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JackQ
Non-expret in Derps lagunge
Posts: 14178
Location: Kibbutznik, Israel
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thudo
Posts: 6309
Location: Mellonville North, Canada
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Posted: Wed, 15th Apr 2009 21:38 Post subject: |
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You mean Hell Might Hath Frozen Over? <giggles>
MSI GT72S 6QF Dominator Pro S 29th Anniversary Intel i7 6820HK @ 4.0Ghz, 32GB DDR4-2133 RAM, 2x256GB Raid0 Toshiba NVMe 2.5 inch PCIe SSD, Nvidia Geforce GTX 980 OC'ed 200+ Core / 200+ Mem, 17.3 inch LG IPS HD Display @ 75Hz, Intel 7265AC Wifi, Windows 10 Pro BIOS version: .112 EC Firmware version: .105
Current Broadband speed record: 329.1 Mb/sec down // 21.73 Mb/sec up
http://www.dslreports.com/speedtest/3933292.png
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Posted: Wed, 15th Apr 2009 23:04 Post subject: |
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sabin1981 wrote: | One of those 71 tasks is "implement a new graphics engine" the other 829 were "brain storm for ideas"  |
Quote: |
#1
Duke Nukem Forever was officially announced on April 28, 1997 along with the purchase of a license to use the Quake II engine and the intention of releasing the game no later than mid-1998. Original prototype work on the game had begun as early as January. In August and September, the first screenshots of DNF were released in PC Gamer.
#2
3D Realms did not get the Quake II engine code until November 1997, and the earlier screenshots were simply mock-ups with the Quake engine that the team had made in their spare time. 3D Realms unveiled the first video footage of DNF using the Quake II engine at the 1998 E3 conference.
#3
In June 1998, the 3D Realms team switched to Epic's Unreal Engine.
#4 (well, in a lesser degree but still not a small change)
In 1999, 3D Realms announced that they had upgraded to the newer version of the Unreal Engine.
#5
In 2002, after hiring several new programmers, the team completely rewrote the renderer and other game engine modules, beginning work on a new generation of game content. Broussard estimated that around 95% of the previous level design work was scrapped in the process.
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Posted: Wed, 15th Apr 2009 23:25 Post subject: |
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this game is probably gonna fail in massive proportions
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Wed, 15th Apr 2009 23:41 Post subject: |
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daikatana times a million
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Thu, 16th Apr 2009 00:01 Post subject: |
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Under
Posts: 667
Location: Scotland
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Posted: Wed, 25th Nov 2009 23:12 Post subject: |
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Any news about it ?
Best PICKUP LINE :
"Hey, does this rag smell like chloroform to you?"
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Posted: Wed, 25th Nov 2009 23:15 Post subject: |
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Do you really have to ask?
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Posted: Wed, 25th Nov 2009 23:16 Post subject: |
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Under wrote: | Any news about it ? |
Yes. DNF will be out soon!
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Under
Posts: 667
Location: Scotland
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Posted: Wed, 25th Nov 2009 23:19 Post subject: |
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sabin1981 wrote: | Under wrote: | Any news about it ? |
Yes. DNF will be out soon! |
Yikes ! Can't wait 
Best PICKUP LINE :
"Hey, does this rag smell like chloroform to you?"
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Posted: Wed, 25th Nov 2009 23:38 Post subject: |
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I would love to see the implementation plan for DNF. Did they even have one? Or was it just a "haha guys, guys, let's make a new Duke game, I'll get started by coding some constants right here and we'll just wing it, it's going to be fucking amazing!"
How else can you end up having such massive reboots of a project like this? They make it sound like they just (suddenly!) decided to use Unreal tech, but had no experience with it, then upgraded (eh heh heh) to a new engine build, then ... then ... oh my.
Either this game was sunk by the project managers or it was all a social experiment for the lulz. I refuse to believe that all that talent just sat there for years not knowing what the fuck to do. Or maybe they were all playing MMOs.
Sertorius wrote: | Just be careful to your ass while surfing on the net and NOTHING will happen to you. |
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garus
VIP Member
Posts: 34200
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Posted: Thu, 26th Nov 2009 00:41 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:16; edited 1 time in total
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Slizza
Posts: 2345
Location: Bulgaria
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Posted: Thu, 26th Nov 2009 03:36 Post subject: |
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garus
VIP Member
Posts: 34200
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Posted: Tue, 1st Dec 2009 09:30 Post subject: |
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snip
Last edited by garus on Tue, 27th Aug 2024 21:16; edited 1 time in total
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Tue, 1st Dec 2009 12:53 Post subject: |
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Quote: | In addition, Duke states that he "doesn't stay down for long." |
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Posted: Tue, 1st Dec 2009 13:11 Post subject: |
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You guys need to get Duke.Nukem.3D.Atomic.Edition.High.Resolution.v10.8-MasterFaster, it's so awesome
Some notes from the nfo:
Spoiler: |
Release date: November 29, 2009
"Duke Nukem 3D: Atomic Edition" + High Resolution Pack + High Quality Music Pack + High Quality Sound Pack + Lots of other addons
Included all updated stuff up to November 29, 2009.
This pack includes:
Duke Nukem 3D: Atomic Edition "DUKE3D.GRP" v1.5 from my Kill-A-Ton Collection
Duke It Out In D.C. addon "dukedc.grp" compiled by me from the original
Duke Caribbean: Life's A Beach addon "vacation.grp" compiled by me from the original
Duke: Nuclear Winter addon "NWINTER.GRP" from my Kill-A-Ton Collection
Duke!ZONE 2 addon "DUKEZON.GRP" from my Kill-A-Ton Collection
Duke Xtreme addon for Atomic Edition from my Kill-A-Ton Collection
NAM "NAM.GRP" from the original NAM CD
WWII GI "WW2GI.GRP" from the original WW2GI CD
EDuke32 1.5.0devel 20090313 Official Build [March 13, 2009]
EDuke32 2.0.0unstable 20090708 SVN Build r1467 [July 26, 2009]
EDuke32 2.0.0devel 20091017 Official Build [October 17, 2009]
EDuke32 2.0.0devel 20091106 SVN Build r1543 [November 16, 2009]
Dukonnector snapshot build 20081215 [December 15, 2008]
Duke3dw v4.1.5 - Revision 331.262 [November 27, 2009]
D3wStartup v1.1 [May 13, 2009]
PlayDuke v6.2 [April 1, 2009]
Duke3D HRP v4.0 (SVN #321) [March 23, 2009]
Duke3D HRP Update Pack v4.1.1 [October 3, 2009]
Maphacks Reloaded v4.1.1 [October 3, 2009]
Polymer HRP v4.2.020 (SVN #20) [November 29, 2009]
XXX-Pack Full v1.31 [March 22, 2009]
XXX-Pack Lite v1.31 [March 22, 2009]
EDuke32 Music Pack v1.05 [January 29, 2009]
EDuke32 Music Pack v2.0 [March 5, 2009]
High Quality Sound Pack (HQSP) v2.0 [November 18, 2007]
Duke Plus v2.05 [October 5, 2009]
Duke Nuclear Winter HRP v3.5 [December 25, 2008]
Duke It Out In D.C. HRP v1.51 [July 1, 2009]
Duke Caribbean Vacation HRP v1.5 [December 26, 2008]
Duke!ZONE 2 HRP v1.0 [March 6, 2007]
Duke Nukem: Weapon of Mass Destruction mod v1.51 [January 26, 2009]
DNWMD HUD Update [March 12, 2009]
Duke Nukem: Arena mod v1.0 [June 14, 2007]
Nuclear Showdown mod v1.1 [October 24, 2008]
Naferia's Reign: Invasion of the Dark Mistress mod v5.17.11082009 [November 8, 2009]
Naferia Reign HRP v1.5 [July 15, 2009]
Moonbase Accident episode v1.3 [August 5, 2008]
Duke Nukem Army 2 TC v3.14 [May 22, 2009]
The dream v1.2 map [June 30, 2008]
HellDuke TC v1.3 [August 25, 2008]
HellDuke HRP v2.0 [June 2, 2009]
PSX music pack v1.04.3 for EDuke32 [July 30, 2008]
Duke is 10 Episode v1.0 [January 29, 2006]
Vacation Cove Episode v1.0 [August 6, 2008]
WGRealms Episode v1.0 [April 5, 2009]
WGR HRP for WGRealms [July 16, 2009]
Beerzity Usermap for WGRealms Episode [August 9, 2005]
WGSpace Episode v1.0 [March 15, 2009]
Clear the Coast (SP map) [September 1, 2008]
The Christmas Project mod v1.01 [April 29, 2006]
Alien Versus Predator TC [July 22, 2004]
Return To Fury 161 Usermap for AVP [October 17, 2006]
Predator II Usermap for AVP [September 18, 2006]
Duke Nukem 3D Saturn Music Pack v1.1 [January 6, 2009]
Infestation in Time TC v1.1 [January 27, 2009]
Arctic Alert! map [November 3, 2008]
Fun mode v1.1 [December 4, 2008]
The Gate TC v1.0 [May 1, 1997]
Starship Troopers TC v1.0 for EDuke32 [June 14, 2009]
Starship Troopers TC addon [June 15, 2009]
Before the Storm map for SSTTC [April 16, 2003]
Eye of the Storm map for SSTTC [December 30, 2003]
Far Away map for SSTTC [November 1, 2001]
Into the Storm map for SSTTC [March 13, 2008]
Operation Royalty 2 map for SSTTC [November 23, 2000]
Altair mod [December 14, 2008]
Oblivion 3D TC Final Full Version [February 5, 2009]
HXC98 BASE map for Oblivion TC [July 5, 2009]
The dream 2 map [January 12, 2009]
Platoon TC v1.1b [September 30, 1997]
Platoon TC remake beta [January 23, 2007]
Duke Nukem 3D LAYRE [December 19, 1996]
Secrets of the Acropolis v1.0 [September 9, 1997]
Yet Another Netplay Guider (YANG) v0.81 BETA [October 24, 2009]
FM2X: a Custom Two-Episode Pack for Duke Nukem 3D v1.03.120309 [March 12, 2009]
Dukester X v1.6.0 [April 6, 2009]
Duke Caribbean Shark's Cove episode [July 16, 2007]
Shark's Cove HRP [April 12, 2009]
Bedrone map [October 22, 2002]
Outpost X episode [April 15, 2009]
Duke3D LRP v2.0 [June 30, 2009]
Duke 64 Mod v1.32 [July 21, 2009]
Cursed Lands TC v1.1 [March 25, 2008]
Nostromo map - A tribute to Alien 1 [April 10, 2009]
Last Reaction & Water Bases TC [February 23, 1999]
Chimera addon for Last Reaction & Water Bases TC [February 5, 2001]
KaiseR Land episode v1.0 [May 8, 2009]
cgshader a.k.a. Bloom addon for EDuke32 [April 19, 2004]
Borg Nukem TC [May 26, 2002]
DaikariN [August 2, 2008]
Duke 1999/2000 TC [July 24, 2000]
Duke's Snowy Adventure II Stolen Weapons [December 28, 1999]
Duke Nukem's Penthouse Paradise [May 1, 1997]
Predator TC: Future War v1.1 [August 16, 1998]
The Realm of Grune v1.2 [August 22, 1998]
Undead Special Edition v4.0 [January 25, 2009]
Pray Your Prayers 2000 TC [January 19, 2008]
Repent map for PYP2000 [January 19, 2008]
MERC TC's (1&2), re-released to run with EDuke32 [May 20, 2009]
Mystique: Ages in Time TC v1.1 [January 18, 1998]
Fusion TC v0.1 [September 5, 2000] + Fusion Polymer Pack [June 13, 2009]
Fusion Redux TC [June 21, 2009]
Grins of Divinity TC [February 1, 2002]
Duke It's Zero Hour TC v1.4 [November 1, 1997]
Age of Evil TC [July 11, 2003]
Alien Extermination TC [September 4, 2000]
Aliens vs Duke Nukem TC [March 4, 2008]
Extreme Justice TC [February 7, 2002]
Imagination World TC V1.1 [March 8, 2003]
N.I.B.: The Nightmare Edition TC [March 19, 2003]
Plunder & Pillage TC v1.0 [March 25, 2002]
Sonic the Hedgehog 3D TC - Demo Version [June 30, 2009]
Duke Theft Auto TC v0.80 Beta 2 [June 16, 2009]
Duke Theft Auto Multiplayer map 1 [June 22, 2009]
Appetizer - The application launcher v1.4.3.103 Beta [June 7, 2009]
DNF3D Community Pack 20-07-2009 [July 20, 2009]
The Chronic Episode for EDuke32 [June 27, 2009]
Blood Weapons mod v1.02 (build 1.10.2009) [October 1, 2009]
WG Realms 2 Episode 1 v1.0RC3 [November 12, 2009]
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Loads of new stuff (weapons, like 100+ fan-made map packs/campaigns, all the official levels etc.), hugely improved graphics, practically everything is updated and made better.
Just started playing the Atomic Edition so I've barely scratched the surface... Love the double-barreled shotgun tho, it's just as kickass as it was in Doom 2.
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Sin317
Banned
Posts: 24322
Location: Geneva
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chiv
Posts: 27530
Location: Behind You...
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Posted: Tue, 1st Dec 2009 14:04 Post subject: |
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omg I THINK HES ON TO SOMETHING THERE!!1111
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Posted: Tue, 1st Dec 2009 14:14 Post subject: |
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I actuyally hate the way the hi-rez texture pack looks, loses it's charm or something.
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Posted: Tue, 1st Dec 2009 15:17 Post subject: |
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I think you can still play with the original graphics as well, it's still worth getting for all the extra content (can easily run each via a launcher or separate batch files that comes with the release).
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Posted: Sun, 27th Dec 2009 17:58 Post subject: |
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