Hellgate: London
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Xenthalon




Posts: 1722
Location: Germany
PostPosted: Tue, 19th Aug 2014 09:22    Post subject:
I was so in love with the idea of Hellgate: London, a mix of Diablo-like randomization, loot and character-customization and Serious Sam-style frantic shooter gameplay still sounds like the perfect game to me. It's such a shame that it was a buggy mess with too little variety.
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sabin1981
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Posts: 87805

PostPosted: Tue, 19th Aug 2014 11:22    Post subject:
Sin317 wrote:
not sure this is actually f2p. It says you start out in tokyo, not london anymore. So it's possible that this is even stand-alone.


This is the full thing;

Quote:

Hellgate Global have retained most of the previous version features together with the following updates brought by the Tokyo Patch:


They talk about retaining the base stuff and adding the Tokyo expansion, which was originally - before t3Fun got involved - Korean only Smile I'm definitely down for this, still love Hellgate even after all these years.
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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Tue, 19th Aug 2014 11:45    Post subject:
yeah, but there isn't much info to be found tbh. Not even on their site (besides "24 levels and new monsters". i.e. no info about if it's buy 2 play etc.
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sabin1981
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Posts: 87805

PostPosted: Tue, 19th Aug 2014 11:51    Post subject:
It'll likely be the same as the T3fun version on their website; free to play with substantial microtransactions.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 19th Aug 2014 11:56    Post subject:
If it would be playable offline aswell i would play it , but as full on F2P online only thing


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Sin317
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Posts: 24321
Location: Geneva
PostPosted: Tue, 19th Aug 2014 11:56    Post subject:
What i don't get is, isn't tokyo already out ? Or is this all just to get the game on steam ?

some more confusion :

They try to greenlight "hellgate : TOKYO" , not Hellgate Global/London

So, if this was part of the entire game (global), why isn't that being green lit ? I mean, how can you add "an expansion" to steam, but not the base game ?

This makes me think, that they made a stand-alone version of tokyo, cutting off the london part.

Also isn't the tokyo part in HG:L endgame ? I.e. after you went through london, don't recall that anymore.
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prudislav
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Posts: 29148
Location: The land of beer and porn
PostPosted: Tue, 10th May 2016 20:40    Post subject:
Hellgate VR coming in 2017
https://u.pomf.is/sjfnwr.mp4


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Sometimes i just want to see NFOHUMP burn \o/
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sabin1981
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Posts: 87805

PostPosted: Tue, 10th May 2016 20:49    Post subject:
I love HGL, always have, but that vid was abysmal Laughing Oh and t3fun shut down Hellgate Tokyo, so now you can no longer play the game online - the only way to play is if you get the original DVD release and patch it up with some fixes/mods. No more Tokyo though, and no more online of any form.

Shame Sad
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VonMisk




Posts: 9485
Location: Hatredland
PostPosted: Tue, 10th May 2016 21:13    Post subject:
That looks shit. HGL had so much wasted potential but I loved it too with all of its shortcomings.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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spajdr




Posts: 1842
Location: Czechia
PostPosted: Tue, 10th May 2016 21:21    Post subject:
Agreed, so much wasted potential Sad
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DarkRohirrim




Posts: 9901
Location: The Void
PostPosted: Tue, 10th May 2016 21:46    Post subject:
Oh boy, I never expected anything else to be made with this IP again, heh... regardless of bad or good.

@sabin1981 I actually have this:

 Spoiler:
 
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Tue, 10th May 2016 22:17    Post subject:
was it/is it possible to play in LAN,i don´t remember


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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KillerCrocker




Posts: 20503

PostPosted: Tue, 10th May 2016 22:44    Post subject:
sabin1981 wrote:
I love HGL, always have, but that vid was abysmal Laughing Oh and t3fun shut down Hellgate Tokyo, so now you can no longer play the game online - the only way to play is if you get the original DVD release and patch it up with some fixes/mods. No more Tokyo though, and no more online of any form.

Shame Sad

Same here.
Original HL had this interesting atmopshere. I really liked it but couldnt find a torrent of it for months now Sad


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lolozaur




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PostPosted: Mon, 5th Dec 2016 21:32    Post subject:
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SpykeZ




Posts: 23710

PostPosted: Mon, 5th Dec 2016 22:28    Post subject:
lol this game just won't fucking die


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AmpegV4




Posts: 6248

PostPosted: Mon, 5th Dec 2016 22:51    Post subject:
It could have been an awesome game if they hadnt been so ambitious. They should have just done an arpg at the time there was nothing in the market.
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KillerCrocker




Posts: 20503

PostPosted: Mon, 5th Dec 2016 22:53    Post subject:
SpykeZ wrote:
lol this game just won't fucking die

I have a strange feeling for this game. I recognize it's bad, yet I still like it


3080 | ps5 pro

Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Casus




Posts: 4429

PostPosted: Mon, 5th Dec 2016 22:56    Post subject:
It's not bad, it's fantastic if you ignore the terrible story.
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SpykeZ




Posts: 23710

PostPosted: Tue, 6th Dec 2016 00:13    Post subject:
AmpegV4 wrote:
It could have been an awesome game if it hadn't been for Bill Roper being a greedy stupid shithead. They should have just done an arpg at the time there was nothing in the market.


Fixed that for ya.


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dethy




Posts: 3161
Location: Conclave of Shadows
PostPosted: Tue, 6th Dec 2016 04:46    Post subject:
KillerCrocker wrote:
SpykeZ wrote:
lol this game just won't fucking die

I have a strange feeling for this game. I recognize it's bad, yet I still like it


Same feeling. hehe


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Casus




Posts: 4429

PostPosted: Tue, 6th Dec 2016 09:58    Post subject:
SpykeZ wrote:
AmpegV4 wrote:
It could have been an awesome game if it hadn't been for Bill Roper being a greedy stupid shithead. They should have just done an arpg at the time there was nothing in the market.


Fixed that for ya.


Bill Roper wasn't the problem.

It was the moronic audience who couldn't comprehend what an optional subscription meant. Beyond that, the launch state was an issue no one seemed willing to forgive.

The game ended up being pretty great, but it was too late by then.
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AmpegV4




Posts: 6248

PostPosted: Tue, 6th Dec 2016 12:26    Post subject:
Casus wrote:
SpykeZ wrote:
AmpegV4 wrote:
It could have been an awesome game if it hadn't been for Bill Roper being a greedy stupid shithead. They should have just done an arpg at the time there was nothing in the market.


Fixed that for ya.


Bill Roper wasn't the problem.

It was the moronic audience who couldn't comprehend what an optional subscription meant. Beyond that, the launch state was an issue no one seemed willing to forgive.

The game ended up being pretty great, but it was too late by then.


Ya but I think they were forced into that subscription model blowing their budget out and it was a clearly unfinished product at launch. I think trying to deliver an FPS and isometric ARPG in one game was a huge mistake.. they even had a little offshoot project "Mythos" that was pure ARPG and better received.

The world they created was awesome though, it would have been great if they just did an isometric ARPG in apocalyptic London.
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VonMisk




Posts: 9485
Location: Hatredland
PostPosted: Tue, 6th Dec 2016 13:11    Post subject:
It had some nice mythos if not fucked up. I always wished there were a location with old queen that the templars tried to protect, some more landmark locations and ditched the sub part that was really a gamble at that time.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Tue, 6th Dec 2016 14:07    Post subject:
SpykeZ wrote:
lol this game just won't fucking die


cause it's damn addictive. remember playing it back in the day. constant repetition of scenerey and enemies, and yet i just couldn't put it down for a while.
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tet666




Posts: 5092

PostPosted: Tue, 6th Dec 2016 15:18    Post subject:
Casus wrote:
SpykeZ wrote:
AmpegV4 wrote:
It could have been an awesome game if it hadn't been for Bill Roper being a greedy stupid shithead. They should have just done an arpg at the time there was nothing in the market.


Fixed that for ya.


Bill Roper wasn't the problem.

It was the moronic audience who couldn't comprehend what an optional subscription meant. Beyond that, the launch state was an issue no one seemed willing to forgive.

The game ended up being pretty great, but it was too late by then.


Nothing was "optional" about the subscription the stuff in there simply was too good so you where kinda forced to pay it if you wanted to play and be competitive especially at the start of the game it was some horrible bullshit.
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lolozaur




Posts: 26309

PostPosted: Fri, 9th Dec 2016 17:04    Post subject:
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Casus




Posts: 4429

PostPosted: Fri, 9th Dec 2016 18:02    Post subject:
tet666 wrote:
Casus wrote:
SpykeZ wrote:


Fixed that for ya.


Bill Roper wasn't the problem.

It was the moronic audience who couldn't comprehend what an optional subscription meant. Beyond that, the launch state was an issue no one seemed willing to forgive.

The game ended up being pretty great, but it was too late by then.


Nothing was "optional" about the subscription the stuff in there simply was too good so you where kinda forced to pay it if you wanted to play and be competitive especially at the start of the game it was some horrible bullshit.


Case in point about the audience not getting it.

It was during the early days of the MMO models - and most people were struggling with the concept of subscriptions.

So, their concept was to offer new content through a subscription model - but with everything vital available for free.

They could have made it a forced subscription like all other MMOs at the time, but they wanted to be flexible. Not only that, but the price was 10$ instead of the standard 15$ as seen in WoW/EQ/UO.

Remember, it was a live game with constant updates and an auction house. They had major network infrastructure to maintain, and they even picked a really strong provider as an expert - which is why the ping times and response times were fantastic (after they fixed the core game which was definitely launched too early).

That's what people were too stupid to understand. They thought it should be like Diablo 2 - which had zero new content except in an expansion that you PAID for.

The added content wasn't vital in any way - and there was no competition involved at all. It was simply small pieces of new content like an expansion would have brought after a couple of years worth.
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lolozaur




Posts: 26309

PostPosted: Wed, 28th Dec 2016 14:02    Post subject:
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Casus




Posts: 4429

PostPosted: Wed, 28th Dec 2016 14:57    Post subject:
I wonder if this will have the latest DX10 enhancements that were made to HGL before it shut down.
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lolozaur




Posts: 26309

PostPosted: Mon, 9th Jan 2017 15:24    Post subject:
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