KStarter: GODUS (Populous reinvention by P. Molyneux)
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 12th Mar 2014 21:01    Post subject:
VonMisk wrote:
I was waiting for this guy to blink "HELP" and "TORTURE" in morse code but perhaps he hasn't unlocked it with that "click and drag" mechanic!
RPS guys way ahead of you. Razz
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Mar 2014 21:42    Post subject:
Is it just me or does that video enforce the idea that this is primarily meant for mobile touchscreen devices?
All that dragging feels something that would be ace....on a touchscreen.




Last edited by Mr.Tinkles on Wed, 12th Mar 2014 21:52; edited 1 time in total
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nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Wed, 12th Mar 2014 21:52    Post subject:
I get the same feeling.
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Morphineus
VIP Member



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Location: Sweden
PostPosted: Wed, 12th Mar 2014 21:53    Post subject:
Dear god the talking even makes me snore. Their solutions... Meh, there is still not enough game in there!


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fissesvin




Posts: 1312
Location: Hyberdyne
PostPosted: Wed, 12th Mar 2014 21:57    Post subject:
how did this guy go from Dungeon Keeper/Theme Hospital...to THIS!?!?!


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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 12th Mar 2014 22:01    Post subject:
fissesvin wrote:
how did this guy go from Dungeon Keeper/Theme Hospital...to THIS!?!?!


I'm thinking it's the George Lucas incident. Where they went from making great games/films and they weren't really 100% in control to their latest "masterpieces". Laughing


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Thu, 13th Mar 2014 12:16    Post subject:
Godus.Beta.v2.0.Cracked-3DM
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sTo0z
[Moderator] Babysitter



Posts: 7449
Location: USA
PostPosted: Thu, 13th Mar 2014 17:12    Post subject:
My opinion is that this "game" is a complete mess, and that it is sinking fast, but it is encouraging to see large updates where the devs seem to understand and believe that they need to be making HUGE changes for this game to even have a chance.

I do like the core idea of the game and truly wish them the best at delivering. But they were so far from it I don't know if they can reel it back in.


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red_avatar




Posts: 4567

PostPosted: Thu, 13th Mar 2014 18:03    Post subject:
They at least realised their game was being hated which shows they're not COMPLETELY obtuse.

HOWEVER ... there's still too little of a game in there.

That's the problem with Peter Mollyneux's games - he was the one to come up with an idea and others actually made it FUN. The IDEA of Godus isn't bad but you need to flesh it out, add proper strategic elements to make it appealing and that means choice.

Every strategy game I love, has the same core elements where you're challenged to being as efficient as possible while being handed a myriad of tools to pick from to help you achieve that. When a strategy game only gives you a few tools to do this, and these tools are very straight forward, things get repetitive very very quickly and Godus looks like it fell into that exact trap.
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Il_Padrino




Posts: 7594
Location: Greece by the North Sea
PostPosted: Thu, 13th Mar 2014 19:11    Post subject:
lol @ the dragging instead of clicking the bubbles. How is that even an improvement? This game is FUBAR Laughing
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scaramonga




Posts: 9800

PostPosted: Thu, 13th Mar 2014 19:14    Post subject:
Il_Padrino wrote:
lol @ the dragging instead of clicking the bubbles. How is that even an improvement? This game is FUBAR Laughing


1 click instead of 3,000, saves on mouse wear & tear Razz
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nerrd




Posts: 3607
Location: Poland / USA
PostPosted: Fri, 14th Mar 2014 01:42    Post subject:
prudislav wrote:
Godus.Beta.v2.0.Cracked-3DM


Have not tried this until this update. Is it normal for this game to try call home and not start unless you let it? It also keeps crashing after what seems to be very specific interval.
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ace2kx




Posts: 1996

PostPosted: Fri, 14th Mar 2014 01:56    Post subject:
prudislav wrote:
Godus.Beta.v2.0.Cracked-3DM


Thanks men.
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scaramonga




Posts: 9800

PostPosted: Sat, 15th Mar 2014 04:35    Post subject:
Beta v2.0.1


Hey guys and gods,

Jack here again. Thanks to all of you who have picked the game back up and to those of you playing GODUS for the first time. It’s been a fascinating couple of days watching playthroughs, reading thousands of bits of feedback, and catching the bugs you’ve thrown at us. We’ve been making some changes live to the build as announced over Peter’s Twitter and we’ve also prepared a small update that improves on the game in various ways. These are mostly bug fixes and balance changes based on the top issues we’ve received from you. Again this is all thanks to you guys that we’ve been able to discover these bugs and we’re happy to act on strengthening the build. Keep your feedback and issues coming so we can keep refining the experience.

Peace and love,

Jack
@Jakamofo

Code:
Beta v2.0.1 Update

Crash fix when first placing a Settlement.
“Checkerboard” graphical glitch now has a workaround. Turn “Disable Buffers” ON in the Options menu if you experience this glitch.
Placing a statue, including Settlements, no longer requires you to hold the card, only click!
Fix for Followers not working after returning from Events.
New and improved balance in belief generation and cost.


Laughing
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Mon, 9th Feb 2015 21:26    Post subject:
http://www.pcgamer.com/godus-designer-admits-kickstarter-promises-likely-cant-be-kept/


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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scaramonga




Posts: 9800

PostPosted: Mon, 9th Feb 2015 21:33    Post subject:
sausje wrote:
http://www.pcgamer.com/godus-designer-admits-kickstarter-promises-likely-cant-be-kept/


Not surprising really. Molyneux reputation had nose-dived long before this episode.
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Morphineus
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Location: Sweden
PostPosted: Mon, 9th Feb 2015 21:35    Post subject:
I was waiting for that to happen and eventually the game getting scrapped


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Bendi




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PostPosted: Tue, 10th Feb 2015 09:24    Post subject:
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randir14




Posts: 4950

PostPosted: Sat, 14th Feb 2015 06:46    Post subject:
Interview RPS did with Molyneux. It's crazy how delusional and dishonest he is, they catch him lying numerous times.

http://www.rockpapershotgun.com/2015/02/13/peter-molyneux-interview-godus-reputation-kickstarter/
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consolitis
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Posts: 27317

PostPosted: Sat, 14th Feb 2015 07:50    Post subject:
Riposte.


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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DCB




Posts: 5410

PostPosted: Sat, 14th Feb 2015 08:27    Post subject:
I'm no fan of Walker, but opening an interview with Molyneux with "are you are pathological liar?" is gold. He should probably retire now, there's no way he can top that.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 3rd Feb 2016 16:10    Post subject:
seems like it evolved to another early access Very Happy

http://store.steampowered.com/app/422420
Quote:
Godus Wars, an RTS edition of Peter Molyneux's latest God game Godus, is now available on Steam Early Access, 22Cans has announced.

All backers and owners of Godus will get Godus Wars for free, and all new buyers of Godus Wars will receive the original Godus at no extra cost. The original Godus will be removed from individual sale, however.

The newly available Godus Wars carries the lower price of £10.99.
  • Take control of one of four Deities, each with different play styles, abilities and powers.
  • Use your might to battle over 7 varied continents, through hundreds uniquely designed and modifiable levels.
  • Collect over 20 different Power Cards with potentially thousands of variations and use them to gain the upper hand in battle.
  • Control expansive armies with up to 50 different unit types from Archers to Catapults!
  • Wield up to 8 mighty God Powers to bring devastating destruction or protection to your followers.
  • Maps that change as you play with the unique deformable land - No two battles will be the same!


For those thinking the launch of Godus Wars means 22Cans is abandoning Godus, a Q&A says otherwise. "The release of Wars proves that we are still dedicated to Godus," explains a Steam post.

Creator Peter Molyneux also made a lengthy post outlining how Wars came to be:
    "To answer the question, 'What is Godus Wars?' You have to take a step back and look back at the very start of our Kickstarter campaign - where we stated that we wanted to reinvent the god game. What were were taking on was this massive task of developing a game for PC and Mobile platforms. Those are completely different audiences with different likes, dislikes and different mechanisms," explains Molyneux.

    "In 2015, We had taken the mobile build as far as we wanted to take it at that particular point. The mobile build has been successful, editor picked and downloaded millions of times and had over 250,000 4 star or higher reviews.

    "When we wind back to the PC version, it wasn't by any stretch of the imagination a PC game and that's where we started - What is Godus and what should it be come?
    molyneux -

    "We've always loved the landscape forming, changing and sculpting but quickly realised that it's slightly more uncomfortable to do a lot of sculpting with a mouse. Really what it lacked was brutality, was war, was the ability to take on challenge and use your god powers and sculpting powers to fight, war and battle. And that's where our initial concept of Wars started.

    "We said this simple thing - 'Why don't we change Godus into a RTS style game with God-game capabilities and landscape modification, a RTS game with a huge amount of variation and power, the ability to approach each battle in a different way?'

    "We sat down and said if we're going to make an RTS game in Godus and do it right - What are we going to have to do? Yes, we could create battles on Godus landscape and yes the landscape modification could be wonderful, you could create your own landscapes, turrets and use followers strategically - but there were a few things that really got in way.

    "One of those examples, which our Godus PC community had been crying out about for a long time, was the nature that you collected your belief - that didn't really fit within a RTS game. Our aim was to make each battle an intensive 20 minutes - not 2 hours or 10 hours but 20 minutes. So we did the logical thing, we make the collection of belief completely automatic - so the player could concentrate on the troops.

    "We also had this idea of making it far more fluid and far more focused on battles rather than focused on belief and spreading people. We created a completely new GUI which was more orientated towards troops and battling. It has the ability to group troops together and mix troop type together was at the centre of our thoughts.

    "That was the core of what became Godus Wars - but that wasn't enough. What we need was motivation. What would would motivate me, as a player to move from land to land to land?

    "In fact, we wanted to create hundreds lands, we wanted to give the player an entire world to conquer. Split up into continents, each continent having different maps. To do that, to get players to play hundreds levels you have to worry about their motivation.

    "We've centred on is the ability to become more and more powerful and with it - giving the player more flexibility. We've brought over cards from Godus but in a completely different way. These cards can be extremely strategic; there are cards that'll buff your troops, there are cards increase the speed, attack, range and even introduce stealth.

    "Finding a level it too difficult? There's a probably card for that. All of these cards you can collect together and by the end of hundreds of levels I imagine players will have hundreds of these cards to use. We're incredibly proud of the card system.

    "You're also going to need an opponent. You really need the concept of fighting against someone. We introduced opposing deities. and these deities control continents and they'll take lands as you take lands. It really feels like you're fighting against them; when you pick cards, they pick cards - they modify your strategy according to you. Now this starts to feel like what it truly should be, this real threat this real challenge a real purpose.

    "What we've ended up with is a true mix of a god game and a RTS with the ability to build your own deck of powers and buffs.

    "We've got all sorts of surprises in the game. Try playing around with the globe. See what happens. We really wanted to make this brutal, we wanted to make it funny and we wanted to make it exciting. I feel we've really done that and I can't wait to see what the community thinks."

http://steamcommunity.com/games/goduswars/announcements/detail/987780572400271041


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Wed, 3rd Feb 2016 19:09    Post subject:
Wow, the nerve.
Also: the way that mod is posting (delusional would be the word) is surely the way to go. That won't upset people. Laughing
How dare people be mad at them! Razz


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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Wed, 3rd Feb 2016 19:16    Post subject:
kinda love that this is first game which came out of early access to another early access Although the features sounds kinda cool.... i just dont trust Scamineux


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OrignalSpaceJockey




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Location: Sweden
PostPosted: Wed, 3rd Feb 2016 19:18    Post subject:
The forum is empty. Only 3 stickies.. Laughing
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scaramonga




Posts: 9800

PostPosted: Thu, 4th Feb 2016 00:48    Post subject:
Morphineus wrote:
Wow, the nerve.


Yeah! The fuckin nerve.
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ixigia
[Moderator] Consigliere



Posts: 65127
Location: Italy
PostPosted: Thu, 4th Feb 2016 01:02    Post subject:
LOL Dear godus, Peter stahp...
It's baffling that many journos are currently giving him the spotlight again..and again, despite everything that happened and will probably happen since he's not going to retire yet.
He's the Donald Trump of Gaming Laughing

edit: it's needless to say, the poor guy who won the Curiosity pear contest years ago still hasn't received the promised $10k (of course xD):
http://www.eurogamer.net/articles/2016-01-27-a-new-game-bundle-wants-to-give-bryan-henderson-the-god-who-peter-molyneux-forgot-usd10-000
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 4th Feb 2016 01:09    Post subject:
Unbelievable..


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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Thu, 4th Feb 2016 02:19    Post subject:
it tanked,would save a lot of money,time,headache and reputation loss (like there is anything more to lose Laughing ) to just let it die.


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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dethy




Posts: 3162
Location: Conclave of Shadows
PostPosted: Thu, 4th Feb 2016 02:55    Post subject:
Quote:
All backers and owners of Godus will get Godus Wars for free


So this is basically an update to the game, gotcha.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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