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Posted: Sat, 10th Dec 2011 08:43 Post subject: |
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anyone know how to get past the big snail with the water pouring down? great game tho reminds of old school stuff with some great visuals
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dsergei
Posts: 4062
Location: Moscow, Russia
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Posted: Sat, 10th Dec 2011 09:12 Post subject: |
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You need to pour the water onto the sparkling patch on the ground to grow a snack for the snail.
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Posted: Sat, 10th Dec 2011 14:07 Post subject: |
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Just beat it. Best looking '2D' side-scrolling game so far.
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djvelho
Posts: 1262
Location: Finland
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no9999
Posts: 3437
Location: Behind you...
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Posted: Sat, 10th Dec 2011 16:40 Post subject: |
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Wtf lol ...
| Quote: | Dear Customer,
To verify your payment we need to approve that you are the real holder of the PayPal account or your CC
Please send us a copy of your ID or Passport or a Driving License, it can be photographed or scanned
You can remove any information except your full name and photograph.
These steps are taken to prevent scam, fraud, theft.
Please send to support@ultimatumgamekeys.com |
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Posted: Sat, 10th Dec 2011 21:27 Post subject: |
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| no9999 wrote: |
Wtf lol ...
| Quote: | Dear Customer,
To verify your payment we need to approve that you are the real holder of the PayPal account or your CC
Please send us a copy of your ID or Passport or a Driving License, it can be photographed or scanned
You can remove any information except your full name and photograph.
These steps are taken to prevent scam, fraud, theft.
Please send to support@ultimatumgamekeys.com |
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well that's news to me. i bought there 5+ times, never had that :/
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Posted: Sun, 11th Dec 2011 02:25 Post subject: |
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Awesome game. Only problem i saw with this tile was that i played coop with 3 people and me playing the wizard had absolutely nothing to do on the last boss. What i could do with the plants the warrior could do with his shield.
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no9999
Posts: 3437
Location: Behind you...
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Posted: Sun, 11th Dec 2011 10:55 Post subject: |
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| weird0 wrote: | | no9999 wrote: |
Wtf lol ...
| Quote: | Dear Customer,
To verify your payment we need to approve that you are the real holder of the PayPal account or your CC
Please send us a copy of your ID or Passport or a Driving License, it can be photographed or scanned
You can remove any information except your full name and photograph.
These steps are taken to prevent scam, fraud, theft.
Please send to support@ultimatumgamekeys.com |
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well that's news to me. i bought there 5+ times, never had that :/ |
Well get ready to do the same as they just implemented it.
I got a refund though as im not going to provide them with that information.
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Posted: Sun, 11th Dec 2011 11:06 Post subject: |
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Great game. Better than the first one, though it does lose some of its uniqueness of course (which is inherent to sequels). Buy it.
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Posted: Mon, 12th Dec 2011 17:51 Post subject: |
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Steam's just downloading a patch
-------------
v1.07 - December 9 & 12, 2011
************************
Technical:
- added error message when render target creation fails
- added support for more mouse buttons in Configure menu
- added gamepad vibration multiplier support to options.txt
- fixed net sync issues (Jumbo Frames)
- fixed multiple crashes
- fixed save game corruption upon incompatible version (multiplayer)
- fixed Configure Controls menu to work properly with DirectInput pads
- fixed saving the last used controller for the first local player
- fixed default gamepad names
- fixed gamepad binds loading issue
- fixed various localizations
- tweaked loading screen; controller does not change anymore
- Mac: file deletion fix (Reset to default button)
- Mac: Xbox 360 Controller now works (but is not configurable yet)
Pixieking
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ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Mon, 12th Dec 2011 21:41 Post subject: |
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Just don't bother installing it. The base game is perfectly stable.
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Mon, 12th Dec 2011 21:43 Post subject: |
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| human_steel wrote: | | Just don't bother installing it. The base game is perfectly stable. |
It helps a lot.Now my pad works with the game and i don't have to use xpadder anymore.And save transfer is a matter of seconds.
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Posted: Tue, 13th Dec 2011 13:48 Post subject: |
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Trine.2.CE.v1.07r11.multi9.cracked.READ.NFO-THETA
Spoiler: | Trine 2 - Collector's Edition v1.07r11
(Eng/Fr/Ger/Ita/Spa/Cz/Fin/Pol/Rus)
(c) by Frozenbyte
Date: 12-12-2011 Protection: Steam
Release: Cracked by Ignite
> Online multi-player and Achievements are disabled in this
release. |
Collector's Edition:
- Digital Artbook with commentary by Trine 2 artists highlighting the design of levels, enemies, buildings and many environments. Also features an exclusive look at material not used in the final game.
- Soundtrack by award-winning Ari Pulkkinen, featuring 21 tracks from Trine 2 in MP3 format with a total length of 57 minutes.
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Posted: Tue, 13th Dec 2011 17:13 Post subject: |
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Eh, my mouse stopped working with the game all of a sudden. Buttons work but the cursor doesn't move. Any ideas? Don't wanna play with the gamepad.
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Posted: Tue, 13th Dec 2011 21:26 Post subject: |
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holy crap... Just discovered this gem.
This is one of best looking games Ive seen and it never gets below 60fps. Amazing programming. Phyiscs are nice and bouncy and water physics :O
I need to play first trine
using update2 skidrow. everything fine here
3080 | ps5 pro
Sin317-"im 31 years old and still surprised at how much shit comes out of my ass actually ..."
SteamDRM-"Call of Duty is the symbol of the true perfection in every aspect. Call of Duty games are like Mozart's/Beethoven's symphonies"
deadpoetic-"are you new to the cyberspace?"
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Posted: Tue, 13th Dec 2011 22:01 Post subject: |
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Posted: Tue, 13th Dec 2011 22:36 Post subject: |
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Posted: Tue, 13th Dec 2011 22:59 Post subject: |
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Spoiler: | I can:
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Pixieking
----------
ASUS P8P67 Evo - Intel i7 3770k - 2X4GB GSkill RipJaws X DDR3 1600 - HIS 7950 IceQ - Creative XtremeMusic Soundcard - NZXT Phantom 530 - Thermaltake Toughpower XT 675 - Win7 x64
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demde
Posts: 6538
Location: Lake Karachay
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Posted: Wed, 14th Dec 2011 19:01 Post subject: |
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Trine.2.Update.v1.08-RELOADED
Spoiler: | Trine 2
v1.08 - December 14, 2011
Technical:
- added framerate cap (Visual Settings -> FPS cap)
- fixed several crashes
- fixed Bonecrusher AI which couldn't hit the player in certain situations
- fixed swimming problems
- fixed Visual Settings menu reset to reset all options properly
- fixed some stuttering issues (e.g. on ATI CrossFire)
- fixed getting damage incorrectly when blocking falling rocks with the shield
Multiplayer:
- added full games to server list
- fixed chat messages disappearing when upgrade menu was opened
- fixed chat to support Russian (and other Unicode) characters properly
- fixed character change issues in online multiplayer when using keyboard + mouse
- fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
- fixed framerate issue with the scrollbar (server list)
- fixed removing first player in the host game / game settings menu (not allowed anymore)
Controllers:
- added support to override binds
- added support to turn off USB HID and XInput device detection (options.txt)
- fixed Thief's jump/climb up on rope issues
- fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
- fixed swimming up on gamepads (pressing jump to swim up now works)
- fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)
Usability:
- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g.
screenshot purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu
3D (NVIDIA 3D Vision):
- increased Stereo 3D Separation range in Visual Settings menu
- fixed player depth UI in Stereo 3D mode
Mac:
- added resolution detection to Mac launcher (2560x1440 should work)
- added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro's drivers)
- fixed (possibly) some lighting issues on some Macs |
And save location changes again 
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Posted: Thu, 15th Dec 2011 01:39 Post subject: |
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| demde wrote: | Trine.2.Update.v1.08-RELOADED
Spoiler: | Trine 2
v1.08 - December 14, 2011
Technical:
- added framerate cap (Visual Settings -> FPS cap)
- fixed several crashes
- fixed Bonecrusher AI which couldn't hit the player in certain situations
- fixed swimming problems
- fixed Visual Settings menu reset to reset all options properly
- fixed some stuttering issues (e.g. on ATI CrossFire)
- fixed getting damage incorrectly when blocking falling rocks with the shield
Multiplayer:
- added full games to server list
- fixed chat messages disappearing when upgrade menu was opened
- fixed chat to support Russian (and other Unicode) characters properly
- fixed character change issues in online multiplayer when using keyboard + mouse
- fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
- fixed framerate issue with the scrollbar (server list)
- fixed removing first player in the host game / game settings menu (not allowed anymore)
Controllers:
- added support to override binds
- added support to turn off USB HID and XInput device detection (options.txt)
- fixed Thief's jump/climb up on rope issues
- fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
- fixed swimming up on gamepads (pressing jump to swim up now works)
- fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)
Usability:
- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g.
screenshot purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu
3D (NVIDIA 3D Vision):
- increased Stereo 3D Separation range in Visual Settings menu
- fixed player depth UI in Stereo 3D mode
Mac:
- added resolution detection to Mac launcher (2560x1440 should work)
- added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro's drivers)
- fixed (possibly) some lighting issues on some Macs |
And save location changes again  |
Why do they bother ^^ Just finnished the game on hard and most if not all was in good places imo.
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Posted: Fri, 16th Dec 2011 11:43 Post subject: |
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Trine.2.Update.v1.09-RELOADED
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Posted: Fri, 16th Dec 2011 13:09 Post subject: |
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Trine.2.CE.v1.09.multi10.update.cracked-THETA
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gromar
Posts: 696
Location: Neverland
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Posted: Fri, 16th Dec 2011 13:28 Post subject: |
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changelog:
Spoiler: | Trine 2 Update v1.09-RELOADED
Release Date: 12/2011
Changelog:
Technical:
- added Alt+F4 support
- added WindowTitleBar user option for hiding the title bar in windowed mode (only available in options.txt)
- fixed a couple of crashes
Controllers:
- tweaked server list when using a gamepad
Multiplayer:
- fixed listing of full games in the server list
Mac:
- fixed Brightness slider in Visual Settings
INSTALL NOTES:
1. Unrar this cra**** update into the <install> dir of the initial release.
2. Play the game.
3. Support the software developers. If you like this game, BUY IT! |
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JBeckman
VIP Member
Posts: 35137
Location: Sweden
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Posted: Sat, 17th Dec 2011 05:56 Post subject: |
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| wahoyaho wrote: | | You can play online with SKIDROW? :O |
Yes you can.
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