Question is, is it worth the corona discount at steam (599 rub = 7€)?
I’d pay that much for it. I grabbed the ISODemo and have put in a few hours messing around and enjoyed it. If you can gift it to a US person I’ll pay you for your troubles
Question is, is it worth the corona discount at steam (599 rub = 7€)?
I’d pay that much for it. I grabbed the ISODemo and have put in a few hours messing around and enjoyed it. If you can gift it to a US person I’ll pay you for your troubles
sorry i'm afraid cross region gifting is no longer possible iirc
anyway, read through some steam reviews and if i grasped the concept right then there is no real prolonged "endless" play i.e. first person zombie apocalypse civilization. Rather the game forces you to rush through the game and replay it multiple times? well that's not my thing at all
anyway, read through some steam reviews and if i grasped the concept right then there is no real prolonged "endless" play i.e. first person zombie apocalypse civilization. Rather the game forces you to rush through the game and replay it multiple times? well that's not my thing at all
No, not really. You can spend all the time you want on one playthrough doing endless quests, just don't do the last story mission (game warns you about that).
Amazing how the game is bad, to much to do to progress, most confusing game ever, and after a while after understanding some things, who in the world want to do all that shit, building, crafting, leaders, leveling charaters, repairing, salvaging, make seeds, plant seeds, make points for outposts, , they should pay me to play this crap. 300 hundred mouse clicks just to transfer goods from car to outpost. JESUS FUCKING CHRIST
300 hundred mouse clicks just to transfer goods from car to outpost.
Or just press T while looking at the car trunk, and it's "parked" in one of the outside spots. Works for player inventory as well while the trunk window is open.
building, crafting, leaders, leveling charaters, repairing, salvaging, make seeds, plant seeds, make points for outposts,
Yeah finally a game where i can do more than just shoot LOL
Some people... Right? Thanks to those things this game is not so boring like most zombie games, it needs a bit of planning and thinking.
For someone looking for a constant action zombie game I'd rather recommend anything else like World War Z.
I'm playing now my 3rd campaign, this time on hard difficulty and still I'm not bored of it. What's more I know I'll be revisting this title in future and that's something I do rarely these days.
After all that time spent with the game I'm aware now more than ever how buggy and clunky it is (sidewalk curbs death traps), and despite all those things I just can't get enough. It must be sum of all it's parts that's so appealing to me. Objectively speaking Dying Light for example is better game in every aspect but I got bored in 2/3 of the game and never finished it and probalby never will.
To much running around, go get this to make this to make some other stuff, build this for this, getting infected every 5 minutes, getting stuff to make cure every 5 minutes, oh shit you can't make cure because you run out of blood samples. Go again in a car and search for blood zombies, oh shit, you forgot gas? To bad, car stopped on the other end of the map. Now go walk home through zombies again and get infected again. Melee weapon worn out? Well, ain't you lucky, here's more zombies for you and your companion. Game is not forgiving mistakes if you forgot something. Game is nice for a day or two, but then you realize how repetitive it gets, mistakes repeats over and over again, and that's exhausting. Great idea but terrible execution, this is not game, this is torture.
I'm not going to speak one word about ton of bugs, and on top of all that huge clunkines, especially in fight.
It's not a type of game you'll enjoy if you're going to rush through it. You need to take your time and prepare for a mission or a longer trip. At first it's confusing and can get tiresome but once you get general grasp of how things work all those little annoyances are turning into what make this game actually good and different than another braindead pewpew.
What killed it for me, especially after giving the first one a quick try, is just how generic SoD2 is. Everyone and everything is replaceable. In the first one, you have characters with backgrounds and personality, in the second, you have randomly assembled clones.
And like mentioned, you just keep doing the same thing over and over again, until the day you die...
Giving the Juggernaut edition a try now anyway, having only played the M$ store version and it IS a bit different.
Is the starter base random or fixed? Prior, you had top chose between 3.
The game runs smoother, everything seems less "clunky".
Missions seem different, can't remember exactly, but I don't think they were like that in the "base game".
Stuff seems more stream lined, but for the better. Dunno, have to keep playing a bit. But just judging by "feeling", it does feel like the better game/version tbs.
Adding Gameplay videos, once Youtube has processed the HD versions
It's fun for the first 2-3 hours, but then it becomes just one insane grind to keep people happy, stocks filled and neighbours looked for... and the gameplay loop won't change, it will just be more of the same ol' same old.
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