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ixigia
[Moderator] Consigliere
Posts: 65135
Location: Italy
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Posted: Fri, 31st Oct 2014 23:50 Post subject: |
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It sounds to me that the devs decided to leave early access just for the sake of it, because one of the latest builds that I tried wasn't exactly polished - to say the least. Great potential and all, but still a lot of work to do too.
It's all up to them though. They could grant customers proper patching progress after release (which is what everyone's hoping)...or they could just run away with the money 
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Mon, 17th Nov 2014 08:24 Post subject: |
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Played the crap out of the latest build and there is still much to do. Many placeholders - locations, data items not working for now and a few other things. Also some bugs and occasional crashes.
Although even with what we have now it's a pretty good game.Like a russian survival game with bugs and unpolished.
I didn't like one thing - there was a crisis situation with the water supply making people sick. The only diaogue option for me was to do nothing, maybe due to lack of parts at the moment. There should be something like "will be done soon" or something similar.
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Posted: Mon, 17th Nov 2014 11:55 Post subject: |
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This is another game that simply isn't ready for release. It's coming out next MONTH and yet it's almost entirely barren, I guess they're pushing for a release now to placate the fans that have been waiting YEARS for it.
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JBeckman
VIP Member
Posts: 35191
Location: Sweden
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Posted: Mon, 17th Nov 2014 11:57 Post subject: |
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Or it could be worse and they aren't getting much revenue from sales and are moving things up to try and recoup financially but at the cost of the games overall quality it would seem.
(Would seem heh, yeah right as if rushing out a game to meet a specific release or getting it released earlier wouldn't impact quality or the amount of content in it.)
(Of course spending X years in development hell or what it's called like say Duke Nukem Forever isn't any good either.)
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wawrzul
Posts: 2336
Location: Cracow, Poland
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Posted: Mon, 17th Nov 2014 13:04 Post subject: |
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Well, i disagree with "barren" but other than that - yes, it could use more content and polish to be a proper, good game.
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Posted: Tue, 25th Nov 2014 10:10 Post subject: |
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Posted: Thu, 4th Dec 2014 17:08 Post subject: |
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MannyK
Posts: 1405
Location: Brazil
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Posted: Thu, 4th Dec 2014 17:59 Post subject: |
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Posted: Thu, 4th Dec 2014 19:07 Post subject: |
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I don't know about the codex release but the official one is very playable.
Will be sitting up tonight getting further into the game. ^_^
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ixigia
[Moderator] Consigliere
Posts: 65135
Location: Italy
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Posted: Thu, 4th Dec 2014 19:27 Post subject: |
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| Prefetian wrote: | I don't know about the codex release but the official one is very playable.
Will be sitting up tonight getting further into the game. ^_^ |
I will be waiting for your wise feedback since I can't play it yet *soon*
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Posted: Thu, 4th Dec 2014 19:43 Post subject: |
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Posted: Thu, 4th Dec 2014 19:47 Post subject: |
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I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail?
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ixigia
[Moderator] Consigliere
Posts: 65135
Location: Italy
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Posted: Thu, 4th Dec 2014 20:20 Post subject: |
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| EternalBlueScreen wrote: | | I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail? |
I'd say it's a mix of both. It's story driven with scripted predetermined events but also free from constraints since you actually decide the destination and the order of many of your quests. A sort of hybrid.
@h_s: Haha! My prehistoric laptop still can't handle it, though. It is the real shame of the family 
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Posted: Thu, 4th Dec 2014 22:49 Post subject: |
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| EternalBlueScreen wrote: | | I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail? |
Well, from the one hour I played earlier (will play more tonight when wifey goes to sleep) you get a 'world map' to walk around in freely (by foot, horseback or automobile) but it seems to follow a story of sorts (if your main character dies it's game over).
@Ixi
I'll get back to y'all laters on how the game is. 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Fri, 5th Dec 2014 00:40 Post subject: |
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| ixigia wrote: | | EternalBlueScreen wrote: | | I think I've asked this earlier, but fuck it: Is it a sandbox open-ended type game or does it follow a linear story, with set objectives/missions you need to follow or fail? |
I'd say it's a mix of both. It's story driven with scripted predetermined events but also free from constraints since you actually decide the destination and the order of many of your quests. A sort of hybrid.
@h_s: Haha! My prehistoric laptop still can't handle it, though. It is the real shame of the family  |
We all know what that means in Italy

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ixigia
[Moderator] Consigliere
Posts: 65135
Location: Italy
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Posted: Fri, 5th Dec 2014 01:04 Post subject: |
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My ghetto laptop is so tough that the bullets would ricochet and kill me instead! 
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Posted: Sat, 6th Dec 2014 11:01 Post subject: |
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How to remove people from party ?
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Posted: Sat, 6th Dec 2014 12:15 Post subject: |
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So is this game any good or what??
Empty again 
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Posted: Sat, 6th Dec 2014 12:27 Post subject: |
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| Lathieza wrote: | | So is this game any good or what?? |
Played it about three hours yesterday. I'm enjoying it. It has some rough edges, but I haven't had any crashes or major bugs.
Game is basically a hybrid between fallout 1&2 and a zombie survival simulator, lots of story content whilst scavenging for supplies in a fairly free roam world map. No level scaling or hand holding and you do get your ass kicked if you roam too far.
Edit: you can also do some really cool stuff in combat when fighting human enemies, throw a noise maker grenade or fire a gun and then run for it whilst they get swarmed by zombies.
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Posted: Sat, 6th Dec 2014 12:50 Post subject: |
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Okay cool, thanks
Gonna add it to the list for when im done with DAI.
Empty again 
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Posted: Sat, 6th Dec 2014 15:58 Post subject: |
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So here's my view on the game so far after ~15 hours of gameplay. And I feel like I'm barely even getting started in the game.
Combat is somewhat clunky in this game but it works. It's not the most advanced TB combat I've seen but it's not sheit either. Certain weapons can do certain things, such as bigger two-handed hammers can cause knockdown (it's a weapon ability that costs extra AP's) while a machete can do a flurry of hits.
Armor and character items you find in the world are actually quite cool, for example, instead of putting on a helmet on one of my guys who's prone to panicking in certain situations I can give him an mp3 player to listen which lowers the risk of panic.
Upgrading your home/school so far seems like a pain in the ass, sort of like in this war of mine the materials needed to build things seems a bit too high (this might change later in the game) but the upgrades seem quite useful.
So far the characters I've met have been varied, all from a smart IT guy with an overblown ego to an old man who had to euthanize his wife because she turned. Also I've already have two infected (one got bit during a scavenger hunt and the other was that when we found them) and they're now both using antibiotics which I found earlier (1 per day per victim) and seem somewhat scarce.
The leveling part is only done for the main character where I can spend points after completing things on the 'to do' list. You don't level through combat but through completing tasks that are given to you, such as finishing repairs on the fence etc. You get 4 skill points per 'level' and after 20 points you get some stat points which you can use (no idea how many as I haven't got so many points yet).
The world seems quite large and you get to roam it freely (only at the start do you have a couple of set locations) where you can find either random encounters or places to visit (how far you see is effected by certain skills you or someone in your party has).
I would say that this game is a mix between this war of mine and dead state. It takes the base building from dead state while borrowing how much items cost to build from this war of mine.
So, that's my 'mini review' of the game. 

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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 6th Dec 2014 16:18 Post subject: |
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hoq can be Dead State mix of Dead State and War of Mine 
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ixigia
[Moderator] Consigliere
Posts: 65135
Location: Italy
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Posted: Sat, 6th Dec 2014 20:28 Post subject: |
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@Preffy
Finally got the chance to play this 1.0 (sort of ) version too for a couple of hours, and flaws aside, I definitely like it. The writing like Epsilon mentioned a while back is really really bad (the usual zombie-apocalypse-like short dialogues, always a bit silly and not deep enough), but that's not too annoying since you spend most of the time exploring the map, crafting, managing the shelter/resources/and people for tasks, which is quite competently made.
I went for a scavenger type of character so I always need assistance when it comes to slaughtering zombies, but the combat itself isn't bad. Classic turn-based with grid and 2-3 different ways to hurt the opponents, although there's no targeting and barely no stats involved as far as I can tell. It's possible to find both allies and looters, and even traveling requires planning because of the limited resources.
I'd say the biggest problem of this game is the overall roughness (everything feels somewhat cheap and not polished), not to mention the awful presentation, though the gameplay itself is fine for what it is. It could have been much more, but it works. 
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Posted: Sat, 6th Dec 2014 22:15 Post subject: |
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The writing varies a lot. It's kind of weird because Brian and Annie Mitsoda are pretty veteran when it comes to RPG writing and they have definitely proven their writing skills before.
I guess the kinda B movie esque dialogue is somewhat intentional, but it does feel a bit inconsistent at times.
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ixigia
[Moderator] Consigliere
Posts: 65135
Location: Italy
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Posted: Sat, 6th Dec 2014 22:31 Post subject: |
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Indeed, I too think it's definitely intentional, with the usual "naive" protagonist who has no clue about anything and many stereotyped characters that we've seen in so many other films/games already. I wasn't expecting Planescape Torment, but I sort of hoped for something more than a handful of abrupt one liners. Thankfully the exploration and survival parts are fairly well-made (engine limitations aside), which is important.
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Posted: Sat, 6th Dec 2014 23:21 Post subject: |
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| prudislav wrote: | hoq can be Dead State mix of Dead State and War of Mine  |
I meant state of decay...yet I wrote dead state instead. 
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