Dead State
Page 6 of 8 Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Fri, 31st Oct 2014 23:50    Post subject:
It sounds to me that the devs decided to leave early access just for the sake of it, because one of the latest builds that I tried wasn't exactly polished - to say the least. Razz Great potential and all, but still a lot of work to do too.

It's all up to them though. They could grant customers proper patching progress after release (which is what everyone's hoping)...or they could just run away with the money Cool Face
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 1st Nov 2014 11:01    Post subject:
Yeah, the very latest build I played seemed SO not complete that it wasn't worth judging to be honest, was very much a "demo" in every sense Sad If they're leaving EA so soon, they better have been hiding an entirely different game Very Happy

~edit~

Beta Patch 4 is out now;

http://steamcommunity.com/app/239840/discussions/0/620695877251456906/
Back to top
wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Mon, 17th Nov 2014 08:24    Post subject:
Played the crap out of the latest build and there is still much to do. Many placeholders - locations, data items not working for now and a few other things. Also some bugs and occasional crashes.

Although even with what we have now it's a pretty good game.Like a russian survival game with bugs and unpolished.

I didn't like one thing - there was a crisis situation with the water supply making people sick. The only diaogue option for me was to do nothing, maybe due to lack of parts at the moment. There should be something like "will be done soon" or something similar.
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 17th Nov 2014 11:55    Post subject:
This is another game that simply isn't ready for release. It's coming out next MONTH and yet it's almost entirely barren, I guess they're pushing for a release now to placate the fans that have been waiting YEARS for it.
Back to top
JBeckman
VIP Member



Posts: 35191
Location: Sweden
PostPosted: Mon, 17th Nov 2014 11:57    Post subject:
Or it could be worse and they aren't getting much revenue from sales and are moving things up to try and recoup financially but at the cost of the games overall quality it would seem.
(Would seem heh, yeah right as if rushing out a game to meet a specific release or getting it released earlier wouldn't impact quality or the amount of content in it.)

(Of course spending X years in development hell or what it's called like say Duke Nukem Forever isn't any good either.)
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 17th Nov 2014 12:00    Post subject:
Yup, that too Sad Like most "early access" games it seems. Once your game is "out", whether it's EA or final, there's only a set amount of sales you're going to get and the odds are that, by the time final arrives, those that were going to buy already bought at the EA level. The rest might be interested stragglers that were either holding out for final or see it pop up on the Steam front page.
Back to top
wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Mon, 17th Nov 2014 13:04    Post subject:
Well, i disagree with "barren" but other than that - yes, it could use more content and polish to be a proper, good game.
Back to top
blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Tue, 25th Nov 2014 10:10    Post subject:
Back to top
7thunders




Posts: 1480

PostPosted: Thu, 4th Dec 2014 17:08    Post subject:
Dead.State-CODEX
Back to top
MannyK




Posts: 1405
Location: Brazil
PostPosted: Thu, 4th Dec 2014 17:59    Post subject:
Is it playable?
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 4th Dec 2014 19:07    Post subject:
I don't know about the codex release but the official one is very playable. Very Happy
Will be sitting up tonight getting further into the game. ^_^


Back to top
ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Thu, 4th Dec 2014 19:27    Post subject:
Prefetian wrote:
I don't know about the codex release but the official one is very playable. Very Happy
Will be sitting up tonight getting further into the game. ^_^

I will be waiting for your wise feedback since I can't play it yet Mobster with a Fag Razz *soon*
Back to top
human_steel




Posts: 33269

PostPosted: Thu, 4th Dec 2014 19:43    Post subject:
ixigia wrote:
Prefetian wrote:
I don't know about the codex release but the official one is very playable. Very Happy
Will be sitting up tonight getting further into the game. ^_^

I will be waiting for your wise feedback since I can't play it yet Mobster with a Fag Razz *soon*

Those system requirements are indeed quite harsh on us PC peasants. Sad

OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
Processor: Intel® Core™ i21-66470GalacticEdition @7.4 GHz / (doesn't work on AMD CPUs)
Memory: 256 GB RAM DDR10
Hard Drive: 4000 GB free space
Graphics: NVIDIA® GeForce® GTX 97800 / (we were afraid to test the game AMD cards given our previous and nightmarish experience with their CPUs)
Sound: DirectX® 20
Back to top
EternalBlueScreen




Posts: 4314

PostPosted: Thu, 4th Dec 2014 19:47    Post subject:
I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail?
Back to top
ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Thu, 4th Dec 2014 20:20    Post subject:
EternalBlueScreen wrote:
I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail?

I'd say it's a mix of both. It's story driven with scripted predetermined events but also free from constraints since you actually decide the destination and the order of many of your quests. A sort of hybrid. Razz

@h_s: Haha! My prehistoric laptop still can't handle it, though. It is the real shame of the family Very Happy
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 4th Dec 2014 22:49    Post subject:
EternalBlueScreen wrote:
I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail?


Well, from the one hour I played earlier (will play more tonight when wifey goes to sleep) you get a 'world map' to walk around in freely (by foot, horseback or automobile) but it seems to follow a story of sorts (if your main character dies it's game over).

@Ixi
I'll get back to y'all laters on how the game is. Very Happy


Back to top
Epsilon
Dr. Strangelove



Posts: 9240
Location: War Room
PostPosted: Fri, 5th Dec 2014 00:40    Post subject:
ixigia wrote:
EternalBlueScreen wrote:
I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail?

I'd say it's a mix of both. It's story driven with scripted predetermined events but also free from constraints since you actually decide the destination and the order of many of your quests. A sort of hybrid. Razz

@h_s: Haha! My prehistoric laptop still can't handle it, though. It is the real shame of the family Very Happy

We all know what that means in Italy
Back to top
ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Fri, 5th Dec 2014 01:04    Post subject:

My ghetto laptop is so tough that the bullets would ricochet and kill me instead! Laughing
Back to top
krell1983




Posts: 551
Location: Poland
PostPosted: Sat, 6th Dec 2014 11:01    Post subject:
How to remove people from party ?
Back to top
Bob Barnsen




Posts: 31973
Location: Germoney
PostPosted: Sat, 6th Dec 2014 11:22    Post subject:
Can anyobody tell, how long is a playthrough?

I looked in the Steam forums, but god that search is worse than on this board Laughing
Only found answers from the beginning of the year, where people wrote ~8 hours.

But that seems pretty low, as i have the impression this is more of a open world game?


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
Back to top
Lathieza




Posts: 7146
Location: NL
PostPosted: Sat, 6th Dec 2014 12:15    Post subject:
So is this game any good or what??


Empty again Sad
Back to top
Steelone




Posts: 1524

PostPosted: Sat, 6th Dec 2014 12:27    Post subject:
Lathieza wrote:
So is this game any good or what??


Played it about three hours yesterday. I'm enjoying it. It has some rough edges, but I haven't had any crashes or major bugs.

Game is basically a hybrid between fallout 1&2 and a zombie survival simulator, lots of story content whilst scavenging for supplies in a fairly free roam world map. No level scaling or hand holding and you do get your ass kicked if you roam too far.

Edit: you can also do some really cool stuff in combat when fighting human enemies, throw a noise maker grenade or fire a gun and then run for it whilst they get swarmed by zombies.
Back to top
Lathieza




Posts: 7146
Location: NL
PostPosted: Sat, 6th Dec 2014 12:50    Post subject:
Okay cool, thanks

Gonna add it to the list for when im done with DAI.


Empty again Sad
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 6th Dec 2014 15:58    Post subject:
So here's my view on the game so far after ~15 hours of gameplay. And I feel like I'm barely even getting started in the game.

Combat is somewhat clunky in this game but it works. It's not the most advanced TB combat I've seen but it's not sheit either. Certain weapons can do certain things, such as bigger two-handed hammers can cause knockdown (it's a weapon ability that costs extra AP's) while a machete can do a flurry of hits.
Armor and character items you find in the world are actually quite cool, for example, instead of putting on a helmet on one of my guys who's prone to panicking in certain situations I can give him an mp3 player to listen which lowers the risk of panic.

Upgrading your home/school so far seems like a pain in the ass, sort of like in this war of mine the materials needed to build things seems a bit too high (this might change later in the game) but the upgrades seem quite useful.

So far the characters I've met have been varied, all from a smart IT guy with an overblown ego to an old man who had to euthanize his wife because she turned. Also I've already have two infected (one got bit during a scavenger hunt and the other was that when we found them) and they're now both using antibiotics which I found earlier (1 per day per victim) and seem somewhat scarce.

The leveling part is only done for the main character where I can spend points after completing things on the 'to do' list. You don't level through combat but through completing tasks that are given to you, such as finishing repairs on the fence etc. You get 4 skill points per 'level' and after 20 points you get some stat points which you can use (no idea how many as I haven't got so many points yet).

The world seems quite large and you get to roam it freely (only at the start do you have a couple of set locations) where you can find either random encounters or places to visit (how far you see is effected by certain skills you or someone in your party has).

I would say that this game is a mix between this war of mine and dead state. It takes the base building from dead state while borrowing how much items cost to build from this war of mine.

So, that's my 'mini review' of the game. Very Happy


Back to top
prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 6th Dec 2014 16:18    Post subject:
hoq can be Dead State mix of Dead State and War of Mine


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/
Back to top
sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Sat, 6th Dec 2014 16:21    Post subject:
Thanks for the mini-impressions Pref... it is quite funny seeing "Dead State takes the base building from Dead State and the crafting from This War of Mine" Laughing
Back to top
ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Sat, 6th Dec 2014 20:28    Post subject:
@Preffy Very Happy
Finally got the chance to play this 1.0 (sort of Cool Face) version too for a couple of hours, and flaws aside, I definitely like it. Razz The writing like Epsilon mentioned a while back is really really bad (the usual zombie-apocalypse-like short dialogues, always a bit silly and not deep enough), but that's not too annoying since you spend most of the time exploring the map, crafting, managing the shelter/resources/and people for tasks, which is quite competently made.

I went for a scavenger type of character so I always need assistance when it comes to slaughtering zombies, but the combat itself isn't bad. Classic turn-based with grid and 2-3 different ways to hurt the opponents, although there's no targeting and barely no stats involved as far as I can tell. It's possible to find both allies and looters, and even traveling requires planning because of the limited resources.

I'd say the biggest problem of this game is the overall roughness (everything feels somewhat cheap and not polished), not to mention the awful presentation, though the gameplay itself is fine for what it is. It could have been much more, but it works. Razz
Back to top
Steelone




Posts: 1524

PostPosted: Sat, 6th Dec 2014 22:15    Post subject:
The writing varies a lot. It's kind of weird because Brian and Annie Mitsoda are pretty veteran when it comes to RPG writing and they have definitely proven their writing skills before.

I guess the kinda B movie esque dialogue is somewhat intentional, but it does feel a bit inconsistent at times.
Back to top
ixigia
[Moderator] Consigliere



Posts: 65135
Location: Italy
PostPosted: Sat, 6th Dec 2014 22:31    Post subject:
Indeed, I too think it's definitely intentional, with the usual "naive" protagonist who has no clue about anything and many stereotyped characters that we've seen in so many other films/games already. I wasn't expecting Planescape Torment, but I sort of hoped for something more than a handful of abrupt one liners. Thankfully the exploration and survival parts are fairly well-made (engine limitations aside), which is important.
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Sat, 6th Dec 2014 23:21    Post subject:
prudislav wrote:
hoq can be Dead State mix of Dead State and War of Mine


I meant state of decay...yet I wrote dead state instead. Razz


Back to top
Page 6 of 8 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group