZ came out.... new missions were available to download along with bot updates etc.
HL2 comes out... got new maps, and weapons already
CS:s is out... countless tweaks and new maps. also in nearly every update they make changes to SDK so people can improve their own mods.
I dont know any games 'series' that gets updated as frequently as these. also with VAC2 coming out i think a lot of you guys will stop the moaning about cheaters.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
Back to top
W@$P




Posts: 102

PostPosted: Sat, 26th Feb 2005 09:48    Post subject:
D4rkKnight wrote:
.ok I guess thats the only update we get for a long time now.


Not really.
It has just about been every month that valve releases an update for CS:S.

Waiting a month for a patch isn't considered 'waiting long' compared to MOST of the other gaming developers.



But i do agree that this update was filled with bugs, but so what really.
It took normal CS years to become semi-perfected, and it has still more to come.


AMD64 3800+, Leadtek 6800 Ultra, 1GB Kingston HyperX RAM, SB Audigy 2Zs.
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sun, 27th Feb 2005 14:50    Post subject:
Ugghh, try to stay away from Six-Steam.

Warning! SixSteam is Stealing Account information

http://forums.steampowered.com/forums/showthread.php?s=&threadid=244377

Important: Steam Account Stealing Scam

http://forums.steampowered.com/forums/showthread.php?s=&threadid=187356

This Is A Warning For You All

http://forums.steampowered.com/forums/showthread.php?s=c7c426ecb50960c44ecf4910b4d8a1af&threadid=253114

Sounds very scary.
Back to top
Sublime




Posts: 8615

PostPosted: Sun, 27th Feb 2005 16:34    Post subject:
hahahaha why use a 3rd party thing anyway? stupid fools Very Happy


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Tue, 1st Mar 2005 14:02    Post subject:
Sublime wrote:
hahahaha why use a 3rd party thing anyway? stupid fools Very Happy


I believe there are many using those tools to "get around the protection". Just look around in the technical section.

Source Engine Update Released

Quote:

A small update to the Source Engine has been released.

As always, just restart Steam for this update to be installed:

* Source Engine Fixed server browser not displaying favorites in game
Back to top
Sublime




Posts: 8615

PostPosted: Tue, 1st Mar 2005 14:18    Post subject:
no i mean using a 3rd party app with a real account which is what some people are doing.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
Back to top
Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Thu, 3rd Mar 2005 07:43    Post subject:
Steam News:

Quote:
We've chosen the three winners from the Half-Life 2: Deathmatch map competition. It was tough going through and picking the winners given the quality of maps that the community built, but we feel these three represent the best of the group. The winning maps will be released sometime in March for everyone to play.

We've also been watching what the MOD community is producing lately, and there are some very promising projects underway. Recently, we had the team from Dystopia up to Valve for a few days to get their feedback on the SDK and and help them with any technical issues they might be having. Head over to their website to check out their work in progress.

In news much closer to home, we've been challenged to a game of Half-Life 2: Capture the Flag by the team that created this mod. We noticed on their website that they want to "beat up on Valve" in a match that starts today at 6:00 pm PST. While our relationship with the MOD community usually involves us providing tools and support, we're more than happy to give them a beating in their own game.


"Why don't you zip it, Zipfero?" - fraich3
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Thu, 3rd Mar 2005 09:15    Post subject:
Haha very nice news. Good to see that the maps have been picked and that they're gonna compete in CTF.
Back to top
Sublime




Posts: 8615

PostPosted: Sat, 5th Mar 2005 12:28    Post subject:
yea shows real dedication Smile

from hl2ctf.com....

Quote:
The Great Valve Showdown - Wed Mar 02nd, 2005 09:35 PM



Words were exchanged, gauntlets were thrown down, and the stage was set.

First match Valve beat us 2-0 on ctf_prisonriot. Second match, we beat valve 3-2 on ctf_defrost. The third match was a stalemate, ending at 0-0 on ctf_prisonriot. This leaves the overall score for the match tied up, so we're going to need to do this again in the near future to settle this once and for all!

We want to give a HUGE thank you to all the Valve guys that showed up to play with us tonight. We really appreciate it!


Smile true to their word.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Sat, 5th Mar 2005 15:22    Post subject:
Source SDK Update Released

Quote:

Valve has released another update to the SDK yesterday, restart Steam and the update will be automatically applied.

The changes include:

* Source SDK
* Added new example character model
* Added new character creation documentation
* Added QC eyes tool
* Added more in-depth shader examples -- including a post-process shader
* Added Motion Mapper - a tool used to map animations across differently-proportioned skeletons
* Fixed dedicated server UI not automatically finding HL2MP MODs
Back to top
FakeBitchKillah.inc




Posts: 2378

PostPosted: Tue, 8th Mar 2005 11:55    Post subject:


Back to top
W@$P




Posts: 102

PostPosted: Tue, 8th Mar 2005 12:23    Post subject:
Thanks for showing that...
..



..


AMD64 3800+, Leadtek 6800 Ultra, 1GB Kingston HyperX RAM, SB Audigy 2Zs.
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Tue, 8th Mar 2005 20:41    Post subject:
A classic, haha!
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Thu, 10th Mar 2005 09:35    Post subject:
Updates

* Counter-Strike: Source, Source Engine, and Source SDK Updates Available

Quote:

Valve has released an update tonight. As always, restart steam to recieve the update automatically:

* CS:S Fixed an issue which was affecting player movement prediction
* Stopped players on de_dust2 being able to hide inside of rocks
* Added clipbrushes to de_train to prevent players from reaching certain areas
* Enabled bots to navigate their way out of the carts in cs_compound

* Source Engine (game server changes) Added "stats" command to print the current cpu usage, players and net bandwidth in use
* Fixed rcon responses to properly reflect request id's
* Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
* Removed sv_allowlocalquery cvar

* Source SDK Added Snow and rain materials
* Added qc_eyes.exe
* Made various improvements and fixes to .FGD files
* Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
* Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
* Fixed the "cordon" texture used by Hammer


Last edited by razor1394 on Thu, 10th Mar 2005 10:24; edited 1 time in total
Back to top
AnimalMother




Posts: 12390
Location: England
PostPosted: Thu, 10th Mar 2005 09:52    Post subject:
Midget85--^ wrote:

When some updates come out (especially big updates) the steam network gets screwed, and when trying to launch any games (even offline aka hl2) you get a message telling you the steam network is too busy atm try again later.

"Hey, f*ck you buddy, I paid for this game I can play it whenever the hell I want."


You can play HL2 in offline mode any time you want, the steam servers have nothing to do with it. Just start steam in offline mode,


"Techniclly speaking, Beta-Manboi didnt inject Burberry_Massi with Benz, he injected him with liquid that had air bubbles in it, which caused benz." - House M.D

"Faith without logic is the same as knowledge without understanding; meaningless"
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Fri, 11th Mar 2005 16:29    Post subject: Weekly Steam News (10/03/2005)
Updates

  • Weekly Steam News (10/03/2005)

Quote:

Valve have released yet another weekly news update over Steam today, in which they talk about the Game Developer's Conference as well as new Counter-Strike updates.

Yesterday, a minor update was released for Counter-Strike: Source, the Source engine, and the Source Software Developer's Kit. Launching (or restarting) Steam will automatically get the updates.

Also this week, many of us at Valve are attending the Game Developer's Conference in San Francisco. It's always nice to be able to compare notes with people in the industry, but this year we've been very honored to receive several of the Game Developer's Choice Awards for Half-Life 2. These awards are especially meaningful to us, so we're feeling very grateful.

We hope everyone playing Counter-Strike: Source is enjoying the new maps cs_compound and de_train. Coming soon, there will be another new map for CS:S called "de_port". As a teaser, here's a sketch of the layout.
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Mon, 21st Mar 2005 09:57    Post subject: Updates
Updates

  • Weekly Steam News (18/03/2005)
    Quote:

    This weeks Steam news finally reveal the winners of the Half-Life 2 Deathmatch Mapping Contest by Valve:

    "This week we're proud to announce the winners of the Half-Life 2: Deathmatch mapping contest. We were blown away by the quality of the levels that were entered; we think the community will be as well when the winning maps are released on Steam."

    "One reason to have a contest like this is to highlight the quality of work that the community is capable of producing. Over the next few weeks it will be just as exciting to see the community playing full games that MOD developers are currently working on."



    Following are the winners of the contest:

    Contest Winner: dm_underpass by Scott M Jordan, USA

    First Runner-Up: dm_resistance by Jonathan Linker, Germany

    Second Runner-Up: dm_powerhouse by Michael Schulz, Germany

    Honorable Mention: dm_avalon by Michael Visser, Netherlands

    Congratulations!

Back to top
Sublime




Posts: 8615

PostPosted: Mon, 21st Mar 2005 10:08    Post subject:
http://steampowered.com/Steam/Marketing/Mar18.2005/img/dm_underpass.jpg
http://steampowered.com/Steam/Marketing/Mar18.2005/img/dm_resistance.jpg
http://steampowered.com/Steam/Marketing/Mar18.2005/img/dm_powerhouse.jpg
http://steampowered.com/Steam/Marketing/Mar18.2005/img/dm_avalon.jpg

None of these look that good tbh :/ I was expecting amazing things. I suppose from 1 shot you can’t judge a whole map but I don’t see much in terms of architecture


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
Back to top
razor1394
VIP Member



Posts: 3571
Location: Sweden
PostPosted: Thu, 24th Mar 2005 09:51    Post subject: Updates
Updates

Counter-Strike: Source and Engine Update

Quote:

Valve have released an update over Steam today, concerning certain issues within Counter-Strike: Source and the Source Engine itself. The full changelog is as follows:

Counter-Strike: Source

* Added buy favorite system
* Added location names to voice chat
* Soundscape files will be loaded properly for custom maps
* Fixed tinnitus effect for HE grenades playing twice
* Fixed the Five-Seven's price not matching the value in the buy menu
* Fixed case where money and chat HUD icons sometimes being the wrong color at round start
* Target IDs will no longer show when mp_fadetoblack is active
* When mp_humanteam is active human teams will be allowed to spectate
* The "hostage" field of the "hostage_rescued" event is filled in correctly
* Equipping the silencer is canceled if the player switches weapons
* Fixed problems with the hostage shack door in cs_compound
* Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
* Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
* "Enemy Spotted" hint text doesn't show for players behind smoke clouds
* Flashbang effect can't be reduced by hitting escape or turning off the HUD



Source Engine

* Fixed registry handle leak in VCR mode
* Added explicit engine error when trying to render too many decals in a frame
* Sound files will work properly when in a packfile now.

As per usual, to recieve the update, simply restart your Steam client.
Back to top
Sublime




Posts: 8615

PostPosted: Sat, 26th Mar 2005 03:31    Post subject:
Quote:

Friday, March 25 2005

Next week we'll begin beta testing the new Valve Anti-Cheat system. For people playing multiplayer games, there will not be any visible difference while we're conducting the beta, but we will be logging cheating violations into our database to make sure it's ready for general release. This will be the last public notice before the system is released and active for everyone.

If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. When a cheat infraction is detected, the offender will be permanently banned from playing on secure servers.

In lighter news, work is progressing on Lost Coast, that is the level we've built to showcase a new piece of rendering technology coming to Source called High Dynamic Range lighting, first mentioned here. Valve's Doug Lombardi will be showing the level on G4 TV next Wednesday, March 30th. More information on the broadcast is available here.


edited by moderator RaZoR1394

edit: i added the urls and ty for paying attention


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
Back to top
Sublime




Posts: 8615

PostPosted: Fri, 15th Apr 2005 00:09    Post subject:
since no1's doin this (again Rolling Eyes)

Quote:
Winning Maps and Source Games Update Available Now
April 13, 2005, 6:12 pm · Alfred Reynolds
Three Half-Life 2: Deathmatch maps are now available via Steam. These maps were created by the three players who won our recent HL2:DM mapping contest. If you have HL2:DM installed in your Steam games list, you will receive the new maps automatically.

The new maps are:

* Winner: dm_underpass by Scott M Jordan, USA
* 1st Runner Up: dm_resistance* by Jonathan Linker, Germany
* 2nd Runner Up: dm_powerhouse by Michael Schulz, Germany


This release also includes a Counter-Strike: Source update which fixes incorrect player names appearing in the scoreboard.

*Based upon "Bodies" from Blood.


Stealth88 and Lod|_Dod| wrote:
"And the winner is.... Sublime!" That fucking kid is always right. Sublime FTW!

http://artpad.art.com/?irqy7s4162w <3 you too
Back to top
Page 6 of 9 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group