The main thing that ruins the game is the combat. Checkpoint system, game saved before an unskippable cinematic, then fight. Only melee weapon, 3x enemies, 3-4 hits and you are dead.
Also the whole combat is introduced way too late in the game, so whoever picks it up for the initial gameplay (explore, puzzles) will be dissapointed.
Mac's review was funny, been a while I watched Raptor's playthrough on YT and the ending is extremely dumb too. Like unfinished, Return to Monkey Island-dumb when the game just ends.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
I don't mind long check points at all.. i can actually prefer it over being able to save anywhere in games that are tense, but the combat here just seems abysmal, the puzzles seems super boring and generic. Some people endorse them for sticking to their ""vision"". I would agree if this "vision" was something fresh and really cool, but man it's super generic.
If i want to look at Giger aesthetics i can render them all day in Deforum
shoulda just been a point and click adventure by the looks of it.
THATS the concept I had dodging me to compare it to that I couldnt put my finger on.
I was never a fan of Myst type point and click games. And This is a good reproduction of the mechanics of a game like Myst but in true 3D (minus the depth of story).
So I can see how it is very appealing for those that like Myst style games, and those that like HR Giger artwork as a palette to view.
But Im in neither of those categories enough to have a draw to want to play it.
-We don't control what happens to us in life, but we control how we respond to what happens in life.
-Hard times create strong men, strong men create good times, good times create weak men, and weak men create hard times. -G. Michael Hopf
Disclaimer: Post made by me are of my own creation. A delusional mind relayed in text form.
The initial area is structured like a Cyan game but sadly, after a short while both the level design and the puzzles' quality progressively decline to the point of becoming an even more straightforward showcase - which the goofy combat and the nonexistent story emphasize.
It's a game that tries to be many things at once but it fails at every one of them in my opinion: it lacks the complexity of a Myst clone, the mechanics and sense of dread of a horror game, and the narrative of a good walking sim. Ultimately, it's as visually fascinating as it is empty, managing to disappoint almost every type of gamer.
Finished in just over 5 hours and I have to say that overall I wasn’t disappointed other than it came to an end. Definitely left me wanting more. Even the credits don’t roll after the final fade to black before it dumps you on the title screen. It was visually stunning with some great level design. A unique experience for sure but I enjoyed it for what it was. It’s a one and done so I’m glad I didn’t pay for it thanks to Game Pass! A sequel in Unreal Engine 5 would be great! Im sure it will get a VR mod at some point, that would be awesome.
I find the videos of others interesting after playing through the game. Seems it can be interpreted many ways. Here are a couple which I found somewhat thought provoking.
Once again he proves he's the best, not a paid off shill (up).
i was almost interested (in pirating it) and then he started explaining the puzzles and how crappy the combat is.. Thanks, i'm good.
Except that time he cried like a fucking baby cause he didn't get a preview copy of Cyberpunk and acted like it was the end of the world that he had to buy his own copy for review.
finished this too, short and "sweet", amazing visuals, combat was ok, idk but it was too short for the amount of years put into this.
They are a small team, about 10. I can see the detail put in every asset, every nook and cranny. Short, yes. But delightful if this is your biomechanical cup of rotten bloody tea.
Most things are somewhat explained in the artbook apparently It's all in the manual.
And yes, just at the beginning of the book it's written that they really didn't put much effort to the story but focused more on the feeling. They wanted to transcribe the process of entropy and decay of once living organism now being ravaged by parasites and carrion crawlers. While the player character is last impulse that goes through it before the organism dies for good.
By the way if you are into Giger and Beksinski and over all surreal hell art I highly recommend the book it's fucking great.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Last edited by VonMisk on Fri, 21st Oct 2022 10:40; edited 1 time in total
I got only to the Wall and scimmed over but there was definitely a painting of statue where a female fellatioed a male.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
Sounds like they just went esoteric with the story so a) they didn't have to spend money or time on it b) people can imagine some mysterious profound deep meaningful content in the game if they choose to.
pretty smart approach, maybe smarter still is not aiming for crysis gfx in your first project with 10 people and little funding though.
Sounds like they just went esoteric with the story so a) they didn't have to spend money or time on it b) people can imagine some mysterious profound deep meaningful content in the game if they choose to.
pretty smart approach, maybe smarter still is not aiming for crysis gfx in your first project with 10 people and little funding though.
"Never explain anything"
- H.P. Lovecraft
There must have been a door there in the wall, when I came in.
Truly gone fishing.
Lovecraft's work is notoriously difficult to transfer to the screen or turn into a game. His cosmic horror universe (Cthulhu mythos in particular) is so complex. He had a writing style of his own that really presented the nihilistic terror in a way that is nearly impossible to present in any other format.
Tidbit: Lovecraft was a Cosmicist (a combination of atheism, nihilism and materialism), a philosophy that he created, who in an attempt to find something else led to him exploring science as well as occultism.
He felt that the science that he explored removed all the mystery of the universe (and life) while he was completely disillusioned by occultism due to the occult research he did was more than just a let down; he explored occult societies, books and lore and the conclusion was that it was all just nonsense by delusional and arrogant people who "interpreted" religious texts, alchemy history, folk tales and ancient mysticism and mixed it into their own "system".
He decided to create his own mythos to alleviate his existential crisis where humans don't matter, there is no creator/god who cares about us, there is no fate and there is no meaning of life. His cosmic horror perfectly describe a universe that doesn't care about you, that doesn't fit human morals (including what's good or bad in human terms) and ultimately sees humans as totally insignificant.
Quote:
Its similarities with absurdism, existentialism, and nihilism:
These three movements arose from the human experience of anguish and confusion stemming from the Absurd, ultimately diverging to different perspectives on life.
The main idea in Cosmicism is that there is no god in the universe and that human beings are insignificant in the vast realms of space and time.
Just finished this. I definitely dont blame anyone who got frustrated by it as it does require some level of patience because there were times (getting stunlocked by two big enemies from each direction) when I questioned if this was worth my time. As an experience it is its own thing. Fantastic detailed art, grotesque concepts. btw you can skip the combat by keeping ur distance from the creatures and letting them find a hole to go in. I couldn't skip all of them tho, pretty sure the big enemies you have to fight but the pistol and esp the shotgun makes it an easy affair.
This is definitely a product that leaves you with mixed feelings and I think it is intended that way because it is no power fantasy. It's artsy fartsy stuff but there is a lot of room for improvement.
Overall worth a yarr or a gamepass.
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