I've even disabled all the post-processing effects and deleted the shaders folder as suggested in their forums, but it seems that I cannot into Brink unless I update the drivers. (and I'm definitely too lazy too do it atm!)
At least grab a GTX570, 6870 -> 560Ti really isn't that much of an upgrade.
I haven't read the specs of the 560 Ti, so judging by it's price here, which is almost the same as the Toxic, the performance would be somewhere around the same level. Whatever, I just read it's specs and it's worse than Toxic. I could probably end up not changing it for a long time seeing as how I didn't realistically had any issues with it outside of Brink.
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Well in real world tests, the 560ti goes head to head in the vast majority of cases with the Radeon 6950 - which, by itself, is quite a leap from the 6870. In fact, the 560 and 6950 are so close it's damned hard to pick a winner - unless you count extraneous nonsense like PhysX. Sadly for AMD; the same can't be said for the prices. The 560 is often £25-30 cheaper than the 6950. It doesn't take a genius to be drawn to the price/performance of the 560.
4870 is def not laughable! Best card I ever owned, I mean, I was very happy with it for a long time. Anyway, the game has a 30fps cap, if you play singleplayer. To achieve more, you have to play on a dedicated server.
which is the only way to play, there's no singleplayer per say, unless you like cursing at retarded bots.
agreed, digging up old previews or quotes from the dev makes you understand how deceptive and badly trying to appeal to a new audience they were.
I was pissed at them at first, I myself perfectly knew what I was pre-ordering : a spiritual successor to ET and ETQW. But watching all that marketing shit get spewed by the CEO made me feel bad for all console players (sigh) or ppl expecting a CoD type of game, putting bots in your MP campaign with a couple video cutscene in between each doesnt make it an SP campaign, barely better then Q3 Arena SP.
With 300 players at peak time before this whole Quakecon weekend and DLC the game was pretty much dead. I still enjoy it but it isnt as tight as what we were waiting for. A SDK would solve the issue, but I highly doubt Bethesda and SD will let it out until they've milked a couple DLCs out of the rest of the player base (which is mostly on console and not on steam anymore).
Thanks Claude, that sounds like the same issues I was getting. Game didn't seem worth it to suffer through them
@Radicalus
I saw no 30fps cap, mate :\ Mine, without vsync, went as high as 120.
I don't quite remember how it was, but single-player and multiplayer, if you hosted it from within the game had a 30 fps cap, even if it went higher than that, the physics engine wasn't higher than 30. IIRC.
Well that would explain why the framerate felt so choppy and low, despite FRAPS showing 60, 70, 80++ either way, it was uncomfortable to play even without the audio stuttering as well. Just an overall badly programmed game.
human_steel wrote:
sabin1981 wrote:
Man, this game is a mess
It's best left alone and forgotten. The attention it's being getting is unjustified.
Great premise, flawed execution that didn't live up to the hype. Like 90% of all the other games out there recently. Whereas unhyped games, like Pirates of Black Cove, invariably turn out to be GREAT FUN!
@Claude: about the 560 ti, it's well worth the buy, instead of going for something like a 6870 or 6950 even, if you upgrade from some older stuff. But upgrading from a 6870 to an 560 ti? How much will that cost you? I'm not sure it's worth it, upgrading is worth it if you gain something substantial from it.
Anyway, I have the MSI 560 ti twin frozr II, and let me tell you, it overclocks like a motherfucking BOSS. I'm at 1020 Mhz on the GPU, that's a 24% OC over the stock card (which most tests are based on). The ram is also OC'd, but less. This very stable OC achieved with a minor increas in voltage is on par with a stock 570. That's good shit right there.
So, the upgrade from 6870 to 560ti, if you're willing to buy a good model and OC the hell out of it, then you will see considerable performance gain! Question is, is it worth forking out the money for it now?
They shouldn't have tried to do a multiplat game, should have sticked to just PC. Now they say on their forums that they are just a small studio and they don't have the manpower to do everything (like SDK). Well, then don't bite off more than you can chew!
But since everyone is on consoles now and making $$$, I guess they had to try...
After having solved the weird blue screen bug I managed to play a couple of matches, and I have to say that it hasn't improved at all (both performance and gameplay-wise)
I'm also experiencing the constant stuttery framerate (just like Sabin, and we both have a 4870) which makes it almost unplayable.. Fail!
Exactly, it was supposed to be a mix of all the best elements from Mirror's Edge, Borderlands and TF2..but the results are definitely nothing like that :/
It feels slow and clumsy (very "consolish") and the bad HUD doesn't help either..
slow? you only unlock the light body type at level 5 i think, from there it doesnt feel slow anymore, its the only body type worth using since the mobility advantage is much greater then the small amount of health you would gain by using the others.
Finally got it to work and I finally managed to get the game to let me play online.
Feels sluggish, at best. I suppose the whole parkour thing works better if you use a gamepad.
But I have to say, while I woulnd't buy it for 50€ and I woulnd't buy it for 25€ I actually might grab it for 10€at some point. Despite it's flaws it's actually... fun.
sabin1981 wrote:
Now you're just arguing semantics. Getting fucked in the ass with a broom stale is an "improvement" over getting stabbed in the eye with a fork
Uhm, yes it is slow. That's exactly why I pushed myself and played the game until I unlocked the light body. It still felt slow as fuck. The game itself felt slow too even though it ran at quite high fps and I have a Nvidia graphics card, so I don't know if it's an ATI problem (sorry if I didn't read everything, but that's what I understood).
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well, whatever you're basing your opinion on, be it TF2 Scout fast or.. Quake fast, it can appear slow. But any team that has approached competition had whole light teams, the mobility provided is MUCH greater then other body types.
EDIT: sprint speed is 270/230/200 (light, medium, heavy)
For the guy not bothering playing light but prefers medium, have a look :
Yeah the light body type isn't exactly fast... There's barely any point in using it compared to medium. I was expecting something akin to the scout in TF2 or just much faster than what we currently have.
You can actually move much faster across terrain with the light type, just not by only running. You just need to practice a little with the wall walking, I nearly master it now and can make some amazin leaps across balconies, courtyards, gaps, etc.
See, that parkour video is what makes the game look fun. Bouncing off walls and running around the place quick .. that looked fun. Shame the game performed so terribly and just felt downright clunky in action. Especially the gunplay, where it just didn't FEEL like you were shooting people
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